The mechanics of wild Pokemon encounters have changed dramatically, most likely in preparation of the release of Shiny Pokemon.
Trainers have reported that wild Pokemon no longer have the same core stats for every player that encounters them. The following stats are now unique per player and determined for that player (and his level) on entering the encounter:
Up to this point, when a wild Pokemon was created, it would get the same core stats (IV, moves, weight, height) for everyone. Of course, it’s Combat Power was specific to your Trainer Level.
For example, if a wild Dragonite had 89% IV for Trainer One, it would still have the same 89% of IV when encountered by Trainer Two.
Now, the exact same Dragonite shows different IV, moves and other stats depending on which Trainer encounters it:
There is an ongoing discussion on how are the new values distributed. We reached out to a few bot/tracker owners and this is how the system is behaving so far:
- IV/Movesets appear to be based on level (NEW)
- 1-24 are all different per level
- 25+ are all the same
- CP/LEVEL are based on level (SAME AS BEFORE)
- 1-29 are all different per level
- 30+ are all the same
With this change, Niantic has everything in place for a massive release of Shiny Pokemon, but it’s still not confirmed if this is a preparation for Shiny release, or a set of anti-spoofing measures they announced earlier
The new mechanism did the following:
- Trackers (currently) do not work properly with this change
- Spoofers can’tknow if a Pokemon is 100% or 0% of IV
- Spoofers can’t know if a Pokemon is Shiny or not
We didn’t see this one coming, to be honest. Prepare yourself Trainers, Shiny Pokemon could be coming sooner than anyone expected. Please, use our Generation 1 and 2 Shiny Pokémon chart to avoid mistakes and share this article with your friends to avoid confusion about the new encounter.