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Gen 2, Unown Added, New Avatar Customization Options and More Datamined in New Pokemon GO Update

Trainers,

Here’s the result of our data mine of the new 0.53.1 APK! It’s very exciting moment, as we see more and more Generation 2 and Shinny details added. The release is conservative, as Niantic is hiding their tricks very very well!

This data mine is a work in progress, will be updated more today. You can always go and look at the entire metadata dump for yourself. Huge file though, 6 MB of code! 🙂

Four new evolution items were found, showing how future evolutions will work:

SUN STONE
KINGS ROCK
METAL COAT
DRAGON SCALE
UPGRADE

NEW MOVES!!

38 new moves added in the code behind!!

.MOVE_COUNTER_FAST.V0244
.MOVE_POWDER_SNOW_FAST.V0245
.MOVE_CLOSE_COMBAT.V0246
.MOVE_DYNAMIC_PUNCH.V0247
.MOVE_FOCUS_BLAST.V0248
.MOVE_AURORA_BEAM.V0249
.MOVE_CHARGE_BEAM_FAST.V0250
.MOVE_VOLT_SWITCH_FAST.V0251
.MOVE_WILD_CHARGE.V0252
.MOVE_ZAP_CANNON.V0253
.MOVE_DRAGON_TAIL_FAST.V0254
.MOVE_AVALANCHE.V0255
.MOVE_AIR_SLASH_FAST.V0256
.MOVE_BRAVE_BIRD.V0257
.MOVE_SKY_ATTACK.V0258
.MOVE_SAND_TOMB.V0259
.MOVE_ROCK_BLAST.V0260
.MOVE_INFESTATION_FAST.V0261
.MOVE_STRUGGLE_BUG_FAST.V0262
.MOVE_SILVER_WIND.V0263
.MOVE_ASTONISH_FAST.V0264
.MOVE_HEX_FAST.V0265
.MOVE_NIGHT_SHADE.V0266
.MOVE_IRON_TAIL_FAST.V0267
.MOVE_GYRO_BALL.V0268
.MOVE_HEAVY_SLAM.V0269
.MOVE_FIRE_SPIN_FAST.V0270
.MOVE_OVERHEAT.V0271
.MOVE_BULLET_SEED_FAST.V0272
.MOVE_GRASS_KNOT.V0273
.MOVE_ENERGY_BALL.V0274
.MOVE_EXTRASENSORY_FAST.V0275
.MOVE_FUTURESIGHT.V0276
.MOVE_MIRROR_COAT.V0277
.MOVE_OUTRAGE.V0278
.MOVE_SNARL_FAST.V0279
.MOVE_CRUNCH.V0280
.MOVE_FOUL_PLAY

Unown added in the codebase

Finally, the Unown family was also added to the code base, now featuring the full Unown alphabet, together with puncuation marks!

.set.UNOWN_A.UNOWN_B.UNOWN_C.UNOWN_D
.UNOWN_E.UNOWN_F.UNOWN_G.UNOWN_H.UNOWN_I
.UNOWN_J.UNOWN_K.UNOWN_L.UNOWN_M.UNOWN_N
.UNOWN_O.UNOWN_P.UNOWN_Q.UNOWN_R.UNOWN_S
.UNOWN_T.UNOWN_U.UNOWN_V.UNOWN_W.UNOWN_X
.UNOWN_Y.UNOWN_Z.UNOWN_QUESTION_MARK
.UNOWN_EXCLAMATION_POINT

New Trainer Customization: Glasses, Belt, Necklace

Niantic is continuing to add Avatar customization options, now features three newly added: Glasses, Belt and Necklace. There is no additional code to support it, just a few placeholder elements.

.set_AvatarBelt
.get_AvatarGlasses
.get_AvatarNecklace

Medals could reward trainer swag

Apparently, we could be able to unlock several customization options with Medals!

.set_UNLOCK_TYPE.MEDAL_REWARD.IAP_CLOTHING.AvatarCustomizationPromoType.U
.set.ALL.DEFAULT.OWNED.FEATURED.PURCHASABLE.UNLOCKABLE.ListAvatarCustomizationsOutProto

New PRESTIGE and DARK TYPE badge!

A new badge was added, or two, rewarding players that train and attack gyms.

.BADGE_PRESTIGE_RAISED
.BADGE_PRESTIGE_DROPPED
.BADGE_TYPE_DARK

More Shinny code added

More code for Shiny Pokémon was added, now showing a full fleshed out system. Shinies are regarded as costumes, similar to Santa Pikachu was treated and by the looks of it, it could be released any time soon!

.BADGE_PRESTIGE_RAISED.BADGE_PRESTIGE_DROPPED.

.get_CapturedCostumes
.get_CapturedForms
.get_CapturedGenders
.get_CapturedShiny
.sets.isShiny
.setShiny.RefreshMaterials.sourceMaterials
.getCorrespondingActiveMaterials.m__144.materia
.sets.initialMaterial
.set.activeMaterialType.activeMaterials.MaterialType.Shiny.Materia
.set.shinyMaterial
.get_DefaultMaterial
.get_ShinyMaterial.InitializeMaterials.DestroyMaterials.initialMaterial.DefaultMaterial.ShinyMaterial.
.getCorrespondingActiveMaterials>c__AnonStorey161.<>m__145.sourceMaterial.IPokemonModel
.set_Gender
.set_Costume
.get_IsShiny
.set_IsShiny.IsShiny

Generation 2 Pokemon Added

You can see all stats, model animations, weights, etc… in the attached game master file. We are continuing to data mine other files to see what’s else new!

We are trying to find differences between this and previous GAME_MASTER. Stay tuned!

Here’s an excerpt from the game master!

item_templates {
template_id: "V0248_POKEMON_TYRANITAR"
pokemon_settings {
pokemon_id: 248
model_scale: 1
type: POKEMON_TYPE_ROCK
type_2: POKEMON_TYPE_DARK
camera {
disk_radius_m: 0.555
cylinder_radius_m: 0.37
cylinder_height_m: 1.48
shoulder_mode_scale: 0.5
}
encounter {
base_capture_rate: 0.12
base_flee_rate: 0.05
collision_radius_m: 0.364
collision_height_m: 0.91
collision_head_radius_m: 0.3185
movement_type: MOVEMENT_JUMP
movement_timer_s: 11
jump_time_s: 1
attack_timer_s: 20
}
stats {
base_stamina: 200
base_attack: 251
base_defense: 212
}
quick_moves: TACKLE_FAST
cinematic_moves: STRUGGLE
animation_time: 1.3333
animation_time: 0.6667
animation_time: 1.6667
animation_time: 2
animation_time: 0
animation_time: 2
animation_time: 3
animation_time: 3
evolution_pips: 1
pokedex_height_m: 2.01
pokedex_weight_kg: 202
parent_pokemon_id: 247
height_std_dev: 0.25125
weight_std_dev: 25.25
family_id: 246
candy_to_evolve: 1
km_buddy_distance: 1
}
}