This is the Most Amazing Pokemon Go App Costume You'll See this Halloween

Last year, mattcyborgelt made a name for himself by dressing as the Tinder app, complete with multiple pictures to swipe left and one picture (of himself) that you can only swipe to the right.

But somehow, he managed to outdo himself this year by dressing as the Pokemon Go app.

The costume includes a Pokemon Go stop icon that a person can spin and receive actual plastic Pokeballs from. You can then use those pokeballs to throw at the smartphone screen of the app worn on his body. Hit Pikachu and then ... well watch the video, you have to see it to believe it.

Two years in a row winning costume of the year. Not bad.

5 Hidden Improvements You Might Have Missed in The Elder Scrolls V: Skyrim Special Edition

Whenever a game gets remastered or upgraded, it’s not always immediately obvious what makes the new version so much better. While a couple side-by-side screenshot comparisons can show surface level improvements in lighting and textures, more nuanced improvements can usually take a while to pick out.

That’s especially true for a game as massive as Skyrim. Like any other game that came out five years ago, it’s easy to forget just what the limitations were back then that a new Special Edition can improve on. Fortunately, the Skyrim mod YouTube channel known as Brodual has put together a quick video to showcase some of the new version’s easier to miss changes.

The improvements discussed above include things like the addition of rain occlusion which makes it so that precipitation doesn’t clip through roofs or other in-game structures, as well as improved stability overall that prevents the game from crashing if, say, there are hundreds of NPCs onscreen killing each other all at once.

One of the more interesting changes involves how realistically the water flows. In the original Skyrim, water flowed in one direction at a constant speed no matter what. In the new version, rivers bend around turns and the water flow changes speed depending on the topography.

How water flows in the original Skyrim.

Water flowing in the special edition version.
It’s one of those things you’d don’t realize you care about until it’s finally there, helping the game to feel more realistic on a very instinctual level. Of course don’t think this means the new edition isn’t filled with classic Skyrim nonsense, because it definitely still is.

Most Reliable Prestigers & Movesets Against Common Gym Defenders in Pokemon GO


I just had to post this list of great prestigers if you like dodging, meaning you can use less bulky Pokémon to beat an opponent quicker. However, many of you pointed out that they prefer more balanced Pokémon so they don't risk fainting even though it may be slower.

So here's a list of Pokémon that will beat common defenders with minimal risk of fainting even if you don't dodge (although it's always a good idea to try and dodge special moves unless your CP is high).

Dragonite: Steel + Dragon
  1. Dewgong: Frost Breath / Ice Shard + Blizzard
  2. Lapras: Frost Breath / Ice Shard + Blizzard / Ice Beam
  3. Cloyster: Frost Breath / Ice Shard + Blizzard
  4. Tentacruel: Poison Jab + Blizzard
Snorlax: Psychic + Normal
  1. Wigglytuff: Pound + Hyper Beam
  2. Omastar: Water Gun + Hydro Pump
  3. Slowpoke / Slowbro: Water Gun + Psychic
  4. Vaporeon: Water Gun + Hydro Pump
Lapras: Ice + Ice
  1. Omastar: Rock Throw / Water Gun + Rock Slide
  2. Wigglytuff: Pound + Hyper Beam
  3. Tentacruel: Poison Jab + Sludge Wave / Hydro Pump
  4. Slowpoke / Slowbro: Water Gun + Psychic
  5. Arcanine: Fire Fang + Fire Blast
Arcanine / Flareon: Fire + Fire
  1. Omastar: Water Gun + Hydro Pump / Rockslide
  2. Vaporeon: Water Gun + Hydro Pump
  3. Wartortle / Blastoise: Water Gun + Hydro Pump
  4. Golem: Mud Shot + Earthquake
Exeggcutor: Psychic + Grass
  1. Butterfree: Bug Bite + Bug Buzz (if CP is high enough)
  2. Dewgong: Frost Breath + Blizzard
  3. Lapras: Frost Breath + Blizzard
  4. Parasect: Bug Bite + X-Scissor
Exeggcutor: Psychic + Psychic
  1. Butterfree: Bug Bite + Bug Buzz / Signal Beam (if CP is high enough)
  2. Parasect: Bug Bite + X-Scissor
  3. Scyther: Fury Cutter + Bug Buzz
  4. Venomoth: Bug Bite + Bug Buzz
Gyarados: Dark + Water
  1. Electrode: Spark + Thunderbolt (if CP is high enough)
  2. Wigglytuff: Pound + Hyper Beam
  3. Raichu: Spark + Thunder
  4. Jolteon: Thunder Shock + Thunder
Vaporeon: Water + Water
  1. Parasect: Bug Bite + Solar Beam
  2. Venusaur / Ivysaur: Vine Whip + Solar Beam
  3. Tangela: Vine Whip + Solar Beam
  4. Vileplume: Razor Leaf + Solar Beam
Poliwrath: Water + Fighting
  1. Venusaur / Ivysaur: Vine Whip + Solar Beam
  2. Parasect: Bug Bite + Solar Beam
  3. Slowpoke / Slowbro: Confusion + Psychic
  4. Vileplume: Razor Leaf + Solar Beam
Slowbro: Psychic + Psychic
  1. Parasect: Bug Bite + Solar Beam
  2. Tangela: Vine Whip + Solar Beam
  3. Lickitung: Lick + Hyper Beam
  4. Wigglytuff: Pound + Hyper Beam
Venusaur: Grass + Grass
  1. Charizard: Wing Attack / Ember + Fire Blast / Flamethrower
  2. Golbat: Wing Attack (double type resistance)
  3. Pidgeot: Wing Attack + Hurricane
  4. Arcanine: Fire Fang + Fire Blast
Venusaur: Grass + Poison
  1. Golbat: Wing Attack (double type resistance)
  2. Charizard: Wing Attack / Ember + Fire Blast / Flamethrower
  3. Pidgeot: Wing Attack + Hurricane
  4. Arcanine: Fire Fang + Fire Blast
This list uses kukui's dueling metric, which considers offense and tankiness equally although this may not be the best option in some circumstances. For example, an Arcanine with Fire Fang and Fire Blast will beat a Venusaur quicker than a Golbat of the same CP and probably won't die, however Golbat will have a greater % health remaining due to it's double resistance. So while Golbat is the safer option, Arcanine is more efficient and still quite safe.

If you want to find out good prestigers against any defending pokemon + moveset, you can make a this training calculator.

Why Monster Hunter Double Cross Should be on Nintendo Switch

With Monster Hunter Generations on the 3DS now finally out in the West, Capcom has not only revealed that the game sold over 4.1 million units worldwide but that we also have a new game to look forward to next year.

On the latter, the game is called Monster Hunter Double Cross and looks to build substantially on Generations, which was originally called Cross in Japan.

In a new Monster Hunter Direct video (shown below), we get to see some of the game shown briefly and it’s looking good.

The only obvious thing here is that if Generations sold 4.1 million copies on the 3DS, then why isn’t Double Cross being released on something like the Nintendo Switch instead.

The Monster Hunter games are very solid sellers in Japan as well as across the world and they obviously helped boost the market share of the 3DS as a result.

Surely, a new Monster Game on the Nintendo Switch would be something that would help the new console, especially as the whole premise of Monster Hunter is now built around portability.

To explain, back when Monster Hunter started on the PS2 back in 2004, it was one of the then new online titles for the console. However, it didn’t really sell all that well.

Not until the games moved to the PSP and moved away from online multiplayer to something more local did the Monster Hunter games start to perform better.

In short, the PSP versions of the games allowed friends to play together when they were out. Either on the train or at manga cafes, people could play the game with their friends on the move.

When the Monster Hunter games came to 3DS, they brought their physically mobile fanbase with them, a fanbase numbering in the millions.

While Double Cross is clearly a straight follow up to Generations, using a similar asset base and engine, I understand why it is on the 3DS. However, the 3DS is already an established handheld gaming console.

The Nintendo Switch has a lot to prove and it feels like a missed opportunity that this new Monster Hunter game hasn’t been announced for the upcoming console.

Either way, Monster Hunter Double Cross will likely sell millions on its release for the 3DS next year.

How Carol Might Play a Big Part in The Walking Dead Season 7


Warning: This article contains spoilers from The Walking Dead Season 7.

After a somewhat controversial finale back in April, The Walking Dead premiered its heavily anticipated Season 7 opener this week and it was completely and utterly shocking. With the horrifying deaths of two beloved characters, the episode was full of shocking moments and some gruesome scenes. Although the episode was criticised by some for its heavy violence, it's clear that there was a purpose for this — to demonstrate to the viewer just how ruthless Negan is. Season 7 is off to a great start and the group are now under Negan's control.

Check out a terrifying clip from the Season 7 Premiere:

However, it is worth noting that Carol is not with the rest of the group — she departed from Alexandria to be on her own and Morgan caught up with her to bring her home. The two will be seen in upcoming episodes as they arrive at the Kingdom. With nowhere to go for the group at Alexandria, it's becoming more evident that they will need help to take Negan down — Carol will be the one to rescue the gang from Negan and perhaps even end his tyrannical reign.

She's The Only Person Who Could Pull It Off


Carol's journey on the show, from Sophia's death to her friendship with Daryl, has morphed her into a strong character. Carol loves Rick and the gang — she has said on many occasions that they are her family. With her family currently being threatened, she will have no choice but to return home and help in any way that she can. Perhaps she will swing into action an attempt to take back Alexandria.

As she is currently separated from the group she is free from Negan's control. If she were to return to Alexandria then she would be able to find out what is going on and help the team get out of this terrible situation that they find themselves in. Moreover, Carol and Morgan will arrive at the Kingdom soon and although we know very little about the place or its inhabitants, I'm pretty sure they won't be too keen on Negan either.

She Has No Issue With Killing People

She may have been having a bit of a crisis lately with her the amount of kills that she has made since the apocalypse began, but at the end of the day Carol has killed many people with the intention to keep her friends save. Back in Season 4, she murdered two of the prison inhabitants — Karen and David — who were suffering from a contagious illness and she did this to protect her family from catching the disease. It may sound tough, but it proved to be effective as many of the prison group are still alive today because of this decision.

Once Carol finds out that Negan murdered Glenn and Abraham in such a horrifying fashion, I don't think she'll stand idly by and let him take control of the Alexandria settlement or the people in it.

She's Great at Playing the Act



Carol has had one of the most extraordinary journeys I've ever seen as she evolved from a mousy oppressed woman into the most badass bitch on primetime #TV. However, the most remarkable thing about her is that she is excellent at putting on an act for the outsiders.

Although she has become one hardened badass of a character, she occasionally dips into her previous experience as a housewife, pretending that she fantasizes all day about baking cookies when really she is plotting her murderous revenge against her betrayers. With this in mind, Carol would be the perfect character to intercept Negan's playground, rescue Daryl and escape before anyone would even noticed they'd gone. Carol plays the act wonderful, she literally kills them with kindness.

Terminus Anyone?


The main reason that Carol will come to the rescue is because we've seen it happen many times before. For example, all hope was lost for Rick and the group when they encountered the folks of Terminus way back in Season 4. It looked like they were all going to be executed but not before the awesome Carol came to the rescue. In one of the greatest moments ever seen on The Walking Dead, Carol blew up the entire Terminus location and then came to the rescue of the gang.

Let's not forget that Rick had banished her at this point for killing Karen and David, meaning that she was separated from the group then too. I could easily see a similar situation occurring in the current season — albeit after she recovers from her injuries at The Kingdom. Whether she makes friends with anyone that is willing to help her, there is no doubt that Carol will not willingly accept Negan as her master. The Saviors had better watch out — once Carol arrives, all hell is going to break loose!

Check out preview for the next episode of The Walking Dead:

If #TheWalkingDeadSeason7 premiere taught us anything it's that Rick and the group now belong to Negan and that's not going to change any time soon. If they are ever to escape the tyrant's control then our heroes will likely need help from someone on the outside. There is only one person capable of getting them out of this impossible situation and that is none other than Carol Peletier. Quite frankly, Negan should be shaking in his boots — he'd better start looking at the flowers real soon.

The Walking Dead airs Sundays on AMC. Do you think Carol will be the one to take Negan down? Tell me in the comment section below.

Is The Ice Dragon Leak for Game of Thrones Real?

All of the Game of Thrones Season 7 plot may have leaked to reddit. Most of the spoilers sound plausible, particularly if you’ve been paying attention to the various set leaks and snuck photos emanating from the Game of Thrones shoot. But one spoiler-y detail in particular is worth a deeper look. What is the Ice Dragon and should we have seen this coming?

According to the reddit thread (since taken down), Jon Snow plans to capture a wight in order to prove to Daenerys that the threat from the White Walkers in the North is real. “There is a huge battle around an ice-covered lake,” the OP, u/awayforthelads, writes. Some mid-tier characters die and Daenerys shows up at the last minute to rescue Jon Snow and the other adventurers. But the White Walkers manage to bring down the dragon Viserion. The Night’s King reanimates the dragon and flies off.

Ice dragons, those creatures of terror and myth, have been reborn in Westeros.

Without any actual proof that this massive leak accurately represents the plot of Game of Thrones Season 7 we can only judge the evidence on its narrative plausibility. And the evidence is strong that this could be a very real plot point in the upcoming season of Game of Thrones.

There are indeed ice dragons within the mythology of the A Song of Ice and Fire novels. They are creatures of legend, “said to roam the Shivering Sea and the White Waste,” according to the Game of Thrones wiki. They also feature prominently in the mythology of the ongoing, episodic Game of Thrones video game.

Plus, George R.R. Martin wrote a kids book about an ice dragon, called… The Ice Dragon! But despite claims from its publisher that Martin’s story, about a girl who tames one, is set “ in the world of A Song of Ice and Fire,” GRRM himself denies it, writing on his LiveJournal, “no, it is not.”

But none of that matters in the face of the best evidence of all: George R.R. Martin started seeding the return of the ice dragons in the latest novel,   A Dance with Dragons. Jon Snow thinks of ice dragons three times. “The wind was gusting, cold as the breath of the ice dragon in the tales Old Nan told when Jon was a boy,” Martin writes, in one instance.

While some of the leaked Game of Thrones Season 7 plot points sound a little farfetched, it really does seem likely that the Night’s King will ride an ice dragon into battle next year on Game of Thrones.

World of Warcraft: Legion Might Possibly Have a Secret Cow Level

Youtuber MabusGaming recently shared an interesting theory that Blizzard is planning to introduce a secret commemorative level into World of Warcraft, all as an extension to celebrate Diablo’s 20th anniversary. As fans have known for some time now, an event is being for January where players will be able to pick up special Diablo-themed items.

So how does WoW fit into all of this?

Well it all goes back to the original Diablo when fan rumors circulated about a special cow level — only no such area actually existed. Blizzard became aware of the how much attention this fabled level generated, and decided to create a portal that allowed players to battle against a legion of cows that had even included a massively challenging end boss known as Cow King.

Now bringing it back to the present day era, MabusGaming did some digging through World of Warcraft: Legion and discovered a variety of spells called “Moo,” “The Secret Cow level,” and “Summon Portal to Cow Level.”

This evidence suggests that Blizzard might bring back the bovine tradition and reward players for participating in the Diablo 20th Anniversary event. According to Polygon, once players unlock the achievement, it will be followed by a popular Diablo 3 message “There is no cow level.”

We can only speculate that Blizzard will surprise fans next week at Blizzcon, but until then, it’s best to take this information with a grain of salt.

How Your Saved Games and Mods Works (and Doesn't) with Skyrim: Special Edition

With Skyrim: Special Edition finally out, we realized we had a few questions about how it's all going to work in terms of mods, saved games, and most importantly: modded saved games. 

Here's what we know so far, and unfortunately it's not all good news. We'll update this post with any additional information we discover.

Skyrim and Skyrim Special Edition are two separate games

You probably know this one, but just in case: if you own Skyrim and its expansions, you'll get Skyrim Special Edition for free, and you don't need to worry about Skyrim SE overwriting or replacing your original copy of Skyrim.

They are two completely separate games. If you have saved games and installed mods for Skyrim, you will still be able to play them with your original copy of Skyrim after the Special Edition appears.

Existing unmodified saved games can be used with Skyrim SE

If you've got saved games from the original Skyrim, you can use them with Skyrim SE. According to an email from Bethesda, it's just a matter of copying and pasting the files:

"Existing save games from the original PC game will work in the PC version of Skyrim Special Edition. Simply copy your old saves from My Games/Skyrim to My Games/Skyrim Special Edition."

So, you'll be able to pick up in the Special Edition right where you left off in the original. This is only for unmodded saved games, though, and here comes the bad news.

Modded saved games most likely won't work at all with Skyrim SE

We haven't had a chance to test this yet (while we have review code for Skyrim SE, we can't play it until the actual launch time), but our understanding is that existing modded saves—that is, saved games in which you used mods for the original Skyrim—won't work at all with Skyrim SE.

Bethesda tells us this in their email:

"Only use original saves that have never been used with mods. Do not use your original saved game if this error appears when you load it in Skyrim Special Edition: This save relies on content that is no longer present."

I've been speaking with Dave Talamas, Community Manager of Nexus Mods today, and he's also pretty doubtful modded saves will work:

"Unfortunately, we haven't had enough internal testing to give you a definitive answer on modded save file compatibility. According to our community of mod authors however, the general consensus regarding compatibility of modded saves is a resounding 'no.' Though there is a remote chance that very particular save files which only depend on mods which have a SSE equivalent installed may work, this will not be relevant to the vast majority of mod users because their modded files will have one or more dependencies with a currently incompatible mod.

"Our advice for mod users is to expect to start fresh when it comes to playing SSE."

Skyrim SE versions of SkyUI and Skyrim Script Extender may take a while to appear

Skyrim Script Extender is a tool many mods rely on, as it expands both scripting capabilities and functionality for mods. Thing is, SKSE was created for the 32 bit Skyrim, and Skyrim Special Edition is 64 bit, meaning the current version of SKSE won't work with the Special Edition.

SkyUI, one of the best and most popular mods for Skyrim, and a mod that many other mods require for configuration, depends on SKSE to work. So, until there's a version of SKSE for the 64 bit version, there won't be a workable version of SkyUI for Skyrim SE.

I asked Dave if he knew the current status of these two incredibly important mods, and he confirmed that SKSE is being actively worked on to support Skyrim SE, though he doesn't know how long it might take.

"The same can be said for SkyUI as it's dependent on SKSE in its current state," Dave said. "A big loss of not having SkyUI as you may know is the loss of in-game mod configuration. So, mod authors are likely to adapt with more rudimentary schemes to allow for in-game mod configuration (such as activating a book), until both are completed."

Update: Dave clarified things a bit further in regards to SkyUI, saying: "...while the SKSE team have confirmed their interest in continuing their work with SSE, the SkyUI developers on the other-hand have not confirmed, but they have expressed interest in collaborating with others who may carry the torch, so-to-speak."

There are some mods for Skyrim SE already

Since Skyrim and Skyrim SE are two different games, modders who post their Skyrim Mods on Nexus Mods need to essentially create duplicates of their work. Many are busy doing this—and Nexus Mods is making this process as easy as possible for them—and some modders who had access to the Skyrim SE beta test already have their mods up on the new Special Edition Nexus page.

The Nexus Mods page for Skyrim SE is right here, so you can see what's currently available. Thankfully, prolific modder Arthmoor has a number of his mods ready to go, including an Unofficial Skyrim Special Edition Patch, which like its predecessor, will fix a number of bugs that were present in the original Skyrim and have been carried over to the Special Edition.

Nexus Mod Manager now supports Skyrim SE

Updated: If, like me, you use Nexus Mod Manager, the Nexus Mods tool for managing your mods, it now supports Skyrim Special Edition.

"Pokemon Go Daily Quest", The Huge Update that Will Add Exciting Variety to the Game

Thanks to a team of data miners at Go Hub, we now know what the next big update to the revolutionary mobile game Pokemon Go is going to be. Daily quests.

There’s no question about it: Pokemon Go has been on the decline as of late as many once-dedicated users stop using the app and, therefore, stop paying for the micro-transactions offered within. If you want some evidence of just how rapidly Pokemon Go has been losing its fire since release, take a look at this Google Trends chart showing how often phrases containing the term “Pokemon Go” have been searched on Google over time.


Those who have abandoned Pokemon Go have been very vocal about their reasons for leaving on Pokemon Go, says WWG. And a common one of those reasons is that Pokemon Go has no goal. It provides virtually no reason for players to continue training once they have filled up the Pokedex.

Well, that is about to change with the addition of daily missions. From the sound of it, these missions will update every day to give Pokemon Go trainers a reason to keep coming back. They will also provide a nice break from the usual boring grind of capturing Pidgeys and Rattatas with no end in sight.

How did we find out about these soon-to-be-implemented daily missions, you may ask? A few talented hackers at a Pokemon Go news site dug into the game’s inner workings using a data mining program called HxD Hex Editor and found the following few lines of code:

QuestType
.QUEST_UNKNOWN_TYPE
.QUEST_FIRST_CATCH_OF_THE_DAY
.QUEST_FIRST_POKESTOP_OF_THE_DAY.

For those not fluent in coding lingo, that basically means that these daily quests are already built into Pokemon Go’s code but are not being used yet. It also means that the quests will be split into three different categories.

Two of the three categories can be assumed to mean that players will get extra rewards for their first Pokemon capture each day and the first time they visit any Pokestop each day. These are great incentives for people to pull out their phones and boot up the app. After all, reports Go Hub, Pokemon Go’s ongoing Halloween event has shown people who have stopped using the app are easily persuaded to get into it again by the prospect of just a few extra candies or rare Pokemon.

The other category of quest is called UNKNOWN_TYPE in the code, so it is more difficult to predict what it might be. A good bet, though, is that it will be the slot used by Niantic, Pokemon Go’s developers, to rotate in the quests that change daily. In other words, they may change the UNKNOWN_TYPE portion of the code each day to always provide a quest that users have not seen before.

The next logical question is probably what the rewards for the quests, both the two constant quest types and the daily quests, will be. Unfortunately, the answer is not as evident as it was to the first question. The Pokemon Go data miners did indeed manage to unearth a line of code suggesting egg incubators, which are normally difficult to come by, will be quest rewards. It would be a bit odd if every quest earned the player an incubator and nothing else, so you can probably expect that more quest rewards will be added before the feature is actually activated for Pokemon Go trainers to use.

Again, notes Go Hub, the Pokemon Go code appears to already contain all the assets necessary for Niantic to turn on the feature for all Pokemon Go users at the press of a button. It is only a question of how long they want to wait.

This Guy Just Beat Dark Souls 3's Ashes of Ariandel Boss with his Bare Hands

One of the best things about new Dark Souls adventures is seeing how the more masochistic players in the community approach it. And that holds true for Dark Souls 3's recent Ashes of Ariandel DLC: someone has already beaten its boss with his bare fists (be warned, massive spoilers follow under this image).


While we wait for someone to beat Sister Friede using a Guitar Hero controller, this will have to suffice. Not only is TolomeoR thwacking away at the boss with nary a weapon in sight, he's also doing it on New Game+ 7. Now that might actually have its benefits: as TolomeoR points out on reddit, fists actually scale well with strength and dexterity, and if you've got your levels in the right places, you can actually do quite a bit of damage with knuckles.

It's still a marathon effort though, because Sister Friede is among the hardest bosses in the series so far. When I reviewed the DLC earlier this week, it took me well over half a day to beat her, and, admittedly, I eventually resorted to summoning a friend.

Many Speculates That Sombra Will Get to See Sombra on Nov. 1, Here's Why

In the latest news regarding Blizzard’s controversial ARG, it looks like the next big announcement regarding Sombra is set to come out this November 1. Overwatch Sombra Reddit members seem to have decrypted the code.

Update on the Overwatch Sombra ARG

For those out of the loop, the last big discovery regarding the Sombra ARG occurred last week when a live patch to the Overwatch game gave the character Bastion a new voice line that triggered the Dorado map. It turns out the voice line is binary morse code and when decoded leads to the website for a fake company that exists within Overwatch’s lore.


Redditors discovered a message written in Spanish, seemingly from Sombra herself, who is aiming to take down the president of the company. From there, they discovered a long series of letters and messages within the website’s structure, all documented in this reddit post by user bahamas10_. In the end, the chain of events concludes with another message basically telling everyone to wait a week.

Overwatch Sombra Reddit Reveal

Well, a week has passed and what have we learned? Quite a bit actually. From this reddit post by user Ch4rles_, they found that some text on the website has changed. The link lumerico.mx/omnics.txt leads to a series of Mayan text which translates to days on the Mayan calendar. They then converted the days to Mayan numbers and then to morse code. When they translated the morse code, it simply said the phrase EXECUTEATTACK.

They then tried searching for how the phrase would fit into the website’s structure and discovered the page lumerico.mx/EXECUTEATTACK/index.html which has a message written in Spanish. The text contained a message from Sombra saying that “we will take over his 11/1 event”, referring to the previously mentioned president.

Remember, Remember the First of November

There lies some significance with regards to the speculated November 1 date. As pointed out by reddit user Victorbl, November 1 marks exactly 23 weeks after Overwatch’s release date and if Sombra is announced, she is set to be the 23rd character in the game. He also points out that November 1 is Dia de Los Muertos or the Day of the Dead, a very important Mexican holiday and much evidence points towards Sombra herself being Mexican.

On a more meta perspective, Blizzcon 2016 is on November 4 – 5, so if there was ever a time for Blizzard to tease Sombra even more – it would be now.

The Division 1.4 Will Be Improve with Future Updates, PTS Possibly Coming to Consoles

Now that the 1.4 update is live across all platforms, The Division team is looking to tweak the game further with more updates and future features. Although the servers did not come down this morning for maintenance, developers still gathered to deliver the weekly state of the game address on Twitch. The next piece of paid downloadable content was not detailed during the stream. However, the team touched on expanding the stash, weapon balancing, and PvP in the address.

With the 1.4 update in the hands of PC, PlayStation 4, and Xbox One players across the world, the changes and additions are certainly being encountered by a much larger number of people compared to when the content was available on the public test server. Now that the altered enemies and World Tier system are being experienced by a larger population of players, The Division team plans on collecting data and feedback on how the game progressed with these new changes.

Patch 1.4 changed the game in many ways, but named weapons did not really receive a pass for the update. Developers of the game plan to look closely at weapons, shotguns included, in the 1.4 environment before making changes. Changes like those and any that may come to the PvP side of the game are definitely imminent, but they will occur after data is collected on the rebalanced gameplay.

The team also mentioned that a stash size increase is often requested and will likely be improved in a later update. Although a stash increase for 1.5 is improbable, a bigger stash is coming. The current stash in The Division cannot properly be upgraded, though, which is why the team will need to change the way items are stored before giving players a larger stash.

It was indicated that the public test server will return before future updates. A few moments were taken to note that a console public test server is something developers of The Division are working hard to open up to players. However, first party concerns and other issues make a console public test server difficult to operate. The team wants continued feedback from console players, of course. All players can offer feedback on the current update by visiting the “Suggestions and Feedback” section of the official forums.


As many players of The Division know, the 1.4 update went live earlier this week. The game-changing update went live on Tuesday with the finalized patch notes posted on Monday. The 1.4 update adds the new World Tier feature, adjusts enemy scaling, and introduces leveling past the level cap. In fact, players can earn and purchase caches filled with relevant gear in several different ways. Leveling Field Proficiency and Underground past the cap rewards players with sealed caches, and caches can be purchased with credits, Phoenix Credits, and Dark Zone currency. The Ubisoft Blog briefly notes those changes and much more in the 1.4 overview.
“The new patch – tested extensively on The Division’s Public Test Server – includes numerous fixes across nearly every facet of the core Division experience, including UI, various stats (weapons and gear), loot drops, and activities like High Value Targets. 1.4 also introduces the concept of World Tiers, which allows you to select the level of enemy AI and the corresponding loot they drop.”
Agents experiencing issues with the latest update can check out the list of 1.4 known issues on The Division forums. An upcoming patch will fix gear score 163 named weapons dropping from Incursions in all World Tiers. The higher tiers will soon drop the appropriate level named weapons. Three other issues are currently being investigated by The Division team including Dark Zone stuttering on Xbox One, a major sound issue on PC, and the drop in framerates when using the player stash.

Monster Hunter XX Announced For Nintendo 3DS, Adds G-Rank, Two New Styles, And More

During today’s Monster Hunter Direct presentation, Capcom revealed Monster Hunter XX, an upgraded version of Monster Hunter Generations.


Monster Hunter XX adds two new Hunting Styles with the Brave Style and one more unannounced Hunting Style which will be revealed on a later date. The game also adds G-Rank, a new main monster named バルファルク (Barufaruku) and a new Diablos variant. Prowlers will also have the ability to jump off monsters and more.


Monster Hunter XX releases in Japan on March 18, 2017 for Nintendo 3DS. Those with save data from Monster Hunter X (Monster Hunter Generations in the West) will get to transfer their save data over. Additionally, those with save data from Monster Hunter Stories will also get a Nabiru outfit for their Palicoes.

What's Happening With 'Pokémon GO's Halloween Double Candy Event


You may have noticed a slightly different loading screen if you booted up Pokémon GO today. The game’s first event is upon us, and with it comes some much needed excitement for players. It’s Halloween themed, in case the lurking ghost Pokémon in the background didn’t tip you off, and Halloween is about two things: ghosts, and candy. This update has both of them in spades, and that’s great news for anyone who’s still trying to fill out their Pokédex, as well as for everyone with a vested interest in keeping this thing around. For the first time in months, it feels like there’s a reason to play Pokémon GO again, and that’s a wonderful thing. Even if there’s curiously little notification that this event is actually happening.

To the first point: ghosts. Niantic is celebrating the spookiness of the season by increasing spawn rates for Drowzee, Hypno, Ghastly, Haunter, Gengar, Zubat and Golbat. I’ve already got more Zubats than I could ever need, but that Ghastly evolution chain is mighty enticing: Gengar is a combat-capable Pokémon, but I’ve only been able to evolve one not very powerful creature on my own, so I’m looking forward to rounding out the higher end of my team with a little ghost action. The update also raises the possibility that we could see other spawn-increasing events for other holidays: one reddit user suggested ice for Christmas, which would mean more Lapras. We’d all appreciate that.

The candy side of this equation is even bigger, however. We’re getting double candy for most in-game actions, including catching, transferring and hatching eggs. That means two for transferring to the professor and six from a catch: eight in total per Pokémon, which makes some of those high-end evolutions a lot more doable. The buddy system gives you four times the candy, which is pretty great. So if you’ve had a rare Pokémon that you’ve been wanting to evolve but haven’t wanted to put in the grind on, now might be a good time to double your rewards before returning to the stinginess of the base game. I’ve only ever encountered one Dratini in my entire time with Pokémon GO, and so this is probably the moment I’m going to attempt to turn it into a Dragonair. Dragonite remains elusive, alas. It’s a bit of a breath of fresh air to get these increased rewards, especially as the chilly weather makes long walks a little more daunting. I worry, though, about how it’s going to feel when it’s all over. Pokémon GO is not a generous game overall, and this feels much closer to the game I want to play.

That’s it for now, but check back to see if there are any secrets or Easter Eggs hidden in there. We’re in holiday season now, so hopefully regular events can bring a little of the sparkle back to this game.

World of Warcraft: Legion's Newest Secret Boss & Mount, Nightbane, Found 2 Days After Patch 7.1 Launch


Patch 7.1 for World of Warcraft came out this week. It brings with it a new raid, more world quests, balance and bug fixes galore, as well as the Return to Karazhan five-man ‘mega’ dungeon. That last holds the game’s next big secret, an extra-hard, better-loot-dropping skeleton dragon called Nightbane - and after a couple of days, the secret on how to unlock him has been found.

It’s actually relatively simple compared to the other super-secrets included with Legion, from the world-spanning orb-chasing quest to unlock Kosumoth to the unlikely event high-level players return to Gnomeregan and summon Endgineer Omegaplugg. Unlocking Nightbane is a simple matter of a speedrun, though a tight one, through Return to Karazhan, culminating in a chat with a dead mage and the summoning of big ‘n’ boney.

A few players managed this overnight, now that the dungeon is available on both sides of the Atlantic, and Zosyn of the guild Prometheus on server Stormreaver US revealed all to community site Wowhead earlier today. According to them, you have about eight minutes to get from the entrance of the dungeon to a little past the first boss. Based on my run last night that’s pretty extraordinarily fast and it only gets tougher from there, as you have to get to each of the next three bosses in equally strict time limits, though not all of them need to be killed.

Once you’ve done that, tower-owner and perennial WoW is-he-isn't-he good guy/bad guy Medivh will show up to summon Nightbane, much like in the original version of the dungeon back in Burning Crusade. Beat Nightbane and he drops a model similar to himself as a mount for one member of your party, plus some fairly (and literally) epic loot, including the series of chest pieces that empower trinkets found throughout the dungeon.

You can see how much time you have left via various buffs, as explained on Wowhead. While the method of unlocking is simple, it’s pretty surprising that players managed to accidentally beat the dungeon in these time periods this early. It’s fairly tough, very long and quite maze-like in its construction, taking a normal group a good couple of hours to get as far as these folks did in about 30 minutes. Still, you’ll be seeing a lot more flaming dragons from the better geared players on your server soon.

Could Legend of Zelda: Breath of the Wild be A Dragon Break?

Dragon Breaks are a highly complex form of timeline explanation that was invented by the Elder Scrolls series to explain multiple endings converging to the same point in the future. There is a lot more to it than that, but it's something that can be used in gaming as an example of how Breath of the Wild could potentially merge the split timeline back together. The real question is, does it make sense? In fact, has the Zelda series already done this at least one other time?

Nobody has been able to solve this secret Battlefield 1 mystery

Battlefield 1 isn’t a suspense game but players are on a hunt to solve a strange mystery that has them finding headphones and strange morse code messages in various maps of the game.

The mystery was first spotted by eagle-eyed Reddit user RHabib as he found headphones across many multiplayer maps of the game. Soon others joined the hunt but there’s still no clear answers yet.


These players are trying to put the pieces together by collecting all headphones they can find and also the morse code messages that are being relayed by specific military communication stations across maps.

Interestingly, only those who have the headphones can hear these secret messages being delivered. However, the morse code isn’t really making much sense as it seems to be encrypted and players are trying hard to decipher them. An example being the morse code found in Fao Fortress map that translates to “PSVE KOU7BNI MAKAH ZHTI.”

A youtuber tries to explain how much progress is being made in uncovering the mystery so far and what might be the possible outcomes once the puzzle is cracked, but for now the mystery continues to keep players guessing and on their toes.

The Walking Dead Season 7 Premiere Just Beat Every TV Shows Rating Out There!

The Walking Dead premiere beat the holy hell out of everything else on television.

The ultra-violent seventh season opener of the AMC zombie drama Sunday night delivered 17 million viewers and an incredible 8.4 rating among adults 18–49.

That’s a bigger demo rating than NBC’s Sunday Night Football, let alone any other mortal series on the air. Over the last couple weeks, the closest scripted shows to being competitive were CBS’ The Big Bang Theory and Fox’s Empire, each with a comparatively puny 3.5 rating.

But how did TWD compare to its own legacy of insanely high, record-breaking ratings? Negan and Lucille swung for the fences and just barely fell short of the drama’s all-time high — the season 5 premiere — which still stands as the show’s biggest overnight rating with 17.3 million viewers and an 8.8 rating. AMC expects the season 7 premiere ratings will set a new record once more forms of viewing are added.

Interestingly, the rating was up 22 percent from the season 6 finale — you know, the one with a cliffhanger that left so many fans swearing they were going to quit watching the show. As annoying as that stunt may have been, it’s tough to argue it was a mistake when looking at these numbers. It’s like that riddle: Three birds are sitting on a fence, and two decide to fly away. How many birds remain on the fence? Answer: Three.

Of course, Sunday’s premiere has once again resulted in some fans declaring they are quitting the show, this time due to the episode’s almost pornographic level of violence — especially for basic cable. We’ll see how that goes, but in the meantime the Parents TV Council slammed the hour as “one of the most graphically violent shows we’ve ever seen on television, comparable to the most violent of programs found on premium cable networks.”

While director Greg Nicotero defended the episode as staying true to the comic, “… what struck me about [the comic] was it was horrifically graphic and senseless and brutal. … In this instance, we felt that it was important to launch us into this season by showing the extent of what Negan is capable of doing. … It’s really unfortunate that people want to take a negative spin on it because, as far as I’m concerned, I’m dedicated to watching a show because I want to see where the story’s going to go next.”

Also, AMC’s expanded 90-minute Talking Dead was the most-watched post-show ever with 7.6 million viewers, and in the demo delivered a 3.7 rating — just shy of the after-show’s record, which was the episode airing after the season 5 finale. (So yes, Talking Dead also beat Empire and Big Bang Theory.)

The Popular Skyrim Survival Mod is Finally on Xbox One!

Bethesda reveals that one of the most popular PC mods for The Elder Scrolls V: Skyrim, Chesko’s Frostfall mod, is making its way to the Xbox One version of the game.

Back when Microsoft first announced that console mods were coming to Xbox One, the possibilities had fans excited. So far, we’ve only seen a couple of games take advantage of the feature, but Bethesda has been a big proponent of it, introducing console gamers to mods with Fallout 4, and bringing console mods to the upcoming special edition of The Elder Scrolls V: Skyrim. Console mods will be available at launch for The Elder Scrolls V: Skyrim, and while we still aren’t sure of all the mods that will release alongside the game, one of its more popular mods has been confirmed, and is already available to download on Xbox One.

Frostfall, a mod created by Chesko, adds significant survival game elements to Skyrim. The goal of the Frostfall mod is to make Bethesda’s fantasy epic be more immersive, and feel like a more realistic experience overall. Fans that decide to download Frostfall for Skyrim on consoles will have to fight against more than just dragons; they will also have to contend with the threats of hypothermia and dangerous weather conditions.

The mod can be tweaked so that players can customize their Frostfall experience to suit their needs, but the most hardcore players will have to keep in mind the clothes their character is wearing, what time of day it is, and what the weather is like. Camping is also a central feature of the mod, and it is required for players that hope to survive the harsh elements of Skyrim’s snowy mountains.

Besides cranking up the difficulty, the Frostfall mod has other features that players may want to take advantage of. It improves Skyrim‘s snow and ice visuals (or at least, it did before this new edition’s enhanced graphics), adds new sounds to the game, implements an Endurance skill, and gives players the opportunity to learn 13 new spells not found in the base game.

Fans that want to try out the Frostfall mod for themselves should be able to do so as soon as the game launches this coming Friday, October 28th on Xbox One. There should be minimal technical difficulties with the mod, as Chesko already has experience porting PC mods to Xbox, as his Fallout 4 camping mod was one of the first console mods available. Chesko’s previous console mods have been well-received, and there’s a good chance Frostfall will be downloaded by many Skyrim enthusiasts looking to expand their experience.

In the meantime, it will be interesting to see what other mods make their way to Skyrim on consoles. Mods that use licensed material, like the one that adds the Transformers movie song to the game, are unlikely to be featured on the service, but there are plenty of other mods in the vein of Frostfall that are possibilities. Over the next few months, Elder Scrolls fans on consoles should be able to look forward to many mods to enhance their Skyrim adventures.

Source: Bethesda

How the One Tamriel Update Made The Elder Scrolls Online New Again


The newest update for The Elder Scrolls Online, One Tamriel, has finally arrived for all platforms and I must say it almost feels like a brand-new game. This installment brings many new features that shake up the gameplay as well as allow existing players to easily group with new players who finally want to take the plunge into Tamriel. There are no level restrictions for grouping, meaning new players will still gain loot and experience appropriate for the level and so will their level capped friend helping them out. Even if you’re a solo player, zones will scale to your level and drop appropriate loot, allowing for some interesting gear set combinations that weren’t viable or possible before.

The first thing existing players will notice is that the whole map is open to them regardless of level or alliance. Previously, you needed to complete your faction’s questline to progress counterclockwise around the world map and subsequently complete the following questline. Even then, you would only see members of your alliance in those regions, often times making city hubs seem empty or sparse. One Tamriel aims to change that by removing those restrictions and instancing all players to a region, allowing you to interact with players across alliances and player levels. This makes cities feel much more alive and bustling, filled with players of all different races that you might have only rarely seen in your home alliance.

Another long awaited feature that was introduced with One Tamriel is dueling. You are now able to duel anyone you come across in the PvE zones. Dueling has existed unofficially in ESO for some time with guilds that colluded in PvP zones, but now there is an official mechanic that allows players to test their skills in a more amicable environment. In keeping with the social theme of One Tamriel, dueling is a great way to train newcomers for PvP combat as much as it is for hosting guild tournaments without the fear of getting ganked by onlookers in Cyrodiil.

Some minor tweaks were made to existing skill lines in Update 12, but there was a major skill addition as well: weapon ultimates. Once you have mastered a weapon, you can unlock the weapon ultimate, adding even more variety to your hotbar loadout options. Like all other active skills, these ultimates can be morphed to further reflect your playstyle.

As if all the other updates weren’t enough, the world of Tamriel is currently celebrating the Witches Festival, an event ongoing through the month of Frostfall (October). This celebration brings with it a special quest that rewards with the Witchmother’s Cauldron, an item that can polymorph you and your group into an undead creature. If you defeat bosses while polymorphed, you can obtain Plunder Skulls that can be redeemed for festival rewards such as recipes and motifs.

But wait, there’s more! Zenimax Online is celebrating the release of One Tamriel with a contest to win a trip of a lifetime to one of five real world locations that inspired the world of Tamriel. Winners can choose to visit the plains of Africa (Elsweyr), the alps of Switzerland (Skyrim), Peruvian ruins and rainforests (Black Marsh), the deserts of Morocco (Hammerfell), or the island of New Zealand (Summerset Isles). TES fan or not, the opportunity to take these trips should not be missed!

Don’t Expect to Hear About World of Warcraft Legacy Servers at BlizzCon 2016

Ever since fan-run servers Nostalrius caught the attention of Blizzard, it led to many gamers discussing the possibility of having separate World of Warcraft servers setup just to play the vanilla version of the game. Unfortunately it seems that Blizzard won’t have an answer for us until after BlizzCon 2016.

Posting in the World of Warcraft forums, Blizzard’s J. Allen Brack and the rest of the World of Warcraft development team wrote, 
“We’ve seen some talk among the community that you might be expecting to hear some news on legacy servers at BlizzCon, and we just wanted to take a moment to let you know that while we’re still discussing the possibility, we won’t have any updates to share on that until after the show.”
Brack claims that the team has been busy with Legion and the upcoming Karazhan patch which is due for a release tomorrow, so if you wanted more updates on legacy servers you’ll have to stay tuned. It’s hard to tell from this message if we will be greeted with good or bad news, but Blizzard did previously warn that setting up and maintaining separate servers might be more complex and cost more resources than they would like.

Sure, Blizzard could cater to the legacy community, but at the end of the day they are still a company that needs to make money and unless there is a huge demand for legacy servers, it does not make financial sense for them to invest in something that might not net them any returns. In any case BlizzCon will be kicking off next month so check back with us then for more updates.

On other World of Warcraft news, the game will be taking its servers down for four hours tomorrow for maintenance and the application of the new 7.1 patch, bringing the return to a classic raid instance as a mythic dungeon, PvP changes, new pets and even an invasion of dinosaur falcons.

Players can expect to be offline from 7 a.m. PT / 10 a.m. ET until around 11 a.m. PT / 2 p.m. ET, give or take as the servers are updated. The Battle.net interface should have already started preloading the patch, so once the servers are back up, players will be able to jump right back in.

As far as the patch contents, players will be returning a Karazhan in Deadwind Pass, a popular World of Warcraft raid dungeon in the Burning Crusade. It has since been dormant, visited only by players looking for transmog gear or seeking to solo a particularly irksome boss as payback for bad raid memories. Now it will be a mythic 5-man dungeon for 110-level characters, with eight bosses and quite a few changes from what raiders might remember. Several bosses will be familiar, but the Opera has three new settings, and to new bosses will conclude the dungeon.

Other additions include a new Suramar storyline that will fully unlock over the next nine weeks, eventually leading to the new Nighthold raid and a new mount; a quest line to unlock some new World Quests to stem the efforts of Helya in Stormheim; an invasion along the Broken Isles by a bunch of new Falcosaur creatures that could drop a new mount, as well as regeants for new cooking and first aid recipes; new pets and epic pet battles, and new PvP boosts to artifact power.

The Legion expansion, released at the end of August, has reinvigorated the franchise a bit, with reviews saying that the expansion is one of the freshest World of Wracraft has seen since Wrath of the Lich King..

Nintendo Switch is the only current-gen console powered by Nvidia


The Nintendo Switch (or The Console Formerly Known As Nintendo NX if you prefer) will be the first console powered by Nvidia technology since the company co-developed the PS3's "Reality Synthesizer" graphics processor with Sony. And while we don't have specifics such as RAM, hard drive space, or processor speeds (yet), we can still dive into this news and figure out what it means.

Over on the Nvidia blog, the tech company states that the Switch will feature a custom Tegra processor. Tegra is the designation for Nvidia's mobile efforts, such as tablets and smartphones. So if you saw the Switch reveal and thought, "That kind of looks like a tablet with controllers attached," you aren't far off - the tablet comparison is more than skin deep.

Right off the bat, this means that the Switch is likely not as powerful as the Xbox One and PS4. Some may have been hoping the next Nintendo console would stop lagging behind its competition in terms of horsepower (a strategy it's employed since introducing the Wii in 2006), but it looks like Nintendo is staying the course, opting for creativity and unique design over raw power.

That said, the Tegra chips are not to be underestimated. At the Consumer Electronics Show 2015, a Tegra model X1 chip was capable of playing a scaled-down version of the Unreal Engine 4 "Elemental" tech demo. Meanwhile, Digital Foundry has found games such as Doom 3: BFG Edition - which runs at 720p resolution and 60 frames per second (with notable dips in framerate) on Xbox 360 and PS3 - running at a smooth 1080p, 60fps on a Tegra X1. So this is a step up from previous consoles.

Digital Foundry also reports that Switch dev kits are currently using the X1 model. But here's the interesting bit: Nvidia is already gearing up for its successor, the X2. The X1 utilizes what's called Maxwell architecture, while the X2 uses what's called Pascal architecture - but don't get too hung up on the wording there. Basically, all you need to know is that the way Nvidia constructs its X1 chip is based on 2014 technology, while the X2 is based on 2016 technology.

In its blog post, Nvidia says that, "[Switch's] high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the world’s top-performing GeForce gaming graphics cards." This statement is vague, which is either worrying or encouraging depending on your point of view. Either Nvidia isn't specifying whether the architecture is Maxwell or Pascal because it's the older of the two and Nvidia knows that will hurt public perception… or it's not saying because saving that surprise for later will help keep the hype train running.

When taken at its most literal though, I see signs pointing toward optimism. Since the introduction of PC graphics cards like the GTX 1080 and GTX 1070 (which are based on Pascal architecture), the "world's top-performing" cards are no longer rooted in Maxwell design. Plus, Nvidia has a tendency to introduce new tech in the spring - right around the Switch launch window. You don't have to, but I'll be hoping for an X2.

Nvidia also claims that the Switch will take advantage of "fully custom software, including a revamped physics engine, new libraries, advanced game tools and libraries. NVIDIA additionally created new gaming APIs to fully harness this performance." An API, or Application Programming Interface, is basically fancy jargon for "how software talks to things." So what does all this mumbo-jumbo about APIs, tools, and libraries mean? Good and potentially bad things.

The good thing about having custom software and custom APIs is that you can get the most bang for your buck, sort of like how custom-building a piece of furniture means it can be the best fit for your home. Or, for a more techy example, this is like making a custom built computer that outperforms a store-bought model for cheaper. In the case of Switch, this could mean increased graphics processing at lower power consumption - a definite plus for maximizing battery life.

On the other hand, third-party developers have to learn these tools and how to best utilize them, and that can make ports in particular a bit of a pain. Remember how Sony touted the PS3's proprietary Cell processor? While it was indeed powerful, its designs made achieving parity in games that were also on the Xbox 360 difficult. This is part of why PS3 versions of games like Skyrim and Assassin's Creed tended to struggle while their 360 counterparts ran comparably better.

Another point of comparison is PC games. While most games play fine with both Nvidia graphics cards and cards produced by its competitor, AMD, there are the occasional standouts. Fallout 4, for example, ran pretty well with Nvidia cards, but struggled with AMD at launch.

With Switch as the only console using Nvidia technology (both Xbox One and PS4 use AMD tech), it could mean extra hassle and cost for developers who want their game to be on all three platforms. Or it might be a minor hurdle. It all depends on how good these tools that Nvidia alludes to are.

But hey, with five months until the Nintendo Switch release date, I'm sure there will be plenty more information to come, along with plenty more analysis.

Pokemon Go Halloween Event Officially Revealed, New Daily Quests Feature Discovered

Pokémon Go players will get the chance to participate in the game’s first ever in-game event this Halloween, starting Wednesday October 26 and running through November 1. The event will feature higher encounter rates for spooky Pokémon, including Drowzee, Zubat, Gastly, Gengar, Golbat, Haunter and Hypno, and trainers will also get more candy for catching, buddy training and transferring Pokémon.

The Go event will apply to players worldwide, and the most appealing part of this is likely the candy bonus, especially if you’re in an area where those ghost and vaguely Halloween-themed Pokémon are already present in plentiful numbers (as is the case here in Toronto). The candy multipliers mean you get more reward for each activity that generated candy today, which adds up to six candies per catch, two candies per transfer to the professor and four candies per success Buddy level-up, which is the biggest boost of all. That should result in a spike in walking steps worldwide by Go players looking to reap the biggest return during the event period.

In-game events are a great idea for Pokémon Go, and will hopefully help it recapture some of its early magic in terms of driving more real-world play and interaction between players. Seasonal events focused on holidays seem like an easy thing to keep up in future, and hopefully we start seeing more unique events with different modifications to gameplay down the road, too.

On the other Pokemon Go news, fans have uncovered datamined code in the latest 0.43.3 version that might indicate daily quests are coming to the popular Niantic game. However, Niantic hasn’t confirmed this yet and the information is still being debated.

Here’s what you need to know.

The website Pokemon Go Hub reported that it had datamined the global-metadata.dat dump and discovered code related to Daily Quests. Pokemon Go trainers on Reddit’s The Silph Road are taking the news cautiously. In their thread about the data mining, The Silph Road posters noted that the Hub website is blacklisted from Reddit because of past reports that ended up being misleading. However, they added: “But in this case, there is a legitimate news item here – ‘quest’ code beginning to appear in the APK. We’ll leave this article so folks know this is likely coming.”

If the information about the code that’s been released is correct, then the Daily Quests could be implemented at any time. Just like the coding for the “Nearby” tracker, the code for the Daily Quests may already be in the game, just waiting to be made available to everyone server-side. This means you wouldn’t have to wait for an update to see the Daily Quests. It also means that Niantic could geo-lock the Daily Quests like they’ve done for the Nearby Tracker feature, which is only available in San Francisco.

According to Pokemon Go Hub, the code indicates that the quests will include a “First Catch of the Day” and a “First Pokestop of the Day.” The rewards aren’t clear, but at least one might be an incubator. There might also be a “streak bonus,” where you get rewards for completing a streak of Daily Quests. However, all of this information is simply what’s been gleaned so far and hasn’t been confirmed by Niantic. There’s still a chance that the quests might not end up being implemented or might be implemented differently. For example, players who datamined the Pokemon Go Buddy system found that the number of candies they thought would be rewarded were, ultimately, wrong.

So it appears Daily Quests could be made available at any time. However, it’s worth noting that there are other items that have been datamined in Pokemon Go that still haven’t been implemented. Trading has been spotted, along with legendary Pokemon, for more than two months, for example.