Superb Balanced SP Build in Tom Clancy's: The Division (Post Conflict Update)

Here is a quick summary of the build:
  • +2600 FA - 208,357 Primary DPS/174,785 Secondary DPS
  • +2851 Stam - 356,532 Toughness
  • +1838 Elect - 29,320 Skill Power (60K w/ 4 piece Tact)
  • +53% Crit Hit Chance
  • +182% Crit Hit Damage
  • +157% Headshot damage (artificially inflated by secondary)
  • +5,386 Armor
  • +89,133 Max Health
In no way is this build perfect, or near perfect for that matter. Currently, all of the gears of this build is 240 and the character has a current gear score of 228. You can use this build for PVE and switch the mask when you want to run PvP. This build has two slot stamina Tactician's mask which lowers the skill to about 20K and increases my toughness to 430K. For pvp, you can put on a ROF magazine which will increase the DPS to 225k.

  • +AUG - Deadly, Vicious, Unforgiving
  • +ACR - Swift, Destructive, Skilled
  • +First Wave M1A - Vicious, Balanced, Coolheaded

Tactician's Vest

Tactician's Mask

Tactician's Knee pads

Tactician's backpack

Sentry's Call Gloves

Sentry's Call Holster

With further testing, this build can have a DPS around 207 without 1 bar of health and higher without 2. You can crit for 152k in the head with the skillpower/smartcover with an SMG.

Note: When not at full health, the Crit hit chance is 40%. But the damage does increase to its original amount due to unforgiving.

Firing Range Testing

Without Skills or Skill Power Build up
  • +Headshot: 24,172
  • +Headshot Crit: 68,165
Full Skill / Only Pulse
  • + Headshot Crit: 101,570
Note: You could not get it to proc a headshot without crit in several attempts.

Full Skill/ Pulse / Smart Cover
  • + Headshot Crit: 152,351
Note: You could not get it to proc a headshot without crit in several attempts.

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Credits: Special thanks to ihaveashihtzu for sharing his build.

The Division: Simple Guide to Having a Good Build for Your Character (Post Conflict Update)


Weapon selection

Smg...for the best dps you need to be using an smg. Talents you should be rolling...
  • Deadly
  • Brutal
  • Fierce
  • Skilled
  • Accurate
  • Determined
  • Unforgiving
  • Competent
  • Responsive
  • Self-Preserved
Suggested gear set combos
  • 3 striker + 2 sentry + HE Savage gloves
  • 3 striker + 3 sentry
  • 4 striker + 2 sentry
  • 4 tactician + 2 final measure
  • 4 tactician + 2 sentry
  • 4 tactician + HE reckless chest + HE Savage gloves
  • 4 predators mark + 2 sentry
  • 4 predators mark + 2 tactician
  • 4 predators mark + 2 final measure
  • 4 sentry + 2 hunters faith
  • 4 sentry + 2 tactician
Those are some simple gear combos you could run that work well for team play and solo play.
Now for rolls on gear you're getting.

  • Armor + 2 mod slots
  • Armor + health + 1 mod slot
  • Armor + exotic damage resileance + 1 mod slot
  • 2 mods slots
  • Mod slot + skill power
Knee pads
  • Armor + Crit hit damage
  • Armor + mod slot
  • Crit hit damage + mod slot
  • Mod slot + skill power
  • Crit hit chance + Crit hit damage + weapon damage (whatever weapon you're using)
  • Crit hit chance + Crit hit damage + health on kill
  • Armor
  • +1 mod slot (I would 99% of the time choose armor bc it's a huge boost)
For the printable version of this guide, you can check it out below:

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Credits: Special thanks to L7_w33nie for this guide.

The Division: Balanced Build for PvP (395k Toughness 30k SP 60% EDR) and PvE Solo DZ06/Team Support (40k SP) Build

Balanced build for PvE in DZ06 201+, even solo. Focused on Pulse and Smart Cover for high damage output and damage resistance with healing on crits from Self-preserved. In a team it's extremely powerful support build. Soloing DZ06 is very possible when playing carefully to avoid being surrounded by too many enemies and keeping the distance from flamethrowers. With just one more person (usually DPS/stamina build) running first aid and CC skill (flashbang or gas mine) it's much easier and much faster.

  • 258k Toughness, ~70k Health, ~73% Armor, 40k Skill power
  • 4 pieces Sentry's Call, 2p Tactician's Authority
  • 3000 Firearms (knee pads, backpack, gloves, holster), that's the lowest value I could get because all Sentry's pieces roll with firearms, all 240 gear except 214 knee pads, still looking for replacement with armor, slot, burn and shock resistance
  • 2300 Stamina (vest, mask), providing around 70k health, kinda low but it doesn't matter that much when using Smart Cover
  • 1900 Electronics (holster, gear mods with +SP and +armor), basically only to unlock Coolheaded weapon talent on pistol
  • SMG with Self-preserved for a source of healing when playing without First Aid and no Combat Medic talent that destroys Smart Cover
  • High RPM pistol (PF45) with Coolheaded, the lower gear score the better because talent requirements are lower, mainly used for skill cooldown reduction and to quickly mark enemies for full Sentry buff (extra 52% damage) and switch to other weapon which combined with already high damage from pulse and smart cover results in extremely high DPS, heavies drop in matter of seconds, in a team sometimes you may end up using just a pistol
  • smart cover recharger mod and pulse tactical scanner, with high 40k skill power pulse provides about 30-35% crit chance, 75-80% crit damage, smart cover about 46% damage buff and 66% resistance
Balanced build for PvP. 

  • 395k Toughness, ~100k Health, 74% Armor, 31k Skill power, 60% Exotic damage resilience, 38% burn resistance, 28% shock resistance
  • 2 piece Sentry's Call, 2p Tactician's Authority, 2p Final Measure
  • 2700 Firearms (backpack, gloves, holster, two gear mods), only to reach 2579 for weapon talents, that provides some serious base damage
  • 3400 Stamina (vest, mask, knee pads, two gear mods), provides about 100k health which is quite good with armor close to 75%
  • 1100 Electronics (holster), the main source of 30k Skill power is +SP on mask, backpack, 2p Tactician's bonus and gear mods
Recommended weapons to use (very far from god rolls):
  • SMG 182 AUG with Self-preserved/Destructive - Destructive is amazing, I wouldn't trade it even for Brutal, Deadly or Responsive

  • Shotgun 204 M870 with Responsive/Destructive/Ferocious - it's practically god roll for PvE, 2 shots to kill lvl 34 elite snipers/rushers in DZ06 

  • Sniper rifle 204 M1A with Toxic/Deadly 170% headshot bonus - second roll I've got, didn't try to craft again, it's really good for support

  • AR 204 Lightweight M4 with Stable/Self-preserved/Vicious - with 51% horizontal stability and 2 more stability mods there's almost no horizontal recoil like in LVOA-C 

  • LMG 204 L86 with Brutal/Destructive - it's amazing how good this gun is both for PvE and PvP, damage comparable to ARs but with higher base headshot damage (currently sitting at 222%), with mods it's accurate and stable as hell so it's best to mod it with RoF mag, much better than ARs to use on the move

  • Pistol 182 PF45 with Coolheaded:

Below are the screenshots of the builds gears.

First PvE build:

Vest (566 ST, +155 EL +1441 SP, 155 EL +1596 SP):

Mask (675 ST, 144 EL +1486 SP, major bonus +4855 SP):

Knee pads (545 FA, 156 EL +1354 SP):

Backpack (672 FA, 154 EL +159 Armor, +6567 SP):

Gloves (652 FA):

Holster (632 FA, 569 ST, 604 EL): 

Second PvP build, different gear mods:

Vest (mods 153 ST +1601 SP, 160 FA +1413 SP): 

Mask (mod 160 ST +159 Armor):

Knee pads (647 ST): 

Backpack (mod 134 FA +1561 SP):

Holster (645 FA, 657 ST, 617 EL): 

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Credits: Special thanks to Trzebiat for sharing his build.

Blizzard Will Try to Improve Overwatch's "Play of the Game" Highlights


In a recent column on the much-maligned transforming turret Bastion, Evan noted that Overwatch's Play of the Game system “sometimes celebrates mundane multikills as godlike feats of heroism.” It's an inevitable consequence of asking a machine to pick the pivotal moment in a competitive event comprised of thousands of them. Lead Software Engineer Rowan Hamilton touched on that point in a recent interview with GameSpot, in which he talked a bit about how the system works, and said that Blizzard isn't done with it yet. 

Variables that factor into Play of the Game honors include damage dealt, kills, and healing allies, and also less obvious things like the difficulty of making a shot: “A snipe of someone half a screen away who was just chilling out and waiting to be headshot won't be weighted as heavily as a Tracer zipping across, barely in sight that you manage to pick off,” Hamilton said. But he illustrated the difficulty of using hard numbers to determine subjective results with a story about Zenyatta, an offensive support hero.   

“I think at [one] point when we were tweaking it Zenyatta would almost always get Play of the Game every time he popped his ultimate, because he would just do this massive amount of healing and the algorithm would almost always freak out,” he said. “But it was just Zenyatta just sitting there floating.” 

Naturally, Blizzard has access to “a whole bunch of data” on what actions are leading to Play of the Game awards, and can fiddle with the relevant algorithms on internal systems to change the outcomes. “So it might've been Widowmaker getting three snipes, but I change the weighting on some other aspect that we take as important, and it could all of a sudden [be] Mercy resurrecting everyone on the point two seconds before the match ended,” he said. “It's going to be an ongoing process, and hopefully we continue to improve it.” 

That doesn't mean wholesale changes will appear right away, however: Hamilton said the focus for now is to get competitive play finished, and to ensure that performance doesn't suffer now that Overwatch is in full release.   

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Here's More Details on Fallout 4 Mods for Consoles


Mods are coming to Fallout 4 this week and over the last weekend, Bethesda held a stream to show all the great features this new update brings plus give Xbox players a taste of what's possible in Fallout 4 using the mods. If you want to see how everything works, make sure to check out the video below:

Mods are coming to Fallout 4 on May 31st for Xbox One. While PS4 users will receive them next month.

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301K DPS / 382K Toughness / 17K SP Build in Tom Clancy's: The Division

So here's a build from a guy named v0xmach1ne that has a balanced or well-rounded stat of 301k DPS, 382k toughness and 17k SP. Make this as your reference on how to obtain those numbers for your character.

301K DPS / 382K Toughness / 17K SP

If you like more SP and Toughness though, you can use the alt build below:

Alternate Build (260K DPS, 400K Toughness, 20K SP)

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Credits: Special thanks to v0xmach1ne for sharing his build.