How to Get 1 Million DPS in Tom Clancy's: The Division (No Cheat, No Glitch)

Yes! As the title said, this page will show you how to get a million DPS without cheating or glitching!

The secret to doing so is to build your character wise and, by getting the major stat bonuses of both Sentry and Striker gears to increase your DPS. 

On the video below (credit to GUMPnSTEIN), you'll see how insane the damage you'll inflict to enemies when you combine 3 striker and 3 sentry or, 4 sentry and 2 striker. But before watching the video, here us out first....

The guide you'll see below purely focuses on the PvE aspect of the game. More specifically, it takes advantage of killing elites on the game with millions of damage. 

Key points on the video: Video at end includes a 437,000 point headshot 23:44 with Vector in a group. A 407,000 point headshot 25:27 solo with vector and a 1.48 million point M44 headshot 25:06.

In case you need to see the spreadsheet that GUMPnSTEIN is talking about on the video, you can check it out below:

Click image to enlarge
Lastly, if you can use the dps calculator here for reference.

So now that you have all the tools and knowledge on how to get a million dps in the game legitly, get outta here and go own those ELITES!

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Credits: Special thanks to GUMPnSTEIN for the video guide.

Why is There No New Daily Mission Again in The Division? Is it Broken?

Ubisoft Massive has missed another day of daily missions in The Division, prompting outrage and confusion from fans online. The studio has yet to comment on the issue.

Agents logging in to The Division yesterday hoping to find a slew of new daily challenges were left disappointed as, not for the first time, the missions failed to rotate. The lack of new daily missions has been confirmed across PC, Xbox One, and PS4, so it looks like gamers will have to sit tight and wait for their dose of new daily challenges in The Division.

Ubisoft Massive was caught slipping on its daily mission rotation a few weeks ago due to a missing files problem server-side, though this week’s gaff doesn’t come courtesy of any known server error. The studio was flexing the righteous banhammer yesterday after promising a massive crackdown on cheaters, and it seems Ubisoft neglected to ensure it paid as much attention to content delivery, too.

Gamers who have been utilizing hacks and exploits may have received a notice from the studio yesterday informing them that Massive is on to their tricks. The studio implemented a new and improved cheat detection system, which doles out 14 day bans for those caught cheating for the first time, and then a much heavier permanent ban for those who continue to cheat after their first suspension.

As it turns out, many network specialists don’t think the recent influx of cheaters across all platforms will slow down anytime soon, as The Division stores data on the client-side of things, which makes it much easier for less virtuous players to modify data and inject their own scripts into the game.

The last time the Ubisoft Massive missed the deadline for its daily mission schedule, the studio compensated fans with 150 Phoenix Credits. So far, there’s no word on if gamers frustrated at the lack of promised scheduled content will receive anything. The official Twitter account for The Division didn’t post any notice for the missed day, although community developer Hamish Bode did mention in a Twitter reply that he couldn’t do the dailies, either.

Despite all the cheating, glitch and exploit-based drama that has surrounded The Division ever since it launched last month, the title broke several sales records and slaughtered the competition when it came to digital revenue. It’s no secret that The Division is a commercial success, but Ubisoft’s track record is getting quite tarnished for a game that is less than two months old.

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What Bungie Has to Say About Destiny Expansion Rumors

After weeks of speculation, Bungie addresses the rumors surrounding the next expansion pack for MMO shooter Destiny, which is alleged to be arriving in September of this year.

There’s nothing quite like a good gaming mystery, and fans of Bungie’s shooter Destiny received a doozy in recent weeks. A Reddit user by the name of Rezyl Azzir, using a new Grimoire lore card of the same name, cryptically suggested that another Destiny expansion was inbound on September 20. Now, Bungie has officially responded to these rumors.

Unfortunately for those who were hoping for some brand new Destiny content, the developer has distanced itself from the user in question. Bungie’s community manager David ‘Deej’ Dague took on the whispers head-on through the latest Destiny weekly blog post. Alongside a wealth of other information, Deej confirmed that the developer was not behind the mysterious Rezyl Azzir, stating “Rezyl Azzir is not one of us.”

The developer seems to be taking a light-hearted approach to the whole situation, however. “We cannot confirm nor can we decipher these riddles,” said DeeJ, continuing to reveal that “it’s a mystery to us as well.” However, DeeJ did admit that the speculation surrounding the Rezyl Azzir rumor was a lot of fun, suggesting that those who followed the Rezyl Azzir mystery should “enjoy the speculation.”

Rezyl Azzir, as well as some other mysterious users, initially started posting earlier this month, stirring up plenty of intrigue among the Destiny fan community. The chance that it was a real Bungie promotion method was perhaps always going to be a long shot, but after the developer had previously used Alternate Reality Gaming as a way to hype up Halo 2, it’s no wonder that some hoped that the poster would turn out to be legitimate. In the end, however, it’s still been an entertaining diversion for Destiny players hoping for some new content.

That content is still expected to arrive at some point, however. Bungie has confirmed that a new “large” expansion is set to hit the game in late 2016. What’s more, Destiny 2 is still on the horizon, with the developer expecting to have the anticipated sequel ready by some point in 2017.

What this new content will contain remains to be seen, however. Many are hoping that some of the more glaring flaws of the game get a little tweak, with perhaps this large expansion finally giving players some insight into the game’s plot. Until then, players can find solace in the April Update, which brought with it a new reason to check out the King’s Fall Raid.

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Source: Bungie

Destiny The Orbiter- PVE Sunsinger Build

The Summary

Use your magic fists to churn out constant Orbs of Light. Your team’s Super abilities will revolve around you. A successful Orbiter will decimate adds while providing their teammates with near-endless Supers.

The Essentials
  • x1 Monte Carlo — Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
  • X1 Claws of Ahamkara — Gain an additional charge for all Warlock-charged melees.
  • Sunburst — Killing an enemy with Scorch has a chance to generate Orbs of Light.
  • Brimstone — Killing enemies with Scorch causes them to explode.
Class Build

You can probably see where this is going, but with the essentials out of the way, let’s dive into the specific class perks and why we’re using them.

Fusion Grenade — Fusion grenades are the best bang for your buck without Touch of Flame and Viking Funeral. They are more than capable of taking out adds, and are a big help against bigger targets that Monte Carlo will struggle with.

Song of Flame — Song of Flame isn’t necessary for the orb generation aspect, but really rounds out the Orbiter as a support build. When you go Super, it’s time for your teammates to go ham with you. You may opt to go with Radiant Skin for extra durability. The key is not be stingy with your Super. Keep the orbs coming!

Brimstone — As of the April Update, Brimstone now reduces the cooldown of Scorch by 66% and received an 86% damage buff. At max Strength, Scorch will recharge in 8.5s without any assistance from Monte Carlo. But here’s the real kicker, and why you should use Brimstone above all else: Sunburst procs on Brimstone kills. This means that each kill with Brimstone generates an Orb of Light. This has tremendous application in the right place and the right time. (See The Results below.)

Sunburst — Prior to The Taken Spring, Sunburst had a 50% chance to produce 2 Orbs of Light. Now Sunburst has a 100% chance to produce 1 Orb of Light, which makes the Orbiter much more consistent than it’s been in the past, especially when combined with Brimstone. Note that Sunburst and Brimstone don’t proc on enemies killed by Ignite, so aim to kill with the punch!

Arcane Spirit / Divine Order — You can roll with Toughness and Recovery for max survivability in close quarters, but you might find more Agility helpful to get out of tight spots.

Gift of the Sun — Having 2 grenade charges on top of 2 melee charges is very useful. You may opt to go with Firebolt + Touch of Flame instead, but I find Fusion + Gift of the Sun best.

Weapons, Armor, and Perks

The single best addition you can make to an Orbiter build is an artifact that generates orbs on Solar melee kills. The proc chance is somewhere in the 5-10% range. This may seem small, but you will be using Scorch so often that it will make a difference in the long run.

Any armor perks that provide Super energy from melee kills will also be a plus. Since your teammates will be producing a ton of orbs alongside you, perks related to orb pickup will be handy, too.

As an Orbiter, you will be getting in the face of every Dreg and Goblin in your way. A high-impact Fusion Rifle or Shotgun will nicely compliment the playstyle and pack a punch when stronger, shielded enemies come after you. Remember that weapon kills in Radiance also generate Orbs of Light, so a well-placed rocket is a great way to start your Super with a bang. Combine with a Nighstalker’s tether for maximum orbs.

Lastly, the Close And/Or Personal perk (+25% melee damage for a short time) is extremely handy for handling enemies that are otherwise too strong for Scorch on its own.


An Orbiter’s ideal attribute spread is max Strength and Discipline so you can make the most of your Super when it comes. If you’re less of a scrub than me, you can probably reach 1/5/5. Don’t waste a worry on Intellect. Scorch is your primary orb producer, and far outpaces Radiance when played right.

How To Play

At the start of an encounter, identify where the adds are most concentrated. Some enemies, like Shanks and Thralls, can be killed in a single Scorch strike, and these enemies usually appear close together and in large numbers, so they should be your first target.

While your teammates take out harder targets, soften up the adds with Monte Carlo and eliminate any threats like Vandal snipers and Hive knights before closing in. Most enemies only need a few bullets to be put into Scorch’s kill range. More, weaker enemies also give Brimstone a chance to shine. It’s important that your teammates don’t finish off the enemies you weaken, so be sure to call out your targets. Most of the time you won’t be using Monte Carlo with the intent to kill. Use it to soften the adds and keep your Scorch charges replenishing.

The Results

All of these combined, we have a Warlock that gets a Scorch charge every 8.5 seconds or less, and can produce ~1-4 Orbs of Light per Scorch.

Let’s say you generate 1 orb every 10 seconds. That’s 6 orbs per minute. Over a 5-minute fight, that’s 30 orbs total — about twice as many Orbs as someone with max Intellect who gets their Super twice in that span and hits the 8-Orb cap each time.

Don’t just take the super generalized numbers at face value, though. 

When it gets going, it really gets going. 

Just remember to use your Super! Here are some clips of the Orbiter in action:

Heroic Strikes, Vanguard Strikes, Daily Story, Prison of Elders, Public Events

The Orbiter thrives where there are large groups of weak enemies, common in Strikes and Prison of Elders. It’s not intended for Nightfall or Raid-level activities where enemies are much tougher and the Orbiter playstyle is too high-risk, though there are some Raid encounters where it may excel (the portal, totems, and Golgoroth spring to mind). It could also be fun to run in the old raids, especially at Confluxes and Lamps.

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Credits: The Orbiter-PVE Sunsinger build by diaryofadragonborn

The Biggest Problem in The Division That Massive is Fixing Right Now

As part of their weekly State of the Game show, Tom Clancy’s The Division developers Massive offered players a look at the game currently and where the devs hope to see it go in the future. Some weeks the SOTG is less serious, but this week was a big one in light of all the cheating, hacking, and exploiting that is going on.

And while we already know the details of the immediate changes that have gone into effect in The Division, Massive wanted to ensure players it is looking towards the future as well. To better illustrate that, the community devs detailed some priority issues they are looking into, assuring players that these will be fixed in upcoming patches.

Daily Mission Rotation

Although daily missions have not always had this problem, recently The Division players have noticed a lack of variety in both the Daily Hard and Challenging Missions. Massive has noticed as well, and they hope to implement a better randomizer in the future. One dev event went so far as to say there will be a “guaranteed rotation” for daily missions once the update goes live.

However, there was no mention of adding new Challenging missions to the rotation, which will likely come as a disappointment to hardcore Division players. With only four missions to choose from, even having a rotation on these level 32 missions does little to sway the feeling of repetition.

Fixing Broken Talents & Abilities

It may take the dedicated minds at Reddit to find them, but Massive quickly learned that a few talents in its game are not working as intended. Luckily some of the more egregious ones – like the Protection from Elites stat – have been fixed on the server side.

On the client side, though, there are still some issues to work out. There is a bug with the One is None perk that can lock up a player’s ammo. The Reckless talent on gear has the opposite effect with incoming damage increase (not a bad thing, but a broken thing). And those are just the two major examples.

Massive also wants to implement new spam detection for the chat on PC to hopefully curb some of the excessive messages that fly in. The devs say they are being very careful with handling spam in order to ensure honest players don’t get punished, but chat spam is on their mind.

Incursion Loading Issues

This is a situation where things are apparently both working as intended and not working as intended. As some may have noticed, there is a bug with the Falcon Lost Incursion where if a player loads into an in-session version they will be unable to enter the instance. The game will keep kicking them back to the start as soon as they advance.

According to Massive, the “kicking players back” part is intended, and is meant to keep players from joining Incursion instances mid-game. At the same time, the developers acknowledge that they could better communicate that players can’t join the instance, and will do so with a future update.

The unintended bug with this system results in players being unable to join any other Incursion instances, even those from the beginning. Apparently the loading sticks with them no matter where they go, and the only workaround currently is to sign in and sign out of The Division. This problem is the one Massive plans to fix.

Auto Aim on PC

Also on Massive’s list is the auto aim on PC, which has been a bane for mouse and keyboard players for a while. On consoles, auto aim (or aim assist) is essential because of a lack of precision with controllers, but mice do not have those same problems. Nevertheless, The Division does have some auto aim and Massive intends to lower its effectiveness.

For now those are the big bug fixes on Massive Entertainment’s mind, but they are obviously just the tip of the iceberg. With a persistent online game like The Division, issues are likely to creep up regularly and as we have already seen they need fixing as soon as possible.

These future fixes are also purely on the game experience side and are not in place of punishments and deterrents for cheaters and exploiters. As we have already mentioned, Massive has plans in the works for punishing cheaters and deterrents for exploiting.

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Leaked iPhone 7 Schematics Reveals Dual Camera & Wireless Charging Feature

As the release of the new flagship by Apple approaches, rumors and leaks have started to pile up one on another. Note that the report came from a Taiwanese source in Apple’s supply chain. In addition to the water and dust proofing, the iPhone 7 will allegedly sport a touch-sensitive capacitive home button. However now we have been treated with another interesting alleged schematics of the upcoming iPhone 7 Pro.

The above-attached schematic all but confirms the previous rumors we have been hearing regarding the upcoming Cupertino flagships. First of all, the schematic supports the announcement by Ming-Chi Kuo which stated that upcoming Apple iPhone 7 Plus feature a dual camera system on its back. Reportedly, these lens are to be manufactured by Sony and are expected to be of 12 megapixels each. One of the lens will host a larger aperture than the other and will be accompanied by OIS. The other lens will be equipped by 2-3x optical zoom. Almost a year ago, Apple was given a patent for the exact photographic setup mentioned above.

In addition to that, the schematic shows no 3.5mm headphone jack which we have been speculating since months now. We have been expecting Apple to remove the 3.5mm standard headphone jack from its upcoming smartphone to achieve the amazing thickness of 6.1mm (similar to the iPod touch). Of course the company will come up with another alternative to the 3.5mm jack, hopefully the wired headphones will connect to the iPhone 7 using its Lightning port and Bluetooth headphones will connect wirelessly. Apple is rumored to be working on Lightning-equipped EarPods too.

The aforementioned analyst also claims that the upcoming handsets will feature an all-glass enclosure with a design which resembles the famous iPhone 4 and 4s. Coming towards the three dots visible at the rear bottom of the handset, various sources are claiming that these are either of a smart connector (like the one available in iPad Pro) or of wireless charging.

Looks like the Apple iPhone 7 series will be unveiled with some amazing new features, but of course, we’ll have to wait for the official release to know how credible the leaks are. Stay tuned for the latest news.

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Is the Scavenging Stat Bonus Really Useless in The Division?

Data mining in video games is nothing new. Players have been doing it to glean information about future DLC, such as with learning future add-on characters in "Street Fighter V," or determining exactly what items Xur would have for sale in "Destiny." Now it's Ubisoft's "The Division's" turn to get thrown under the magnifying glass.

Earlier this week it was reported that someone who picked through the game files and found lines of code that would suggest that the mod "X% Reduced Damage From Elites" doesn't work as it was intended and testing revealed it was actually increasing damage taken from those sources (Thursday's patch should address this). This time, a dataminer has uncovered details that unveil some information about another important facet of the game: item farming.

Thanks to a dataminer who goes by the name Halsey, we have a little insight about how the loot system works, particularly with scavenging. Before we begin, it should be noted that this is some complicated stuff. There are some reports about this, and the miner noted that they made "useless assumptions" that the Scavenging mod is 100 percent useless, which can be seen here.

In  Halsey's own words, the stat isn't useless, but its value as a whole is quite weak, likely meaning that it may not have much impact on boss drops.

"An item is dropped, then quality is rolled for," the statement says. "Scavenging will increase the chance that this roll ends up at a higher quality (by quality I mean colour: superior, high-end etc). The math will apply to all items that have an inherent quality which means crafting materials too."

"Yes, for people who doesn't [sic] have luck, scavenging doesn't help you due to how insignificant the number is," it adds. "Massive, my suggestion: be generous, and make scavenging more unique by also rerolling attributes based on player best/second best stats to improve their skill and make the loot more attractive."

There are other pieces of information such as that every boss adheres to a specific loot table depending on what faction they're in - Looter, Cleaner, Riker or LMB. Once these tables are taken into consideration, they're then spruced up depending on the difficulty you're fighting on them on. This means that beyond a specific set item that might drop from a Challenge mode boss, there is no distinction between that boss and other bosses within the same faction.

There's other really interesting information that can drastically change the way players farm loot, so it's highly recommended that you go to this Reddit page to check it all out.

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The 254K DPS/86K HP/27.5K SP Build in Tom Clancy's: The Division

wew Primary DPS: 254,407 / (2948 Firearms)
Health: 86,250 / (2875 Stamina)
Skill Power: 27,542 / (1191 Electronics)
Armor: 4,710 (65% mitigation)

Main Stats Image: 


Primary Weapon: Tactical AUG A3P:

Gear Score: 204
Stats with mods: DMG 13.2k / RPM 935 / MAG 50
Talents: Deadly (Crit dmg +27%) / Brutal (Headshot dmg +24.5%) / Provident (Last bullet of mag +57% more dmg)


Extended Magazine: +100% Magazine Size / + 29% Rate of Fire (iLvl 31)
Small RDS Scope: +21.5% Headshot Damage / +7.5 Critical Hit Chance (iLvl 31)
Muzzle Brake: +36% Stability / +37% Critical Hit Damage (iLvl 31)
Angled Grip: +31% Stability / +20% Accuracy (iLvl 31)

Weapon Stats for this weapon: 

Weapon Damage: 13,237
Crit Hit Chance: +38.5% / +14% Savage / +30.5% Pulse (83% total)
Crit Hit Damage: +137% / + 60.9 Pulse (+197.9 total)
Headshot Damage: +165%
4 piece Sentry for 45% debuff on three headshots.
Note: Although the accuracy on the grip inflates a bit, but there’s not really anything better than stability and accuracy available on the grip.

Chest: Tactical Vest:

Gear Score: 204
Stats: 1565 Armor (956 native + 609 major att) / +605 Firearms / +140 Stamina (from Mod)
Talent: Reckless (increase dmg by 13.5%, increase incoming by 10%)
Major att: +12.5 Exotic Resilience / +609 Armor
Minor att: +41% Ammo Capacity
Skill att: +7.5% Support Station health / +1 Mod Slot
Mod Slot: Stamina Mod (+140 Stamina / +1,409 Skill Power)

Mask: Sentry’s Call mask: 

Gear Score: 214
Stats: 408 Armor (native) / +703 Stamina (555 native + 148 from Mod)
Major att: +4,128 Skill Power
Minor att: +12% Blind/Deaf resistance
Skill att: +8.5% ballistic shield health
Mod Slot: Stamina Mod - +148 Stamina / +1,560 Skill Power

Knee pads: Sentry’s Call knee pads: 

Gear Score: 214
Stats: 708 Armor (native) / +561 Firearms / +137 Stamina (from Mod)
Major att: +16% Critical Hit Damage
Minor att: +25% Blind/Deaf res / +43% Increased kill XP / +119% Bleed res
Skill att: +3% Smart Cover damage resilience / +1 Mod Slot
Mod Slot: Stamina Mod (+137 Stamina / +1,352 Skill Power)

Backpack: Sentry’s Call backpack:

Gear Score 214
Stats: 597 Armor (native) / +600 Firearms / +136 Stamina (from Mod)
Major att: +5,703 Skill Power / +1 Mod Slot
Minor att: +13% Disrupt res
Skill att: +2.5% Smart Cover dmg res / +9% First Aid self heal
Mod Slot: Stamina Mod (+136 Stamina / +1,476 Skill Power)
Gloves: Spec-ops gloves / Image:
Gear Score: 204
Stats: 482 Armor (native) / +572 Stamina
Talent: Savage (+14% crit chance against targets out of cover)
Major Att: +31% Crit Hit dmg / +405 SMG dmg / +6.5 Crit Hit chance
Minor att: +2.5% Smart Cover dmg increase

Holster: Sentry’s Call holster:

Gear Score: 240
Stats: 905 Armour (463 native + 487 major att) / +649 FA / +655 STA / +656 ELEC
Major att: +487 Armor
Skill att: +8.5% First Aid ally heal

Pulse stats:
Range: 60m
Duration: 25s
Crit Hit Chance: 30.5%
Crit Hit Damage: 60.9%
Cooldown: 43.20s

First Aid stats:
Self Heal: 56,551 (per every time walked through – using overdose so possible 4 heals)
Ally Heal: 56,291
Range: 2.0m
Deploy Range: 40m
Cooldown: 27.8s

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Credits: Special thanks to JFiddy for sharing his build.

The Division Possible Dark Zone Missions in Conflict Update 1.2

So we've heard that tons of The Division players are leaving because of all those glitches and, we can't blame them at all. However, we think that this is not the end for The Division. Take note that there are more things, coming to the game and we've just seen the very first pages of the book.

Now to get your interest back in The Division, we'll share to you a possible spoiler for what we believe to be the content of the upcoming patch 1.2 Conflict update for the game. We did not initially discover this info by the way. It's from a redditor named TigerFromTheWind.

In his reddit post titled "Dark Zone Missions", he discovered some possible spoilers for the upcoming Conflict update. As we all know, currently there are 40 deactivated missions labeled for use in the Dark Zone. But after seeing the post about the drone rescue, he figured he'd post what appears to be DZ based objectives.

Right now we've got:
  • Locate and Kill a Leader for each faction
  • Burn Contaminated Supplies at 5 different locations (Sounds Cool)
  • Securing locations (Which sounds a lot like Landmark quest rewards
  • Decipher Signals and Gathering Intel from the LMB
  • Rogue Agent Identification and Elimination (I assume a NPC Rogue Agent. Though this would be awesome if someone in your group was a mole or something
  • Assassinating Named Targets
  • Standard Virus Collections Missions
  • Kill a bunch of mobs of one faction
  • Securing Rooftops
  • A number of other go t this place and kill these guys with different flavors.
He noted that for now, he can't confirm the validity of anything in this post but as the files are already in game, he assumed they'll be use at some point. Conflict is being slated as a new way to experience the Dark Zone and adding quests and objectives would be pretty fun if they can get PvP significantly more balanced.

Another spoiler he added is that "Asher is likely an Initiative Agent". Based on these quests, there will be missions to take down and weaken the "Initiative", a currently unrevealed plot element.")

In addition, he also presented a code location in data dump which reveals some pretty interesting facts about the future of the game. And lastly, he talks about something called the Electric Boogaloo.

Currently Coded Rewards:
                RewardXP "DZ XP curve" 
                RewardCurrency "DZ cred curve" 
                RewardXP "norm XP"
For now, these information are just possibilities. But there's a strong connection between the Conflict update and the things written in here. If these info are valid and are coming to the Conflict update, then we can expect for better things to come in The Division. But of course, before we go to any future updates, let's just hope that the game will be UN-BROKEN SOON!

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Source: Reddit

Elder Scrolls Online Brotherhood DLC Details and Release Date Announced

After giving some details last week, Bethesda announced today that the Dark Brotherhood DLC for The Elder Scrolls Online: Tamriel Unlimited will be available on June 14 for PlayStation 4 and Xbox One, with a PC release happening on May 31.

Dark Brotherhood will cost 2,000 crowns through the ESO Crown Store, with ESO Plus members getting it for free. A DLC Collector’s Bundle will also be available for 4,000 crowns, and it includes Dark Brotherhood, the Highland Wolf Mount, the Sylvan Nixad pet, and five Crown Experience Scrolls.

Joining the guild of assassins and returning to the Gold Coast (previously seen in Oblivion), Dark Brotherhood includes a new passive skill-line, hours of new story content, repeatable assassination quests, and much more, as Bethesda details:

A Covenant of Blood and Shadows

Join the merciless Dark Brotherhood of the Gold Coast, prowling in the shadows cast by the two great powers of the region. Though at the height of their power, the Dark Brotherhood faces a grave threat in the form of a mysterious black-armored warrior capable of bringing down their best agents. Venture forth for another exciting chapter of The Elder Scrolls Online as you carve a bloody swath across Tamriel in the name of the Dark Brotherhood!

Explore the Gold Coast

The westernmost region of Cyrodiil, the Gold Coast, was last seen by Elder Scrolls players in The Elder Scrolls IV: Oblivion. Come explore the cities of Anvil and Kvatch during the Interregnum, when the region is awash in intrigue and deadly conspiracies!

Murder for Profit

Sometimes the best way to deal with a troublesome person is permanent removal. As a Dark Brotherhood assassin, you’ll be tasked to fill that need. From simple assassination contracts to killing sprees on the blood-soaked streets of Tamriel’s sprawling cities, carve your path into the good graces of the Dark Brotherhood. The truly skilled may engage in special missions at the behest of their dark masters and fulfill a Black Sacrament, slaying a victim named by the Night Mother herself.

New Assassins’ Passive Skills

This all-new skill line relates to murdering citizens and allowing the Shadows of Sithis to protect you from suffering consequences. Because those deaths were sanctioned by Sithis, you are the hand of the Void; you are the embodiment of death itself. The rules of Justice are for those bound by Nirn, not those who are directed by the ideals of Sithis.

Dark Brotherhood-Exclusive Rewards and Items

Earn new items through in-game quests and browse Dark Brotherhood-themed items coming to the Crown Store soon.

There will also be a base-game patch when Dark Brotherhood launches, which adds toggle-able nameplates for all characters, character name display on console, item locking, the removal of Veteran Ranks, Cyrodiil performance improvements, and much more.

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Destiny: List of Melee Enhancing Perks & Exotics for this Week's Challenge of Elders

Here's the list of melee enhancing perks and exotics for this week's CoE (Challenge of Elders) in Destiny: The Taken King.


Monte Carlo:
  • Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Sealed Ahamkara Grasps (hunter):
  • Nightmare Fuel - Gain an additional melee charge. Melee damage has a chance to automatically reload your Primary Weapon.
Claws of Ahamkhara (warlock):
  • The Whispers - Gain an additional charge for all Warlock-charged melees.
An Insurmountable Skullfort (titan):
  • Improved Transfusion - Kills with Storm Fist immediately trigger health regeneration. Respawn with full melee energy. Gain a second melee charge.
Peregrine Greaves (titan):
  • Peregrine Strike - Shoulder Charge deals bonus damage when activated in the air.

  • Knife Juggler - Precision kills with Throwing Knife immediately resets its cooldown.
  • Scavenger - Picking up ammo reduces the cooldown of your grenade and Throwing Knife.
  • Gambler's Dagger - Gain an additional Throwing Knife.
  • Fast Twitch - Reduces the cooldown of Blink Strike.
  • Rising Storm - Hits with Thunderstrike charge your Super Ability and Melee energy.
  • Perpetual Charge - Getting a grenade kill recharges your melee. Getting a melee kill recharges your grenade.
  • Feedback - Incoming melee attacks fully recharge and intensify your Thunderstrike.
  • Overload - Hits with Storm Fist have a chance to immediately reset its cooldown.
  • Stoke the Forge - Reduces Sunstrike cooldown by 60%. Getting a killing blow with Sunstrike instantly recharges it.
  • Simmering Flames - When Super energy is full, grenade and melee abilities recharge twice as fast.
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The King of Fighters XIV Release Date Announced

The King of Fighters XIV release date for PlayStation 4 is on August 23, 2016 in the Americas, developer SNK Playmore announced. Pre-orders will include the “Classic Kyo” costume for Kyo Kusanagi, which is his costume from The King of Fighters Orochi saga (The King of Fighters ’94 – The King of Fighters ’98).

Watch a new set of The King of Fighters XIV trailers below:

Here’s a list of the game’s features, via its official website:

• Brand New! The King of Fighters Evolves to the Next Generation…

The King of Fighters series has enjoyed huge success across the globe since its birth in 1994.

The latest installment and true successor to the main (numbered) series, has finally been revealed! Game visuals have evolved into 3D graphics, however The King of Fighters XIV keeps the classic 2D gameplay and “3-on-3 Team Battle” game system. Furthermore, various new multiplayer online modes such as “Party Battle” are featured!

50 Playable Characters

5o playable characters get ready to and burn to fight!

• Story

New Chapter

A Brand New King of Fighters Saga!

The King of Fighters series’ storyline has been continuing over the Orochi, Nests, and Ash story arcs. The King of Fighters‘ rich story has NOT finished, and returns in a brand new exciting arc with The King of Fighters XIV!

• System


The King of Fighters’s traditional game system is back!

Select your favorite 3 fighters from the game’s gorgeous character roster, and fight to victory via The King of Fighters‘s traditional and most praised “3-on-3 Team Battle” game system!

Climax Cancel

Ultimate combos!

The combination system has evolved in The King of Fighters XIV, allowing players to strike up to three Super Special Moves in the same combination for astonishing damage!

Mouse over video for audio 
New MAX Mode

A refined MAX Mode!

The King of Fighters series’ emblematic MAX Mode returns in The King of Fighters XIV with significant improvements! Activating the MAX Mode gives access to EX Special Moves for unlimited combo and damage possibilities!


A new feature that can be enjoyed even by newbies.

The newly introduced “Rush” feature allows even novice players to perform combos by mashing the square button!

• Mode

Game Mode

A plethora of game modes!

The King of Fighters XIV features a large variety of game modes such as Story Mode, VS Mode, and a Gallery Mode for the best King of Fighters experience ever.

• Online

Party Battle

A new fighting game experience.

Duke it out with as many as six people (three players on each team) in VS Online “Party Battle”! Feel the heat of an authentic fighting game tournament experience via PlayStation Network!

Online Training

Learn techniques from the best players!

Low experienced players can learn how to become stronger with master players via the “Online Training” feature! Both players can communicate with each other with the common goal of strenghtening the disciple!


Various communication possibilities!

The King of Fighters XIV will make full of PlayStation 4 ‘s online functions such as the “Online Profile” and “Comment” features in order to foster player communication and communities!

The Pro PvP Build in Tom Clancy's: The Division Guide (200K+ DPS, 100K HP, 19K SP)

wew This build will give you:
  • 222k DPS , 100k health , 19k SP
  • 65% armor
  • All dmg resilience 10%
  • 27% exodic dmg resil

Main Stats:

Defense Stats:






Knee Pads:


Key Facts on this build
  1. Centered around stamina/armor mods/Exodic dmg resil mods
  2. Centered around 2 set sentry and 2 set tactical (i dont have 4 set sentry with good SP and stats)
  3. Knowing that firearms is the worse dmg scaling attribute in the game
About this Build Stats
  • Skillpower - You can tank three guys with explosion bullets with your heal for 6 seconds . The rule of thumb is to have between 15-20k SP. This will prevent heals from being wasted or heals being too small.
  • Stamina - This stat was very good with the regen mask last patch . But now its not as important. The only purpose to Health is to prevent you from getting 1 shotted. Health gives you the ability to survive and heal and use cooldowns. around 80-100k is the best amount .
  • Armor – broken . 65% dmg reduction capped on bullets
  • Crit/Crit dmg – the reason for high dps with high health. makes your dps very exponential compared to the stat of firearm
  • Headshot dmg – a MUST. Very hard to get HS damage in the game because armor cannot role this. Always get HS dmg . most guns without brutal are thrown away IMO
  • Firearms is the most useless stat in the game- DPS is very linear and does very little - you just need firearm to get brutal on the gun 2400. Try and minimize firearm as much as possible if you are going this solo build
  • Exotic dmg reduction – OP vs explosion bullets and tech . once you get around 40% exodic – you can eat M44 explosion bullets - can roll on chest but need to sac crit dmg for it later on.
Tip on Building
  1. Build around what you get in Falcon . If you get some really good stats on a 240 gear. Use it and build around it
  2. always build around armor. If your chest gives more armor and you got lucky on high base armor items. you can sacrifice armor mods.
Talents and Abilities and How to Use
  1. Abilities - Pulse + overheal first aid + blue ult
  2. Talents - On the move , Critical save , combat medic, strike back (You can remove one is none b/c of the bug)
Cooldown chain in combat 1v4+
  1. Pop overheal and run in and out of circle
  2. Get low last bar + use med kit (strike back talent + critical save talent turns on giving you cd reduction and dmg reduction)
  3. Your first aid should be back up
  4. This gives you at least 25 seconds of survival against people with high dps + explosion bullets .
  5. Use ult when you feel as though ur hp is going down too fast or ur in cooldowns.
About Sentry Set
  • Sentry is better in damage. Reroll your backpack to give you more SP or, roll good SP mods.
  • Sacrificing SP for sentry set is not worth for PVP because the current META in the DZ is that everyone hits like a truck now. The SP is the only difference to keep alive
  • yea i tested sentry 4 piece with my buddies who run that build . they hit for 12k per hs crit to the face and melt me. i only have 100k hp so i will die quick if i eat that many bullets to the face.they can kill me in close to 12-15 bullets which is less than a second with 100k health. This is where over heal comes in . over heal tops me off to 150k health . and i can run in and out of circle . so not only do i survive for more shots topped off 15-18 bullets. i can keep healing while they shoot me and basically come invincible . Basically i can heal 20k+ health per second with my heal up .
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Credits: Guide by dungman

The Division Netcode Reveals More Troublesome News for Their Players

One YouTuber breaks down The Division‘s netcode, and the data he uncovers is more troubling news for the already frustrated playerbase in Ubisoft’s RPG/shooter hybrid.

Multiplayer games like The Division often cater to very specific groups of players. There are the casual players who simply enjoy a good gameplay experience and never really delve too deeply into the game’s content or intricacies, and then there are the more enfranchised players who play as competitively as they can. The former player group in The Division is likely still pretty pleased with the game overall, while the latter has begun to express frustrations over Ubisoft’s shooter containing more glitches than many thought a modern AAA release could be capable of housing.

What hasn’t been discussed as much in the wake of the multiple exploits that surfaced in The Division‘s Falcon Lost Incursion, however, is the state of the game’s multiplayer. YouTube channel Battle(non)sense specializes in breaking down the way a game’s multiplayer and online connection functions, and recently examined the way The Division works for multiplayer. Although the video below goes into much more explicit detail, a brief summary of the findings is essentially “The Division‘s multiplayer is in a very bad place.”

The content in the video is quite dense at times, but it is easy to break down. The Division‘s current online structure is flawed on a number of levels, and it is a shocking revelation for a game that has been pushed so heavily by Ubisoft. According to the tests Battle(non)sense did, The Division is optimized for accuracy in the way it sends data from a server to the players using it in any given game, not efficiency – which means at a fundamental level that The Division is built from the ground-up to have more lag as a result.

Even more troubling was the discovery that The Division has an abnormally high level of lag compensation, which results in players suffering from heavy lag being able to damage other, unaffected players through cover while the game tries to compensate. This is a huge blow to the credibility of The Division‘s multiplayer, which was also revealed to never disconnect players based on high levels of lag, despite the fact that this is common practice for other games to eliminate an imbalance in the experience for everyone involved.

Given the level of expertise demonstrated by the maker of this video, the information seems legitimate enough to pose a large concern for the multiplayer of The Division. While many gamers have been caught up in the debate over whether The Division players should be punished for glitch exploitation, it appears that it isn’t just the PvE content that needs a lot of work. This kind of multiplayer experience is certainly enough to turn a lot of gamers off from Ubisoft’s The Division, and it remains to be seen just how many will be left after the many problems the title currently faces.

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Source: Youtube

The Division: New Bottomless Clip (Unlimited Ammo) Glitch Found!

Everyday is a new day for us and, every is a new glitch for Tom Clancy's: The Division. LOL! Yet another glitch has been found by agents and from what we've heard, it will give you unlimited ammo.

Redditor SwaggadelicBaby reported via reddit that this glitch works by equipping and unequipping the "One is None" talent for about a minute and then aiming for the head. This will then give you near bottomless clip and you can see the demo vids below:

Video demonstration:

Shooting several hundred bullets without losing ammo

Another reddit user confirmed that this glitch does exist. Vekien, the reddit user, pointed out that the effect will seem to stay even when un-equip, but it doesn't 100% work as it eventually looses procs. He also said that after logging out and in, talent stacking, he was able to shoot forever! The only downside is, you loose a lot of stability after shooting that long.

Testing it for a long period of time, he ended up bugging out and not getting any damage benefit after about x2 my mag size:

And lastly, he demoed that this glitch can work in DZ:

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Source: Reddit

The Division: "Protection from Elites" Increases the Damage You Taken From Elite Units

Well this may not be a big news as the damage glitch and the credit glitch but this don't mean it don't need to be fix by Massive.

Redditor Jarryc has tested and proven that "Protection from Elites" does not give you protection on Elite units at all. Instead, it increases the damage you received from Elite units!

On his experiment, he used a set gear (Striker's Harness) with 11% Protection from elites to do the test. He then weent to the Lincoln Tunnel Checkpoint and took a shot from a sniper. Went back to BoO to recalibrate the gear and replaced 11% PFE with 10% Health on Kill. And lastly, he ran back to Lincoln Tunnel, took a shot and compared two.

The results are pretty convincing that it does increase the damage you received from Elites and you can see the images below for proofs:

Here is the picture of the gear and recalibration: 

One shot damage with 11% Protection from Elites: 

One shot damage without 11% Protection from Elites: 

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Source: Reddit