Destiny's Hardest Stage (Oryx HM Challenge) completed by just two players

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Not impressed by the fireteam that four-manned King’s Fall Hard Mode in Destiny: The Taken King? Or that time they did so as a full six man fireteam but wearing Festival of the Lost masks while setting other challenges? How about that one guy who soloed Oryx? Or the three players who beat the Oryx Challenge Mode on Heroic?


Well, if that’s not enough, then The Great Gatsby and Commander Cuesta are back at it again to casually two man the Oryx Challenge Mode on Heroic. Yes, you read that right. Two players. Now try not completing it with a full fireteam and come back to us.

The completion of this challenge relies on exploiting blind spots where the Light Eater Knights can’t steal the Corrupted Light orbs. If you watch the video below, you’ll see exactly where the placement of these orbs has to be but there’s still tons of coordination required on the part of both players.


Important notes:

Q: How come the vessel doesn't eat bombs?
A: The vessel not eating bombs and being left alive is the thing that makes this challenge so special. It was impossible at first to even think of attempting Oryx Challenge Mode with <4 people because the vessel would be left alive and eat the bombs. My solution was finding the 2 blind spots you see in the videos. The blind spots, as I like to call them, are places where you can stack bombs and where the light eater knights and vessel won't eat the bombs.

Q: What gun are you using?
A: The Suros DIS 43 roll the gunsmith was selling this week with full auto and Max stability. It's basically Y2 Vision of Confluence

Now, let's just wait until they release a video with one player beating Oryx Hard Mode challenge. :) Now that would be epic and, that will that Destiny should release a new pve content right away.

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SOURCE: Reddit

Download Clash Royale APK version 1.2.0 for Android (Updated 29th Feb)

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If you had played Clash of Clans, a famous strategy game from Supercell, then you must know how famous and addictive the game is. The same developer has now released a new game known as Clash Royale. The character in Clash Royale are similar to Clash of Clans but the game design and game play is quite different. It has a real-time duel mode attacking system and has the objective of collecting cards so to unlock the characters. In addition there are many arenas where the duel fight will be played and as the game proceeds, more and more arenas gets unlocked.


According to the official blog, Clash Royale is only available for iOS as of now but soon it will be released for other platforms as well. Clash Royale is only available in few selected countries which include Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand. The developer has cleared that Clash Royale is not Clash of Clans 2 and is totally a distinctive game with a complete new game play.

In addition to the characters from Clash of Clans, Clash Royale also has Princes, Knights, Baby Dragons and many other new characters. This new game is more interesting and more fun then Clash of Clans as per the first looks provided by the Supercell. The new game retains the feature of building a clan and sharing cards instead of troops directly. Some screenshots of the game are provided below.

Features of Clash Royale
  • Earn chests to unlock rewards, collect powerful new cards and upgrade existing ones
  • Destroy opponent’s towers and win Crowns to earn epic Crown chests
  • Build and upgrade your card collection with the Clash Royale Family along with dozens of your favorite Clash troops, spells and defenses
  • Construct your ultimate Battle Deck to defeat your opponents
  • Progress through multiple Arenas all the way to the top
  • Form a Clan to share cards and build your very own battle community
  • Challenge your Clanmates and friends to a private duel
  • Learn different battle tactics by watching the best duels on TV Royale

Download Clash Royale APK


File Name: clash-royale-1.2.0.apk
Game Name: Clash Royale
Version: 1.2
File Size: 87 MB
Updated: 29th Feb 2016

Plants vs. Zombies Garden Warfare 2 Guide, Hidden Spots and Tips

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Here's a guide to help new players, using information i found on this or other pages, and adding my experience as a player of pvz gw 1 and 2. 

PvZ Gw2 Guide 

Level Progression: The progression system is different than the previous game. You will get xp by doing certain actions like killing an enemy, defending, healing, etc. It is important to know that each character variation has its own level, so if you level up the base char to lvl 6, other variations will remain lvl1.

You can get xp by playing the missions of the backyard  or in multiplayer. Once you reach rank 10, you can promote that variation, which will give you a title and 20000 coins, and reset your lvl to 1 (IMAGE 1), this can be done in the stats room

At level 5 and 9 you will recieve character improvements, the first two are improved zoom and reduced time before health regeneration starts.  Your account lvl will be the sum of all your character's levels, and at lvl 100 your account will be upgraded (the background of your lvl badge turns blue) and be reset to lvl 1

"Daily" Quests: Every two days you will recieve 3 types of quests (zombie, plant, multiplayer). Completing each quest will either give you 3 stars (explained below) or 5000 coins (IMAGE 2), plus 1/5 progression towards the exp bonus. Every 5 quest, the exp bonus will increase from 1 to 1.25, 1.5 and so on until a maximum of 2.0. You can only have 5 active quests so choose those you are able to complete. It may be a good idea to complete some in the backyard battleground, for example stunning 25 plants with the zombie engineer, just raise the flag and a lot of plants will come to you

Stars and how to spend them: By completing daily  quests you will get 3 stars, which you can use to: Open treasures (3, 5, or 7 stars) and get coins, clear rubble (will allow you to customize your background with some trophies), or some extra actions (unlocking shooting range, or exchange for exp by talking to the fish) 

The Backyard Battleground: This is the place you appear every time you open the game. Here you can get campaign quests and play some mini-games. The map consists of a plant side and a zombie side, both fighting for the control of the map. You can play as either plant or zombie, each one has its own missions. Exploring the map you will find treasures you can open using stars, and it can be decorated using stars and trophies (IMAGE 3)

The sticker shop: Here you can spend your coins to get accesories, consumables (plants or zombies to summon)  variants of skills and character variants. The 75000 pack will instantly unlock a character variant so it is recommended if you want to get new variants (you won't get any other type of item), other packs may only give some parts of the variant. The 2500 pack includes 5 consumables, i t's recommended to purchase this pack if you are interested in playing the campaign, Garden Ops, or Graveyard Ops because the consumables will help you to defend your base through different skills like freezing, damaging, or healing.

There is no in-game purchase of currency with real money, the only way is to get the deluxe edition but it can only be done once

Some hidden rewards: These are the hidden things, and all are located in the sewers (use the cannon, it is located under the middle of the map).

70.000 Coins and items: There is a place where you can get 3 chests which do not need stars to be opened. Here you can find a video guide (it wasn't done by me) which details and shows you how to get there, you should use the imp to reach the place

7-star Treasures: If you haven't completed the campaign missions of the zombies, by traveling to the sewers you will immediately see many chests which can be opened using 7stars

Shooting range: It is located inside the sewers, it is a big door in the "main room" of the sewers, and unlocking it costs 5 stars. It is recommended you to unlock it as soon as you get a quest related to it, like "get A+ score in the shooting range with any scientist" because this type of quest can appear more than once, and 2 times the quest will already be worth it

Get exp by paying stars!: If you don't want to open chests or if you opened all of them already, in the sewers there is a fish with an exclamation mark, it will give you experience if you give him stars

Infinity Chests: Infinity is a mode unlocked by completing the campaign of the plants or zombies, and it will give you chests with increasing loot depending of the score you got. Here you can get some character variants which cannot be obtained in the shop




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How to counter the extremely OP Rose in Plants vs. Zombies Garden Warfare 2

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We all know know that rose is kinda superior compared to most char right now. Mostly because of her highly damaging homing bullet. Coupled with two disabling abilities and a pretty good escape ability which also work for AOE damage. Waiting for the eventual nerf. But for the meantime, here's some tips on how to counter her:


General : Rose projectile are slow and generally have low ammo,a good way to deal with her at longer range is just to pop out to shoot and get back at hiding to make her waste some ammo. Once she reloading,that your time to strike.

Time snare : Undoubtedly the most dangerous ability of rose. Pretty much at the same as goop without the DOT,a way bigger AOE and a small cast delay ; Height advantage is your best bet if you want to dodge it. As well as cover to avoid follow up shot if you DO get it. Be very careful about getting at close range if she don't have that ability in cooldown as she can just cast it in the ground to get the advantage.

Goatify :Turn you into a goat. Like Timescare it have a small delay to cast,but it also have a much smaller AOE so it easier to dodge it. And not as punishing if you DO get hit. If you became goat. Mash left-click to charge the rose and get out. Goat are thankfully rather fast so escaping shouldn't be hard to survive until you turn back into a zombie.

Arcane enigma : Because she invincible in that state. It probably best to ignore her for a bit until it end. Although watch out as she can cancel it at anytime. Obviously don't get close to her in that state. If she use it to escape,it not a bad idea to follow to finish her off,well if you can afford to at least.

Imp (Mostly assuming pylon or Z7 imp here as basic is pretty bad right now):  You're naturally countered by rose,so that tough for you,but you still have some options to deal with her. Avoid timesnare at all cost. Even if it mean popping your gravity grenade. Fight her very close so that she can't track you and do your best juke. Double jump above her head work pretty well too dodge shoot. Only use impkata if you're out of ammo and know you can finish her off that way. At longer range. Use cover as much as possible. Imp small size make him fairly easy to hide behind a object. Watch out for Arcane enigma too as it can kill you with 3 burst.

In a Z-mech : Way better match up...As long as you don't get timesnared as it make you a sitting duck. Goatify won't work against you so that nice and Arcane Enigma isn't gonna bother you much either. So yeah...Just don't get timesnared and it should be fineeeeee.

Super brain : It apply in general,but don't snipe her at long range unless to finish her off as it just asking to get trickle in the face. Do that you always do,heroic kick to get in range and punch stuff. Careful with turbo twister as she can goatify you to cancel that.

Captain deadboard : You shouldn't have much trouble to snipe her as long as you got somewhere hide nearby. In closer range,the shotgun work well too. Just don't get caught up in mid-range with no cover.
Don't attempt to barrel blast unless you're sure she won't catch you before exploding as goatify dispel that.

Foot soldier : Long range shooting is your best bet. Make sure you have cover if you plan to camp up high. Otherwise Not much more to say that isn't already in general.

Engineer : Big Bolt Blaster in long range work fairly well. Up close don't forget about stun grenade and jackhammer, although the latter get canceled by timesnare. If snared don't forgot you can still do decent damage with the splash.

Scientist : ambush her in close range with warp and shoot her. That can't go wrong,even if you get timesnared,the shotgun splash should still be enough to finish her off. Just watch out to not get caught before-hand. And to not get goatified while in range.

All-star : A good match up against rose here too, have a option to deal with her at any range. In close range, sprint tackle and imp punt are your best bet to take her out quickly and your bulk should hold out the rest. In medium and long range, hide behind your tackle dummy and shoot her. And if she approach,sprint tackle to make her regret that decision.

So that's all about it guys.. If you know a more effective way to counter Rose, then let us know.

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Destiny Iron Banner Bug: Damage Referee Malfunction?

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In a weird bug, Youtube user Kliph Tone was unable to cause firearm or melee damage in Destiny: The Taken King’s Iron Banner mode this week.


You’ll see Kliph Tone attempting to shoot numerous enemies with their primary, secondary and melee attacks to no avail. What’s even stranger is that there doesn’t seem to be any lag involved in this match. The craziest part of this glitch? Enemies nor teammates could see Kliph Tone in the game:


As you can see in the video, enemies couldn’t see Kliph in person or even on their radar. Initially in the video it seems to get sorted out when Kliph changes up their spec and grenade choice. But the weird bug shows up again and they’re not visible to the enemies. Eventually, Kliph Tone figures out that they could unleash their grenades on the unsuspecting foes and get kills that way.

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Source: Youtube

Clash Royale Update:New Arena, New Cards, Multiple Battle Decks and more

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SNEAK PEEK #1 - New Arena!


- The Builder's Workshop unlocks at 1700 Trophies, moving the Royal Arena to 2000 Trophies
- Gameplay:



SNEAK PEEK #2 - Multiple Battle Decks!


- Check it out:



Bonus Sneak Peeks!
- Two new chests: Giant Chest and Super Magical Chest
- Both can be bought from the Shop and won from battle

SNEAK PEEK #3 - Six New Cards!



- New Common Card: Royal Giant
- New Rare Card: Three Musketeers
- New Epic Cards: Dark Prince, Poison
- New Card Rarity: Legendary...
- See them in action:


Bonus Sneak Peeks!
- Legendary Cards can be found in any chest
- Super Magical Chests have the highest chance of containing a Legendary Card

For more Clash Royale news and updates, come and join our facebook gaming community @ facebook.com/webjunkiesblog.

Source: forum.supercell.net

12 Changes that Bungie must apply on Destiny 2

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Though Destiny remains popular and retains a dedicated base of players – thanks in large part to the many “tweaks” implemented in Bungie’s latest expansion – there remains a lingering frustration with the property as a whole. At launch, Destiny was criticized for lacking in story and its ridiculously complicated leveling system (among other complaints) and The Taken King may have somewhat alleviated these issues, but the expansion didn’t necessarily fix all that was broken in Destiny.

Recently, Activision and Bungie announced Destiny 2 wouldn’t release until 2017, and some were quick to suggest this is another sign of Destiny‘s imminent doom. However, choosing to delay the sequel’s release may actually be Destiny‘s saving grace, allowing the developers time to further improve the game and (hopefully) continue listening to what players want most.

With that in mind, here are 12 Things We Want From Destiny 2:

12. LESS RNG GRINDING



Let’s get right to most players’ top complaint in Destiny – the relentless grinding for little reward. Early on in Destiny, Guardians earn better gear, engrams, or upgrades as they work through quests, but once the max level is reached and all story quests completed, the usefulness of the loot diminishes dramatically. This is why loot caves were so popular back in the day – Guardians could earn a lot of loot, most of which was garbage, but at least something that dropped was usually worth the effort. Adding insult to injury, once the traditional level cap of 40 is reached, a Guardians’ light becomes the real signifier of a Guardians’ level, with the current cap being 320.

But with light so intrinsically tied to gear, earning loot becomes the only path for leveling – making a player’s progress feel entirely random. Whether playing through Heroic story missions, strikes, or even raids, increasing a Guardian’s light hinges entirely on what drops. Play Destiny for two hours or twenty, it might not make a bit of difference. That’s terribly frustrating and no way to incentivize players to keep playing Destiny. The Taken King may have tried addressing this problem by separating a Guardian’s level from their light, but that’s only stalled progress for level 40 players to a crawl. Destiny 2 needs to create a more straightforward path to reach the max light level as well as offer rewards along the way that are actually worth the time it took to earn them. Otherwise, what’s the point in striving for max light?

11. NEW CLASSES


Unlike traditional MMORPGs, Destiny classes aren’t divided into defined roles like healer or tank. Instead, Hunters, Warlocks, and Titans are mostly balanced in terms of gameplay, with slight differences in the capabilities of their subclasses. There isn’t an inherent advantage to playing as one class or another – though obviously some subclasses are more desirable, the Warlock’s Sunsinger (with self-resurrection), for instance.

Still, the class system for Destiny is unique and it encourages players to try out all three variants. But wouldn’t it be nice to have another class? Maybe even a new set of three classes? Destiny 2 will undoubtedly include new subclasses for Hunters, Warlocks, and Titans, but an entirely fresh class itself would be even more exciting, creating an additional character slot and allow for even more diverse group play. There’d even be a chance for Destiny 2 to further explore role-based play, perhaps refitting the classes with more clearly defined roles, like crowd control or support.

10. A NEW ALIEN THREAT


Along with a new class of Guardian, it would only make sense for Destiny 2 to feature a new alien enemy type. Each of the existing alien races – Fallen, Hive, Vex, and Cabal – have already been used fairly excessively (the Cabal less-so than the others), and by now all their tricks are old news. House of Wolves introduced new Fallen enemies, and the Taken were certainly a welcomed twist, creating a force that combined each of the alien races and added new abilities.

Still, a fully-fledged sequel needs to include some brand new threat for Guardians to face – that, hopefully, can add fresh variations in combat encounters. An expansion may be able to get away with just altering the appearance of already existing aliens, as Destiny did in The Taken King, but that won’t fly in Destiny 2. And it also wouldn’t hurt if Bungie designed a species of aliens that were truly unlike anything they’ve created before, and less like reskinned aliens from the Halo series.

9. NEW RAIDS AND MORE OF THEM


When it comes to earning the best gear in pursuit of max light level, raiding is crucial. So along that train of thought, Destiny 2 will need to include not only new raids but also more of them. With things as they currently are, the King’s Fall raid is the only raid that players can use to advance their character (more on that below), forcing gamers to repeat one raid ad nauseam in hopes of earning a full set of maxed gear. We’ve already touched on the infuriating randomness of loot drops, so why not offer players more than one single experience to attain the gear they so desperately need?

Understandably, from a developer’s perspective, players asking for more raids is a tall order. However, Destiny already has two raids, in addition to King’s Fall, and they’re just sitting there, barely played, gathering dust. And presumably, the same will happen to King’s Fall once a new raid is released. Instead of allowing raids to become obsolete and to avoid needing to create more raids from scratch, why not rework previous raids? This could be as simple as upping the difficulty of enemies and having drops with rewards at the current light level. Destiny 2 could go even a step further and offer entirely new objectives within Vault of Glass and Crota’s End, enticing players to return to these raids or (as is the case for new players post-Taken King) a reason to play them at all.

8. MORE MATCHMAKING


Matchmaking is a staple of online multiplayer games, but Destiny‘s approach to matchmaking is limited at best. The PVP side of Destiny already fully utilizes matchmaking, allowing players to either team up with friends or total strangers, whatever it takes to reach a full fireteam. On the PVE side, however, the only time matchmaking becomes available is during strike playlists, and even then, it doesn’t happen at the highest difficulty, the Nightfall strikes. No matchmaking forces players to either go without those activities, attempt them alone, or seek other players through online LFG sites.

Even more vexing, for raids – that crucial content needed to reach the top light level – there is no matchmaking. Zero. Meaning, that in order to have a full fireteam, players need to be friends (or friends of friends) with six other players on the same system. And perhaps that isn’t a hurdle for everyone, but it certainly is for many of Destiny‘s 23 million players. Destiny 2 needs to include a matchmaking option for raids, and if not that, then at least some kind of in-game forum or chat that would allow players to find groups within the game. Forcing players to seek partners on external sites isn’t just a missed opportunity, it’s ridiculous.

7. MORE STORY, BETTER EXPLAINED


When Destiny first released it came with barely any story at all. There’s an ongoing war between the Light and the Darkness, and this planet-sized super-being, the Traveller comes to Earth and imbues Guardians with the power to wield the Light, which is a pretty basic setup but a cool premise nonetheless. And it turns out there’s a lot more to Destiny‘s story than all that, but unfortunately, playing the game is the absolute worst way to understand the full scope of Destiny‘s story.

Destiny: The Taken King has admittedly tried to make its story more straightforward and clear, giving many of its A.I. characters more personality and interesting dialogue that’s piped in while Guardians are off on missions. But Destiny 2 needs to take it one step further. Instead of including the vast majority of Destiny‘s lore on grimoire cards that need to be read outside of the game, why not turn that information into audio clips that can be played? Or if recording extra audio is too much of hassle, at least make the grimoire entries readable in-game. Basically, players shouldn’t need to seek outside sources (like Game Informer‘s in depth write-up) in order to understand the lore at the heart of Destiny‘s story.

6. A LARGER AND TRUE OPEN WORLD


Both House of Wolves and The Taken King expanded the scale of Destiny, but it still feels small. The playable universe of Destiny is comprised of only three planets, one moon, and an admittedly cool ship, the Dreadnaught. The other visitable locations are the Tower and the Reef, both social areas that are little more than lifeless hulls. Destiny 2 should consider either downsizing these areas or adding more to do. Otherwise, these large structures feel empty, forcing Guardians to run around, needlessly turning in completed story missions.

Besides growing Destiny’s scope even more, either by adding more planets from our solar system or a chance to explore further reaches of the universe (not to mention time), Destiny 2 should also be a true open world experience. No more needing to jump back to your ship in between missions, patrols, or other activities that take a Guardian to a planet’s surface. Once on a planet or moon, traveling to the area where a quest begins should simply prompt players to start that mission.

5. A REASON TO EXPLORE AND COLLECT


A lot of games offer incentives for players to explore the world, either through completing collections or gathering materials. Destiny, too, offers something similar, but its sequel should make exploration a more worthwhile aspect of the game. As it stands, players can either scour Destiny‘s locations for dead Ghosts or treasure chests, but neither really offer a reward worthy of the effort spent finding them. When time can be better spent running a strike playlist or a raid, what’s the reason to explore Destiny?

Instead, what if in Destiny 2 recovering a dead Ghost unlocked its skin and maybe a new perk? What if treasure chests contained legendary engrams instead of low-level gear? This way, players have a reason to hunt down chests no matter their Guardian’s level. Gold chests could also stand to offer better rewards, and perhaps reveal a quest or bounty that, once completed, rewards players with an Exotic or Legendary piece of gear (similar to Exotic bounties, like Touch of Malice).

4. ACCESSIBLE IN-GAME MAP


Throughout the course of playing Destiny there are side quests and bounties that require players to seek out specific areas and complete an assigned task while there. Easy enough, except Destiny makes it rather difficult to know where these areas are – because once your Guardian has landed, there’s no longer an accessible map. And while most story quests will have an arrow indicating where to go on a player’s mini-map, these aren’t present otherwise, and with no way to pull up a full map of the area, players are forced to aimlessly wander or seek out a map made by other players online (example: when searching for dead ghosts).

And again, so many of Destiny‘s failings involve sending players outside of the experience in order to find what’s needed to play the game, which is aggravating and counter-intuitive. In the case of an in-game map, it’s an easy fix for Destiny 2 to offer. There are even maps already in the game that appear when a player is choosing their destination, all Bungie needs to do is have those maps remain accessible once a Guardian has landed.

3. MORE CUSTOMIZATION


When it comes to creating your Guardian’s appearance, Destiny has a good amount of customization, offering distinct looks for each of the three races – Human, Awoken, and Exo. Though it’d be a nice feature if Destiny 2 allows players to change their character’s appearance, not keep it locked as first created. But even then, a slew of options for a character’s facial appearance means little when helmets cover a Guardian’s face for most of the game.

With that in mind, why not let players better customize the look of their armor? Shaders are cool and all, but it’d be even better if players could choose what parts of their armor appeared as a certain color from the shader. In addition to extra customization for armor, shaders for weapons and vehicles are the next logical step.

2. TRADING BETWEEN PLAYERS


It’s understandable that Bungie doesn’t want the hassle that comes with a market where players can buy and sell the gear they collect. But right now, when a player receives gear they cannot use, the only real option is to break the reward down for Legendary marks (if the gear itself is Legendary) and upgrade materials. Which is at least something, but Destiny 2 could do better, offering some way for players to trade or gift gear to other players.

How about when an activity is completed and the gear rewarded, players have the option to either keep the gear they earned or give it to another member of the fireteam before returning to orbit? This would be great for situations where one player earns a piece of gear they either already have or can’t use – because it’s class-specific. It would also make playing together more rewarding, allowing the whole team to potentially benefit from a good drop, not just a single, lucky player. No doubt, opportunistic gamers might find ways to exploit the system but putting certain limitations could help ensure the well-meaning feature isn’t abused (such as only allowing trading during the mission completion screen and only between players that completed the entire activity together).

1. DESTINY 2 ON PC


There are many who only play console games, and Destiny is on most consoles available today: Xbox 360, Xbox One, PS3, and PS4. But there’s a large market cut off from Destiny – PC gamers. At launch, Bungie’s reasoning for skipping a PC version of Destiny was the effort it took releasing the game across multiple platforms and generations; including developing for Sony’s PlayStation platform, a first for previously Microsoft and PC-exclusive Bungie.

However, it’s absurd Destiny isn’t available on PC when just about every major game released today is available off-console. Why cut them out all together? Destiny 2 needs to be available across all major platforms including PC. That’s especially true if Destiny 2 drops support for the last-gen consoles, Xbox 360 and PS3 – something that’s all the more likely now that the sequel is scheduled for launch nearly 2.5 years after the original game debuted.

Destiny is available to purchase from all participating retailers for PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. Destiny 2 is expected to release in 2017.

For more Destiny news and updates, come and join our facebook gaming community @ facebook.com/webjunkiesblog.

Many still believe that Elder Scrolls 6 will be unveiled this year..Probably on June

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While game developer Bethesda Studios has stated late last year that it seems unlikely that it shall be able to launch the next installment to the role-playing game “The Elder Scrolls” this year, fans and gamers of “The Elder Scrolls 6” are not just about ready to throw in the towel yet.


Bethesda said sometime in December last year that it still has its hands full on the development of DLCs for its role-playing game “Fallout 4” which it released in November last year and that it is next to impossible that it shall be able to focus on the development of “The Elder Scrolls 6” which also made it nearly impossible to launch the game this year.

However, in January this year, Bethesda announced that it will be participating at the Electronic Entertainment Expo (E3) 2016 to be held in Los Angeles, California in June.

That certainly set off a new round of expectations from fans and gamers, particularly those rooting for “The Elder Scrolls 6.”

While Bethesda has yet to make a statement on what games it is planning to roll out during the event, it could be recalled that the company made a splash last year in the same event when it unveiled “Fallout 4” and at least four other games.

It would be foolhardy for the game development company if it would be participating in this year’s event and coming up with a lackluster participation compared to last year. It should be looking at building on its gains from the same event last year.

As it is, only “The Elder Scrolls 6” is the major hype-inducing and crowd-drawing upcoming game that Bethesda has in its stable at the moment so the company must be looking at launching the game at the event to really make its presence felt big and meaningful.

Looking at the launching pattern

In addition to Bethesda’s big participation at the E3 2016, gamers and fans of “The Elder Scrolls” franchise are also looking at the launching pattern of the games since “The Elder Scrolls 2: Daggerfall.”

The company has been releasing games after every five years and this year actually marks the fifth year since “The Elder Scrolls 5: Skyrim” was launched, notes the Vine Report.

In other words, it is possible that “The Elder Scrolls 6” is well underway in terms of development and Bethesda may have finally decided to launch the game at the E3 2016.

Back in December, the game development company may still not be certain on whether its development team can come up with a gameplay feature of “The Elder Scrolls 6” at the E3 2016. But when Bethesda found out last month that it is possible to do so, it may have decided to launch the highly-anticipated role-playing game for good.

Not confirming anything

However, in a recent statement from Todd Howard, Director of Bethesda, he confirmed that the company is indeed working on new DLCs for “Fallout 4” but did not make any statement about “The Elder Scrolls 6.”

Howard said that they have three longer-term projects that they are currently working on. However, he said that they can only talk about it at a much future date. He added that the projects are different than anything that they have done before but those are going to be big and crazy.

The fact that he said that they are working on different games has thrown off many fans and gamers into believing that one of those games that Howard is referring to is “The Elder Scrolls 6.”

However, some other critics believe that E3 2016 is too soon for Bethesda to make an announcement or launching of “The Elder Scrolls 6” and the company is not the type which favors making announcements about a game that is too far ahead from its actual release date, notes Jobs & Hire.

They averred that it is most likely that Bethesda would be releasing “The Elder Scrolls 6” either in 2018 or 2019 so the earliest that the game could be launched is next year. Thus, it is most likely that there will not be any announcement about “The Elder Scrolls 6” in the upcoming E3 2016 and Bethesda would just be making public about its work on major new titles that Howard referred to in his recent statements, according to critics.

Critics also believe that is possible that Bethesda Studios might feature during the E3 2016 press briefing “Dishonored 2,” “Doom,” and “Battlecry” yet again especially if the developer does not roll out those games before June this year.

It is possible that “Wolfstein” might be included too considering the success of “The New Order” and “The Old Blood.” There are also speculations that it could also be the sequel to “The Evil Within.”

There is also a possibility that Bethesda may unravel a surprise during the E3 2016 press briefing.

But the event would surely live up to its hype if the developer finally brings out the highly-anticipated “The Elder Scrolls 6.”

Just like “Fallout 4,” “The Elder Scrolls 6” is a huge series for Bethesda and it would surely induce the hype for the company’s big E3 2016 press event.

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The Division will not have any microtransactions and certainly will not be a P2W game, Ubi says

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Ubisoft's upcoming third-person shooter The Division will not offer microtransactions. That's according to community manager Natchai Stappers, who sounded off on the subject recently on Twitter (via IGN). People who played The Division's beta may have noticed the existence of "Phoenix Credits," but it sounds like these will not be available to buy with real-money, instead earned through gameplay exclusively.

He went on to say that Ubisoft will provide further details on the Phoenix Credit system at a later date.

Ubisoft originally floated the idea of microtransactions for The Division back in summer 2014. At the time, Ubisoft Massive managing director David Polfeldt said the studio was "definitely" looking at allowing players to be able to pay to speed up their progress. "Some things require time in the game and some people don't want to invest time; they want the shortcut. So we're looking at those types of trades," he said.

In January 2016, creative director Magnus Jansen confirmed that plans for shortcut microtransactions had been scrapped. "It was under consideration, but it never made it into the game," he said. "So there won't be any microtransactions like that. No shortcuts."

This is something of a change of practice for Ubisoft, as two of the studio's biggest recent releases--Rainbow Six Siege and Assassin's Creed Syndicate--both offer microtransaction systems.

The Division will offer extra paid content beyond the base game, however, in the form of multiple expansion packs.

In other news about The Division, the game's open beta recently ended. It attracted 6.4 million players across PC, PS4, and Xbox One, representing a new record for a new IP's beta on new-generation consoles.

The Division's full release is scheduled for March 8. Ubisoft has high hopes for it, as the publisher recently said it could join Destiny, Watch Dogs, and Assassin's Creed to become of the biggest new IP launches ever.

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New costume, camel mount and more shall be added on Elder Scrolls Online Crown Store this March

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Costumes, pets, mounts, and more are always available in the Crown Store, the in-game store for The Elder Scrolls Online. Each month new items are added for players to peruse while some are retired. Most of the items are cosmetic, based on convenience, and purely optional to most players’ enjoyment of The Elder Scrolls Online.

The month of March is no different, and The Elder Scrolls Online players will have a handful of new items to consider buying. A new costume pack, a mount, two new pets, a crafting motif, a crafting item, and two new Assistants are expected to show up in the store during the month of March. According to the overview on the official website, many of these new purchasable additions to the game will be available on the same day the Thieves Guild DLC releases. That date is March 7 for PC, March 22 for Xbox One, and March 23 for PlayStation 4.


The new Pirate Costume Pack, the Hammerfell Camel mount, the Kindlespit Dragon Frog, and the new Crown Mimic Stone will be available on the same day that the Thieves Guild DLC is available on players’ platform of choice. First of all, the costume pack includes pirate-themed clothes perfect for showing off tattoos. Expect characters to sport cuffed boots and sashes with this pack of three costumes.

The Elder Scrolls Online Crown Store will soon include a camel mount thanks to upcoming DLC, too. This feisty fellow even spits. Of course, not everyone needs a new mount from the DLC so many a new pet is in order. The new Kindlespit Dragon Frog is a reptile companion and perfect for players looking for an adorable yet intimidating friend.

Finally, the last new item coming to the Crown Store when Thieves Guild DLC releases is the new Crown Mimic Stone item. This stone can be used as any style item needed to craft a known motif. For instance, players can purchase a Crown Mimic Stone and use it as a piece of Goldscale or Malachite to complete a piece of armor that is known by the crafter.


On March 3, a Freckled Guar pet and the Mercenary motif will be available in the Crown Store. Additionally, on March 31, two new Assistants will be for sale in the store. A banker and a merchant Assistant will be the first two purchasable Assistants in the Crown Store. Assistants take up the same slot as a pet; however, they perform a service. The banker will, obviously, let players and their group members remotely access their banks while the merchant will let players and their groups sell their unwanted items. Neither Assistant can be summoned in Cyrodiil.

The Crown Store regularly offers new items every month for players looking to spend their subscription stipend or for those wanting to pick up an item available for a limited time. March will bring new types of items to the store, like the Assistants which will be introduced in the Thieves Guild DLC. In fact, players will be able to unlock a smuggler NPC Assistant by completing the story arc in the Thieves Guild DLC. This Assistant will fence stolen items for the player; however, she will take a little of the profit for herself.
Thieves Guild is the third DLC for The Elder Scrolls Online, and it will be the first opportunity for players to join the iconic guild. A new zone called Hew’s Band, a new city named Abah’s Landing, the Larceny System, new delves, and much more are part of the DLC as seen on Bethesda.net. Not to mention, a new passive skill line can be progressed with the DLC giving players bonuses like being forgotten quicker after being seen committing a crime and better prices on fenced items. The Larceny System is definitely worth checking out for those criminally minded players since three new types of repeatable quests are offered in the new system.

Again, The Elder Scrolls Online‘s next DLC releases on March 7 for PC players, on March 22 for those on Xbox One, and on March 23 for PlayStation 4 owners. As the Inquisitr reported, the Thieves Guild is also ushering in new Loyalty Rewards for those that own certain DLC. Owners of Orsinium and the Thieves Guild will receive a pet for each DLC after visiting the new areas they each unlock. Orsinium will unlock a pet called the Echalette while Thieves Guild will offer players a Jackal pet. Each DLC going forward will also include a Loyalty Reward, but the reward may not always be a pet.


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New Destiny Livestream Event goes live next week, Spring Update details to be announce later

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Bungie's new Destiny livestream event, which was announced last week, will begin on March 2, Bungie announced today in its latest "This Week At Bungie" blog post. The first episode in the "Ride Along" series will be a post-mortem of sorts in which senior artist Andrew Hopps and designer Brian Frank will discuss the art and design of Destiny's Dreadnaught location.


Subsequent episodes will focus on things like Destiny's music, the revival of the Bungie Bounty event, and, perhaps most interestingly, the game's new update coming out this spring.

"Designers will be front and center to unveil new details about a content release that will feature a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players seeking some more fun experiences and replayability," Bungie said.

Every Ride Along episode will be accompanied by a "full blog article," Bungie explained. GameSpot will bring you all the Destiny news from these events.

Destiny's spring update was announced earlier this month. At the time, Bungie didn't detail what the bespoke Light increase will translate to exactly or if these new challenges will be reserved for those who have reached the highest Light levels. Since The Taken King's release, Bungie has added a Challenge mode for the King's Fall raid and limited-time modes.

In other Destiny news, the game is getting a "large" expansion this year, with a full sequel coming in 2017.

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15 things which will make the revamped Survival mode in Fallout 4 brutally hard for players

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Fallout 4's revamped survival mode isn’t live yet, but players have already discovered how it’ll all work. Oh, the wonders of datamining.


Detailed by Redditor rayQuGR (and confirmed by Bethesda), here are some of the harsh conditions you’ll experience in Fallout 4's revamped survival mode.

#1 Saving

Manual and quicksaving are disabled. To save your game, you’ll need to find a bed and sleep for at least an hour.

#2 Combat

Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with “Adrenaline” (see below).

#3 Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you’ll have to physically travel there.

#4 Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

#5 Compass

Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

#6 Adrenaline

Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

#7 Wellness

You’ll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see “Fatigue” below), lowering your immunity (see “Sickness” below), and eventually even dealing physical damage to you.

#8 Fatigue

Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you’ve built up, the less AP you’ll have for other actions. The amount of Fatigue you’ve accumulated is displayed in red on your AP bar.

#9 Sickness

A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy’s Data tab and pressing [RShoulder] to view your active effects.

#10 Antibiotics

Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

#11 Bed Types

The type of bed you’re sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you’re desperate, but it will never allow for a full night’s rest and the benefits that come with it.

#12 Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

#13 Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

#14 Companions

Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

#15 Enemy and Loot Repopulation

Locations you’ve cleared will now repopulate enemies and loot at a significantly slower rate.
As it stands, survival mode goes beyond arbitrary difficulty challenges. It seems to consider immersion an important part of the mode. Take, for example, the Fast Travel bit. Walking everywhere means discovering things you’d never see or notice under normal circumstances. You’re also subject to more danger, or randomized encounters. You can’t just easily load/unload all your extra junk.

Having no fast travel, in addition to having to worry about food, water, and fatigue, sounds kind of awesome. Tough, but worth experiencing. And that’s just one part of the whole picture here. Bethesda says there’s still “more to come.” Awesome.

The question now is, do you still wanna play survival mode? LOL.hahaha

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Fallout 4 on PC to fully support modding in April

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Bethesda's Fallout 4 may have won a handful of accolades at the DICE Awards, but the company has no plans to divert attention away from the post-apocalyptic RPG. Speaking with Game Informer shortly after the ceremony, Executive Director Todd Howard provided some updates on the title, confirming that official mod support will come to the PC version of the game in April, with consoles following shortly after.


Mods enable players to build their own content for the open-world game. Hundreds of unofficial patches already exist, but Bethesda's certified toolkit will allow Fallout 4 players to contribute to an official framework and see their work easily distributed via Steam.

According to Howard, mod support will drop between "the first two DLCs." The $10 Automatron pack is scheduled to drop in March, with the $5 Wasteland Workshop following the month after. "All of that stuff will go up on PC. People are beta testing it," noted Howard. "There'll be a lag on consoles. We want to get it up on PC and have it work. It'll probably be a good month before it hits Xbox One, and another month for PlayStation 4."

The launch of Fallout 4 also signalled "a big change" in the way Bethesda distributes its titles. On day one, the game sold more digital copies than it did at retail. That's a company first. While Bethesda isn't likely to mess with the status quo, it could signal more digital rewards in the future.

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Fallout 4 Unlimited Build Size: No mods or glitches required!

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If you have played Fallout 4 and built up your settlements, you may have noticed or ran into the build size cap. Using just 4 console commands, we can easily bypass it!


*NOTE* You must perform these steps at each settlement you wish to remove the cap for.

Step 1
Simply travel to the settlement that you wish to remove the build size limit from. Then go to the workshop and stand in front of it.

Step 2
Enter the console by pressing the hotkey for it. By default I believe it is the tilde key (the key that has a "~" on it). If this is does not work, it may be due to a different keyboard format depending on where you live. If so, your bind may be different.

Once you have done this, you should see the console entry area pop up and your game will pause. The entry area is a see-through black. Here's screenshot if you are confused.


Once you have entered the console, use your mouse cursor to left-click on the workshop. A series of numbers and letters (an id) should appear at the top center of the entry area. See the screenshot if you are confused.

Step 3
Once you see this, simply type these two commands in, pressing Enter/Return after each one. Make sure you type the spaces and capitalize only the ones I have.The commands are:

setav 349 3675555555.00
setav 34B 3675555555.00

*NOTE* If you don't want to count them, there are seven 5's in the numbers of the commands.

After this, exit the console by pressing the same button you used to open it, then open the workshop menu. If you have done it right, then the build size bar should be empty! 

If you want to see these values, simply enter:

getav 348
getav 34A

This could be helpful if you want to see what the original values were, in which case you would enter these two commands first.

*NOTE*: It is mid-range, so if you think your PC may not be able to handle it you can always lower the values just to be safe.

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Credits: Special thanks to Kaptain Kritikal for sharing this tip.

See how fast your world can collapse with the new The Division "Collapse" trailer

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In a press release, Ubisoft has unveiled a rather interesting simulator based on The Division with “Collapse” that shows us how fast our part of the world can collapse when met with a weaponized virus.


According to Ubisoft, Collapse is an online interactive experience that uses real data to create an “immersive and personalized projection of the end of society.” In the sim, you are patient zero of this highly contagious new strain of smallpox and you have to make several choices that will greatly affect how this pandemic starts.


Based on Open Street Map, NASA open source data and IATA Flight routes, with input from emergency risk specialists and public service employees, Collapse features more than 3800 cities worldwide, home of 95% of the population. The user can compare different scenarios by choosing another epicenter or by making different choices in the simulator, and find the most vulnerable and the safest cities.

This simulator is based on the storyline of Tom Clancy’s The Division, which takes place in a mid-crisis New York that has been devastated by a deadly fictional virus named Variola Chimera.  The Division, a secret unit of self-supported tactical agents, is activated to restore order in the city and take back New York.

Collapse is a powerful reminder of the fragility and complexity of our interdependent systems on which we rely daily – power, transport, communications, banking and hospitals. When one of them collapses, the other ones fail in a matter of days. Collapse shows how fast our world would fall down in case of a pandemic similar to what happens in Tom Clancy’s The Division and help players understanding the context of the game.

Go watch the trailer above to see how it all goes down, or better yet, go enter your address here to see how fast society collapses where you live.

The Division will be available on the PS4, Xbox One and PC this March 8.

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Blade and Soul Online CN February Update: INFINITY TOWER, NEW UPGRADE OPTION FOR S2.5

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Blade & Soul CN will be releasing new contents on 25th Feb 2016, including Infinity Tower, new pets, new charms, new upgrade option for S2.5 weapons etc


Infinity Tower


Infinity Tower is a solo instance with 100 floors. A random NPC opponent awaits at each floor. The preliminary details has been explained by the previous update note for BNS KR.

You can get up to 3 entry tickets per day. The time limit for each floor is 4 minutes. Although you start at the 1st floor, you will advance to a higher floor if you kill the enemy in a shorter time.


Your HP will be fully healed before proceeding up to the next floor. All the status debuff or skill effect from equipment will be reset upon moving to the next floor. Furthermore, you are allowed to select 1 of the 3 additional skill to aid you in battle.


The rewards for infinity tower include 2 new types of charms (divine plates) for each class. Charms are new equipment introduced last month along with the release of Mushin Tower F20. It does not grant any status but add additional skill effect.

With the release of these 2 new charms, there are a total of 4 charms for each class.

NOTE: the names of the charms are too fancy to be translated to English; i will just replace them with numbers ]

Blade Master
#3: When Soaring Falcon Stage 2,3 hits enemies for the 1st time, resist damage and abnormal status for 1.5 sec
#4: Flash Step (F) induces 1 sec stun upon hit (cannot combo with other cc skill)

Kungfu Master
#3: Casting Comet Strike (4) allows you to resist Stun, Daze, Knockdown and Knockback for 1 sec.
#4: Casting Tremor (4) allows you to resist damage and abnormal status for 1 sec.

Destroyer
#3: Increase grab/choke (F) duration by 2 sec
#4: Increase movement speed by 20% when Typhoon (Q) hits.

Force Master
#3: Recover 20%HP upon casting Frost Armor (TAB)
#4: Frost Nova (3) induces Ice Prison on target for 8 sec.

Assassin
#3: Resist damage and abnormal status for 1 sec and recover 5% HP upon resisting with Shadow Dance, Sidestep Left (Q)
#4: Lightning Strike (RB) induces Knockdown on target, 3 sec after it hits (cannot combo with other cc skill).

Summoner
#3: When resisting with True Friend (X) Stage 2, reset the CD of Beckon (E).
#4:

Skill Changes
The skill changes for various classes have been synchronized with the korean version.

New Upgrade Option for S2.5 Weapons
Previously, many players complained that the success rate for S2.5 and storm weapons level 8 > 12 is too low. Now, a new options with 100% success rate is added.

It requires nearly 4 times the materials and cost as compared to the ordinary upgrade:

500 Spirit Stone
150 Moonstone
40 Silverfrost Evolve Stone
60 Nebula Shards
40 Weapon Soul
100 Advanced Weapon Relic (cash shop item)
1000g


Blessed S1 Evolve Stone Shards
Clearing the daily quest for Tower of Memory and Shooting Range gives 1 Blessed S1 Evolve Stone Shard each. Collect 20 x of the shards and you can make 1 Advanced S1 Evolve Stone, which 100% converts your S1 into Blessed prefix.


Forgotten Tomb Boss Mechanics Changes
Major changes for the boss mechanics have been applied to Forgotten Tomb.

2nd Boss
* The red robots can be disabled with just 1 cc skill
* When the boss hovers in the air, the 3 blue robots are spawned simultaneously
.* The total amount of electric blast/ball during the hovering phase is reduced from 9 times to 6 times.
* The boss can be shot down from the air after stacking 5 x of supercharged current debuff instead of 7 x
* The charged-up shield throw deals higher damage.

Final Boss
* The electric ball induces “minor electrostatic” buff upon contact with players. Touching the electric ball twice will not cause death anymore.
* Having 2 x minor electrostatic convert it to the original electric buff.
* When you have 1 x electric buff, getting another 1 x minor electrostatic buff will not kill you.

New Pets 
2 new pets are added: Jasmine and Moon Bear. Jasmine is actually one of the ring genie in Blade & Soul Mobile.




Blade & Soul Mobile Event
Blade & Soul Mobile (China server) is expected to be released in early Mar 2016. A few events which is linked to Blade & Soul CN have been revealed.

A new costume will be given for free if you play Blade & Soul Mobile.



If you have been spending money in Blade & Soul CN before 31st Dec 2015, you will be given some diamond (cash point equivalent) in the mobile game. I will be sharing more information for Blade & Soul Mobile after it has been released next month.


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