Five Problems That Ubisoft Must Get Rid Off in Tom Clancy's: The Division Right After Beta

The Division beta is an interesting beast. It shows off many of the game’s qualities, but also exposes some of its biggest problems. I can’t help but be a little reminded of other similar high-profile betas and demos that left people underwhelmed just in time for the game to actually hit shelves.


I’ve had fun with my time in the beta so far, but so far my enthusiasm has been marred by a pervasive feeling that while this might have been a fun single-player game, it may be a hard sell as a massively-multiplayer experience. And while I realize that this is simply the beta, and that lots more content will be available at release, I’m also fairly certain that what we’re getting here—just weeks out from launch—is a fair representation of the final product.

Here are five of the beta’s biggest issues.

1. “He just killed Alex!”

I have killed many men named Alex in post-apocalyptic New York City. I know this because one of the many inane and irritating things enemies chatter about during the game is that they need to get me because I just killed Alex. Both enemy and NPC chatter is simply awful in The Division. And this matters because chatter is supposed to enliven and enrich digital worlds, not make you press mute.

I’m not sure how many times women argued nearby about whether they should ask me for help. One creepy stranger told me that a mysterious “Mike” had said I was around. Good old Mike! A soldier thanked me for saving him and several other soldiers from some punks. “Without you we wouldn’t have made it!” he gushes. (Or something like that.) Like I’m Captain America or something. Cringe.

Add to this the fact that your own character is creepily silent himself…and the whole experience of listening to the world around you becomes really annoying really fast.

2. Killing looters is…weird.

In a game like Destiny—which, fairly or unfairly, is going to be compared with The Division a lot—you encounter all sorts of alien enemies. It’s kill or be killed, whether you’re up against the Hive or the Fallen. You never really think about the morality of it, or at least not at first. After a while I started to wonder why all these alien species were so hostile to us, or we to them.

In any case, such is not the case in The Division. Enemies are distinctly human. The first two I came upon were looters. Thugs. They wore hoodies under their winter jackets and looked to be picking over the body of someone they either killed or found dead. The moment they spotted me they started shooting, and naturally I shot back. Turns out, there’s lots and lots of looters running around the Big Apple just shooting at anyone who walks past.

Honestly, this rubs me the wrong way. With all the protests in Ferguson, with all the revelations of police brutality and cops shooting unarmed “thugs,” the game feels a bit…out of touch. And this is something we’re supposed to engage in not just through a campaign, but for as long as possible. Grinding loot by killing looters and thugs, escaped convicts, and so forth. I think to myself, a lot of these people are probably just trying to survive the calamity, and here we are just gunning them down with impunity.

If Joel and Ellie from The Last of Us were in this game, the fine members of The Division would almost certainly have to take them out, too. I feel like the Man, and I’m not sure I like it.

3. The setting is very pretty, but also pretty dismal.

I think The Division looks spectacular. Maybe not as striking as early promotional material had us believe, but still amazing nonetheless. The first time I was caught in a snow storm I couldn’t help but be impressed. Night and day cycles, dynamic weather events, a gorgeously detailed city. Blocks draped in Christmas lights that set the night aglow; other areas far more decrepit and dilapidated.

But for all its prettiness, I wonder how long I’ll want to spend here. It’s so bleak, and so…real. One of the fun things about fantasy or science fiction MMOs is that in so many the fictional setting allows you to be surprised, and allows developers to paint with an almost unlimited canvas when it comes to expanding their worlds. Sure, realism has its place in video games.

The fictional but realistic cities of a Grand Theft Auto game or Gotham in the Batman: Arkham franchise are both similarly limited, but neither of those titles is a persistent, online world. Again, the better comparison is to a game like Destiny. And even that game, with its several planets, feels too limited and repetitive for many gamers. How confined will we feel in The Division, by both its realism and its malaise?

4. It’s all sort of empty.

I think part of the bigger problem with the setting and with #5 below is simply that the game isn’t that well-stocked with enemies, and the enemies that you do encounter don’t have a ton of variety. So a lot of time is spent running around and not running into much, even in the dangerous Dark Zone.

Maybe this will change at launch, since it seems like a pretty easy thing to fix. Well, the emptiness part. The variety part…not so much.

5. Combat is only “okay.”

The Division’s third-person shooting is fine. It’s not terrible, but it’s not great either. It’s more fun to me than a lot of traditional fantasy MMOs where you just manage your hotbar and watch boring animations play out on the screen, but it’s no Destiny either. I guess it’s hard to make inspiring cover-shooter mechanics. Games like Uncharted are generally weakest when it comes time to start shooting things, and The Division simply suffers from the same type of middle-of-the-road combat that defines so many games in this genre. Maybe that’s partly a bias thing, but I always find third-person cover shooters far less fun than third-person action games. (To be fair, the opposite is true in first person. I find first-person shooters to be more fun than first-person action games.)

So I’m left killing looters who chatter annoying chatter while shooting in a fine, but unremarkable cover shooter. I guess it just leaves a lot to be desired even if I can’t pinpoint anything truly awful about the combat. Maybe I’ve been spoiled by the excellent combat in Metal Gear Solid V: The Phantom Pain recently, also—a game that isn’t exactly a cover-shooter but has a lot of the same basic elements in play. I wish The Division had some of that game’s stealth elements.

And I’m wishing there were monsters, mutants, demons, aliens, hover-boards…anything to give the combat encounters more variety.

All told, my mind is far from made up about The Division. The beta isn’t the game proper, and many more hours spent actually playing the campaign and seeing where it leads will be necessary before I can make a true and thorough judgment. I’ve encountered some weird bugs, too, but I’m not really including these in the list because bugs are expected in betas. Serious graphical tearing at the extraction point in the Dark Zone, my mouse not working at all, and other issues have cropped up. If they remain at launch we should be concerned, but for now I remain…neutral.

I’m actually left feeling much the same as I did going in: Uncertainty. I’m not at all certain this will be the game for me, or a “Destiny-killer” but I’m also not sure it won’t be. There’s a lot of cool stuff here, like the game’s pretty cool UI, and I definitely want to play more. It’s not at the top of my hype list, but it’s on my radar for sure.

Are you enjoying the beta so far?

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Did You Know: You Can Use Your iPhone 6s 3D Touch Feature To Measure an Object's Weight

3D Touch gives iPhone 6s users tons of new features throughout the iOS operating system out of the box, but that’s not keeping the jailbreak community from coming up with incredible new uses for it.


Grams is an incredible new jailbreak tweak being made available in Cydia’s BigBoss repository for $0.99 that allows those with an iPhone 6s or iPhone 6s Plus to measure the weight of light objects by using the 3D Touch display right from Control Center, and in this piece, we’ll take you through a few of the details of how it’s able to accomplish this.

Using the 3D Touch display as a scale
As noted by Phillip Tennen, one of the lead developers behind Grams, the 3D Touch display is capable of acquiring information about how hard the 3D Touch display is pressed down; this is ultimately how it registers when to perform actions, such as opening peek and pop menus and displaying Quick Actions on the Home screen.

Grams takes advantage of this by using mathematic algorithms to convert this force into weight in grams. The 3D Touch display is capable of registering weights of up to 385 grams, which is about the weight of 385 plain steel paperclips. That’s just under 0.85 pounds, so it’s not really heavy enough that it would cause damage to your display either.

Tennen also notes that using a capacitative object, such as a metal spoon, is required when measuring the weight of objects because the display uses electrical signals to figure out when it’s being touched. For this to work, you would need to know the weight of the spoon before you added another object to the inside of the spoon, so take note of the weight of the spoon before adding a new object.

After you know what the spoon weighs, go ahead and add a light object to the spoon, such as a packet of sugar, or a couple of paperclips, and watch the weight amount increase before your eyes. You’ll then take the total amount displayed on the screen, and you’ll subtract the weight of the spoon to figure out what the weight of the object added to the spoon was.


Is it accurate?
Benchmarking the accuracy of the 3D Touch display’s ability to measure weight can be difficult because many spring scales are too large to measure something as light as just a few grams. On the other hand, the 3D Touch display reacts in real time to very small changes in an object’s weight, demonstrating that it’s very fine-tuned and capable of picking up on even the lightest of objects.

Grams can report weight as accurate as a one hundredth of a gram, which is more accurate than many everyday spring scales. Tennen notes that the display is best used to measure weights when the iPhone is placed flat on a surface, such as a table.

In testing, the 3D Touch display accurately measures the weight of lighter objects such as packets of sugar atop a spoon, as seen in the GIF above. We wouldn’t recommend using your finger as a capacitative object because depending on how hard you touch your display with your finger, you might get inaccurate readings each time.

How to use Grams
Grams adds a new section to Control Center, and weight is reported in this section when you’re using your 3D Touch display to measure weight, so Control Center must be open when you’re using Grams.

Simply place the spoon, or another capacitative object on the 3D touch display fully and take note of the weight of the spoon itself. Then, put something you want to know the weight of inside of the spoon and take note of the weight change.

For example, if the spoon weighed 42.56 grams, and after adding the packet of sugar Grams said the weight is now 47.56 grams, you can use simple subtraction to find out the weight of the packet of sugar:

47.56 grams – 42.56 grams = 5.00 grams

Since the difference of the two weights is 5.00 grams, that means the weight of the packet of sugar is 5 grams.

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How to Install TWRP Recovery 2.8.7.1 On Galaxy Note 5 GSM

Here's a quick guide on how to install a TWRP recovery on your Samsung Galaxy Note GSM.


But first, try to read some of the early preparations and requirements on using this guide:

Early Preparations

1. This guide is only for Samsung Galaxy Note 5 GSM

Make sure that your device is exactly as mentioned above. To check out what device you have, go to Settings > More/General > About Device or Settings > About Device and match the model number. Be careful about the device model number, flashing a file on a device not listed here might result in bricking it up. In that case, we may not be held responsible.

2. Battery should be charged at least 60%!

Your device’s battery should not be weak. In case your device goes dead during the flashing process, your device may get soft bricked and you might be in need of flashing stock firmware and that will ultimately result in wiping up your data as well. So, make sure that you charge your device before you start the flashing process.

3. Use the OEM data cable to establish connection!

Always use the original data cable to establish connection between your Android device and your computer / laptop. Using ordinary data cables might interrupt the flashing process, so to avoid any mishap, you need to meet this requirement as well.

4. Backup everything!

Just to be on the safe side, you may consider backing up each and everything from your Android device. This is highly recommended so that in case anything goes wrong, you still have the access to all of your data and you can restore it immediately. Also, clean install is always recommended, that means you will probably have to wipe your device to install the new firmware. So, you may backup everything as listed below.

Backup SMS Messages
Backup Call Logs
Backup Contacts
Backup Media – Copy your files manually to your PC or Laptop.
Backup EFS – If rooted, otherwise skip this step.

5. Install Samsung USB drivers

In order to be able to establish connection between your PC and your Galaxy S6, you need to have the Samsung USB drivers installed on your PC. You can find all Android USB drivers here on our site.

6. Turn off Samsung Kies and other softwares while using Odin3!

Make sure that you turn off Samsung Kies while using Odin3 flashtool. Samsung Kies will interrupt Odin3 and will result in causing errors and may not let you flash your desired firwmrae. Also, make sure that you turn off any antivirus software you’ve installed and also disable firewall to avoid any connection and flashing issues.

Required Downloads & Installations

1. Download and extract Odin3 v3.10.6.

2. Download Recovery file in .tar.md5 format.

How To Install TWRP Recovery on Galaxy Note 5

1. Make sure that you read the instructions listed above carefully and you’re all set to go ahead now.

Optional: Wipe your device complete in order to attain a neat installation. You may boot into the recovery mode and perform a factory data reset.

2. Open Odin3.exe.

3. Put your Galaxy Note 5 in download mode. To do so, turn it off and wait for 10 seconds. Turn it on by pressing and holding Volume Down + Home Button + Power Key simultaneously, You should see a warning, press Volume Up to continue. In case this method doesn’t work for you, try one from this guide.

4. Connect your device to your PC.

5. As soon as Odin detects your phone, the ID:COM box should turn blue.  Make sure that you’ve installed Samsung USB drivers before connecting.

6. For Odin 3.09 or 3.10.6 hit the AP tab. Select the recovery.tar.md5, that you downloaded above.
If you’re using Odin 3.07, you will select “PDA” tab instead of the AP tab, rest of the options remain untouched.

7. Make sure that the options selected in your Odin are exactly as shown in the pic.

8. Hit start and wait till the recovery flashing is complete, The flashing process box will turn green upon successful flashing.

9. Once the flashing process has been completed successfully, disconnect your device and reboot it manually.

10. Once the device boots up, checkout the recovery now.

11. Once done, enter the recovery mode to confirm the installation.

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How to Install Orgia Custom ROM on Galaxy S6 Edge+

Here's a simple guide on how to install orgia custom ROM on your Samsung Galaxy S6 Edge +.


But before anything else, take a look at some precautions and important notes before you use this guide:

1. This ROM is intended for Galaxy S6 Edge+. Do not try flashing this ROM on any other device otherwise you will result in bricking it. Check your device’s model number under settings > about device.

2. Charge your phone up to 50% to avoid any power issues during the flashing process.

3. Flash a TWRP recovery on your Galaxy S6 Edge+.

4. Backup everything including your important contacts, call logs and text messages.

5. Don’t forget to create a Nandroid backup. This is highly recommended so that you can revert back to your previous system in case of a mishap.

6. Backup EFS partition to avoid EFS corruption later on.

7. Follow the instructions to the letter.

How To Install Orgia Custom ROM on Galaxy S6 Edge+

1. First of all, make sure that you’ve installed latest TWRP recovery from the link we attached above.

2. Make sure that you’ve created a Nandroid backup as well.

3. Now boot your phone in to TWRP recovery. In TWRP recovery select Wipe > Advanced Wipe > check Internal Storage > Tap “Repair or Change File System > Tap “Change File System” > “Tap EXT4” and swipe on the screen to formate the internal SD card.

4. Once done, go back to the main menu in TWRP recovery and select Wipe > Advanced Wipe > 

5. Select Data, Cache and System and then swipe finger on the screen to wipe it.

6. Download latest OrgiaROMv3.2.zip file and copy it to the root of your sd card.

7. Now while your phone is in mount mode, connect it to your PC and copy both the downloaded files to your phone.

8. Now once again, get back to the main menu in TWRP recovery.

9. Tap Install > Select Orgia ROM v3.2.zip file < Swipe finger to flash it.

10. Reboot device into system now.

11. Copy your desired backup to your internal SD card now.

First boot may take up to 10 minutes, you may not worry if it’s taking that much long. In case it’s taking too long, you may boot into TWRP recovery and wipe cache and dalvik cache and reboot your device as it may fix the issue. In case your device is having issues, you may return to your old system using the Nandroid backup or follow our guide here to install stock firmware.

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Comprehensive Analysis on S2.8 Weapons and Accessories in Blade and Soul Online [After Black Skyscraper Update and Onwards]

Blade & Soul Online CN has introduced another tier of weapon and accessories after the release of the 24-man raid Black Skyscraper and heroic instance, Naryu Sanctuary. These weapons and accessories are the end-game equipments for level 50 cap currently. This article compares the performance and effect of these new gears  against the past S2.5-era gears.


Take note that, S2.8 is not an official name for the new weapons; the official weapon is 烛魔武器, roughly translated as Flare Demon Weapon. However, for convenience sake, this guide shall use S2.8 to refer to these weapons. 

Baseline: S2.5 Comet Weapon Lv 8
This guide will define a baseline for comparison (which is usually my recent gearing). The performance of S2 and S3 will not be discussed here since the developer has limited the production of these weapons. The baseline weapon this time is S2.5 Comet Level 8:


Meteor Axe Level 8
Attack + 543 | Crit+ 424 | Pierce +182
Chance to recover 100% Focus
Chance to trigger Meteor buff with crit rate + 4% & crit dmg + 10% for 30s (stackable).
At 5 stack, the buff is changed to attack + 250, crit rate +20% & crit dmg + 50% for 10s, and allow you to recover 10% Focus upon crit.
When the buff expires, reset the CD of all skills.
Cleave (RB) damage +20%

The Baseline Stats:
Attack =908
Crit Rate% = 60.2%
Crit Dmg % =234.6%
Elemental Attack = 136.2%

Obviously, the calculation result might differ slightly depending on your current stats and class, but the general conclusion from the analysis will still be valid.

This guide would use 2 characteristic skills for destroyer for damage comparison, namely, Cleave (RB) and Judgment (LB). Assume that the target has 10% defence (which is the defence for most bosses in BnS). Pierce stats is typically not important in PVE due to the low defence of the boss.

The average damage calculation is based on the following equations:
Average dmg= C* Crit dmg + ( 1 – C) * Non-crit dmg
where C = crit rate

S2.5 Comet Weapon Lv 12
Currently, there are 2 paths one can take after obtaining S2.5 Level 8:  continue to upgrade it to level 12 or convert it to S2.8 level 3. Lets explore the 1st option: upgrading to level 12 first.


Meteor Axe Level 12
Attack + 581 | Crit+ 454 | Pierce +194
Chance to recover 100% Focus
Chance to trigger Meteor buff with crit rate + 4% & crit dmg + 12% for 30s (stackable).
At 5 stack, the buff is changed to attack + 250, crit rate +25% & crit dmg + 60% for 13s, and allow you to recover 10% Focus upon crit.
When the buff expires, reset the CD of all skills.
Chance to deal 1000% dmg.
Cleave (RB) damage +35%

With S2.5 Comet weapon Level 12, RB and LB deal +17% and +4% damage respectively, without any weapon buff, as compared to the baseline weapon.

With a single stack of weapon buff, RB and LB deal +18% and +5% damage respectively, as compared to the baseline weapon.

With the final buff (5 stacks),  RB and LB deal +25% and +11% damage respectively, as compared to the baseline weapon.

This guide have not taken into consideration the chance to deal additional damage equal to 1000% attack because it has no data on the trigger chance.

Even without the additional damage, Level 12 S2.5 provides a significant damage increase from Level 8. However, the problem with upgrading S2.5 weapon beyond Level 8 is the low success rate. Failure during upgrading might de-level your weapon, unless you are using Advanced Weapon Soul Relic. You will likely need to spend real cash to upgrade the weapon since the Advanced Weapon Soul Relic is only sold in cash shop 

S2.8 Flare Demon Weapon Lv 3
S2.8 Flare Demon Weapon Level 1 can only be obtained from Black Skyscraper. However, one can obtain this weapon by evolving S2.5:
Level 8 S2.5 weapon >>>> Level 3 S2.8 weapon, OR
Level 12 S2.5 weapon >>>> Level 8 S2.8 weapon

The effect of S2.8 have been boosted in Jan 2016 during the release of Soul Fighter.

Level 3 Flare Demon Axe
Attack + 559 | Crit+ 452 | Pierce +192
Chance to recover 100% Focus
Chance to trigger Flare Demon buff with attack + 42, crit rate + 2% & crit dmg + 8% for 30s (stackable).
At 5 stack, the buff is changed to attack + 210, crit rate +10% & crit dmg + 40% for 15s, and allow you to recover 10% Focus upon crit.
Deal additional 250% Earth damage with Cleave (RB)
When Cleave hits, +20 Earth elemental attack stats for 4 sec (max 15 stacks)
Deal additional 280% Shadow damage with Eradicate (RB)
When Eradicate hits, +30 Shadow elemental attack stats for 4 sec (max 10 stacks)

There are 2 major differences between S2.5 and S2.8, which was highlighted with red text.

First, the single stack buff comes with attack increase (s2.5 single stack buff only adds crit rate/damage), despite the slightly lower crit rate and crit damage.

Secondly, the direct skill bonus (+20% RB for level 8) is replaced with additional earth damage and elemental attack buff when you hit with the stated skill (RB).  This additional damage is not affected by crit rate/damage but can be boosted elemental attack increase. It appears as a separate number in damage log (white text) but you will only see a single, lumped damage figure popping up in battle when you hit with RB.

Although 2 skills are boosted for S2.8, only 1 skill can be activated at a time, since these 2 skills belong to the same skill branch. For destroyer, only the earth elemental RB, Cleave will be accounted for in the calculation since it is the most commonly used one for ani-cancel.

With S2.8 weapon Level 3, RB and LB deal +10% and +2% damage respectively, without any weapon buff, as compared to the baseline weapon.

With a single stack of weapon buff, RB and LB deal +12% and +5% damage respectively, as compared to the baseline weapon.

With the final buff (5 stacks),  RB and LB deal -9% and -12% damage respectively, as compared to the baseline weapon.

Yes, this is not a typo. The final buff of Level 3 S2.8 is actually much weaker than the final buff of Level 8 S2.5. However, the performance of Lv3 S2.8 is indeed higher when there is no buff or if the buff stack is <=5.

To be fair, i have almost neglected the elemental attack buff, due to its short 4 sec duration. If it is not refreshed within 4 sec, it will expire. Depending on the  class you are playing, this can be easy or hard. Therefore, let's just consider the scenario where 1 stack of elemental buff is applied (+20 stats).

Another important issue about S2.8 Lv3 is that, you lost the CD reset effect of S2.5 Lv8. Again, this might or might not be important for your class.  You will only gain back the CD reset effect when you upgrade it to level 5.

Take note that, upgrading S2.5 to S2.8 is 100% success, but requires Flare Demon Feather (from Black Dragon Prison, Hell Furnace etc) and Flare Demon Breath (from Black Skyscraper). These stuffs are not cheap at all. The full recipe for upgrading various level of S2.8 will be updated in the weapon guide soon.

The good thing about this route, is that instead of going down the RNG path of S2.5 Lv8 > Lv12, you can choose the 100% success rate path of S2.8 Lv3  > Lv8. You pay through your nose for this though, at least for now (feather is ~37g each in our server at the time of writing).

S2.8 Flare Demon Weapon Lv 8
If you are already an owner of Level 12 S2.5, you might want to consider changing it to Level 8 S2.8, provided you are rich enough 😀

Level 8 Flare Demon Axe
Attack + 598 | Crit+ 496 | Pierce +212
Chance to recover 100% Focus
Chance to deal additional damage equal to 1000% attack
Chance to trigger Flare Demon buff with attack + 60, crit rate + 4% & crit dmg + 12% for 30s (stackable).
At 5 stack, the buff is changed to attack + 300, crit rate +20% & crit dmg + 60% for 15s, and allow you to recover 10% Focus upon crit.
When the final buff expires, reset the CD of all skills. 
Deal additional 495% Earth damage with Cleave (RB)
When Cleave hits, +20 Earth elemental attack stats for 4 sec (max 15 stacks)
Deal additional 560% Shadow damage with Eradicate (RB)
When Eradicate hits, +30 Shadow elemental attack stats for 4 sec (max 10 stacks)

Instead of comparing with the baseline weapon (level 8 S2.5), i would compare this weapon to Level 12 S2.5.

With S2.8 weapon Level 8, RB and LB deal +19% and +2% damage respectively, with any weapon buff, as compared to S2.5 Level 12.

With a single stack of weapon buff, RB and LB deal +24% and +9% damage respectively, as compared to S2.5 Level 12.

With the final buff (5 stacks),  RB and LB deal +7% and +2% damage respectively, as compared to S2.5 Level 12.

As you may notice, the average damage increase is respectable! Level 12 exchange seems to be a better deal as compared to Level 8 😀

S2.8 Flare Demon Weapon Lv 15
The ultimate weapon for this patch, which can rival the unreachable S3 weapon, is Level 15 S2.8.

Level 15 Flare Demon Axe
Attack + 662 | Crit+ 560 | Pierce +236
Chance to recover 100% Focus
Chance to deal additional damage equal to 1400% attack
Chance to trigger Flare Demon buff with attack + 90, crit rate + 4% & crit dmg + 16% for 30s (stackable).
At 5 stack, the buff is changed to attack + 450, crit rate +20% & crit dmg + 80% for 15s, and allow you to recover 10% Focus upon crit.
When the final buff expires, reset the CD of all skills.
Deal additional 710% Earth damage with Cleave (RB)
When Cleave hits, +20 Earth elemental attack stats for 4 sec (max 15 stacks)
Deal additional 800% Shadow damage with Eradicate (RB)
When Eradicate hits, +30 Shadow elemental attack stats for 4 sec (max 10 stacks)

One can only appreciate the magnitude of the skill effect by knowing that, Cleave (RB) original skill coefficient is merely 470% and the skill effect of Lv15 S2.8 add another 710% to it!

Since this weapon will never be owned by ordinary player like me anyway, i would just compare this with my baseline to see how far i am from the ultimate weapon.

With S2.8 weapon Level 15, RB and LB deal +73% and +14% damage respectively, without any weapon buff, as compared to the baseline weapon.

With a single stack of weapon buff, RB and LB deal +86% and +26% damage respectively, as compared to the baseline weapon.

With the final buff (5 stacks),  RB and LB deal +82% and +41% damage respectively, as compared to the baseline weapon.

As expected, Level 15 S2.8 performance is spectacular. However, if you were to follow my older weapon analysis (S1 Shiny vs Dark S2 Blessed), you may notice that the gap between a commoner weapon and the ultimate weapon has indeed been narrowed.

However, this doesn’t meant that the developer of BnS China has become more kind over time. In fact, it is the reverse. A new tier of accessories have been introduced to replace the older one (which was also introduced not too long ago).  Furthermore, new gears such as pets and charm (divine plate) have further separated the rich and the common players.

Azure Dragon Weapon
苍龙武器 Azure Dragon Weapon is the new weapon which succeed the PVP Storm Weapon (equivalent to S2.5); introduced in Jan 2016. The base attack is the same as S2.8, but the effect is very different.

Azure Dragon Axe Level 3
Attack + 559 | Crit+ 452 | Pierce +192
Abnormal status damage + 150
Chance to recover 100% Focus
Chance to grant a buff of attack+230, elemental attack +115, crit rate+17% for 5 sec
When attacked, chance to grant a buff of defence + 1200, critical defence + 1200
Stone Shield (V) CD – 5%


Azure Dragon Axe Level 8
Attack + 598 | Crit+ 496 | Pierce +212
Abnormal status damage + 400
Chance to recover 100% Focus
Chance to deal damage equal to 1400% attack
Chance to grant a buff of attack+350, elemental attack +190, crit rate+22% for 5 sec
When attacked, chance to grant a buff of defence + 1700, critical defence + 1700
Stone Shield (V) CD – 20%

Azure Dragon Axe Level 15
Attack + 662 | Crit+ 560 | Pierce +238
Abnormal status damage + 800
Chance to recover 100% Focus
Chance to deal damage equal to 2500% attack
Chance to grant a buff of attack+500, elemental attack +300, crit rate+30% for 5 sec
When attacked, chance to grant a buff of defence + 2500, critical defence + 2500
Stone Shield (V) CD – 40%

While Destroyer get the semi-useless effect of reducing Stone Shield CD, other classes get their burst skill damage boost and cd reduction effect. The skill effects of level 15 Azure Dragon weapon for various classes are listed below:

Blade Master:  Lightning Draw (4) damage +70% & CD – 30%.
Kungfu Master:  Comet Strike (4) damage  +65% & CD -50%
Assassin: Landmine (Z) damage +125% & CD -20%
Summoner: Briar Patch (4) damage +70% & CD -40%
Force Master: Inferno (X) damage +100% & CD -20%
Blade Dancer: Lightning Draw (C) damage +190% & CD – 10%
Warlock: Spirit Surge (V) damage + 70% & CD -50%
Soul Fighter: Emperor Punch (V) damage + 80%

Level 1 Azure Dragon weapon can be exchanged at the PVP NPC. The upgrade materials are mainly obtained from PVP and 3 new faction quests. Due to the significantly lower cost of upgrading, one might be tempted to get this weapon instead of S2.8 since they share the same attack.  Is this weapon viable for PVE? You probably could have guessed that it is slightly inferior to S2.8 but by how much? Lets find out.

With level 8 Azure Dragon Axe, RB and LB deals – 37% and +0% damage respectively, without weapon buff as compared to level 8 S2.8.

This comes as no surprise. S2.8’s skill effect is a very powerful boost to the short CD dps skills for various classes. You will definitely see a drop in average damage. However, Azure Dragon weapon offers exactly the same performance for other skills as S2.8. Furthermore, all classes have their burst dps skills boosted by Azure Dragon weapon, except for Destroyer =.=.

The buff of Azure Dragon looks pretty familiar: it is actually a combination of S2 Dark and S2 Light! No stacking of buff is required to trigger the buff.

With weapon buff, RB and LB deals – 22% and +10% damage respectively as compared to level 8 S2.8.

The buff is actually 10% more powerful as compared to the final buff of S2.8. However, it still cannot compensate for the damage lost of RB.   Unfortunately, i have read reports of chinese players on the low trigger rate for the buff, though nobody has done any quantitative analysis on this yet. Please proceed with caution if you want to upgrade this weapon.

The effect of abnormal status damage increase is meant for PVP, but i have no idea how the damage calculation works. The additional damage of 2500% at level 15 seems to overwhelm S2.8 ( 1400%  at level 15). However, Azure Dragon weapon doesn’t seem to have the CD reset effect. Overall, i would not recommend PVE players to get this weapon, unless you are an avid PVP player.

Heaven Shattering Soul
Heaven Shattering Soul 破天魂 is the 3rd tier of Soul, after the basic Pirate Soul and Silverfrost Soul. There are 2 type of Heaven Shattering Soul: Pain & Destruction. There have been a lot of discussion and debate over which of the two souls are better.

This guide will not go in-depth to compare both of these 2 souls, because the nature of the 2 souls are totally different. Soul of Pain is meant for steady damage output increase due to its short CD and Soul of Destruction is meant for high burst of damage. Anyway, with this simple analysis,  it can be shown that the these 2 souls actually grant almost equal damage over time, in theory.

If you were still using Lv10 Extreme Silverfrost Soul,  you might want to consider upgrading it to one of the two new souls, since it is relatively cheap now. You can upgrade Heaven Shattering Soul from level 1 to level 8 by using the Silverfrost Soul (must be max stats) as sacrifice.

Extreme Silverfrost Soul Level 10
Stats: Attack + 55, Crit + 270, Crit dmg +740
Buff:  When attack, trigger a 10 sec buff with attack + 350,  Crit rate +20%, Crit dmg + 50%, recover 500% Focus
CD:  60 sec


Soul of Pain Level 8
Stats: Attack + 51, Crit + 272, Pierce + 215, Crit dmg + 601.
Buff: When attack, trigger a 5 sec buff with attack + 160,  Crit rate +8%, Crit dmg + 17%, recover 120% Focus, elemental attack + 11%, elemental stats + 107.
CD: 10 sec

Soul of Destruction Level 8
Stats: Attack + 51, Crit + 272, Pierce + 215, Crit dmg + 601.
Buff: When attack, trigger a 10 sec buff with attack + 350,  Crit rate +16%, Crit dmg + 45%, recover 240% Focus, elemental attack + 20%, elemental stats + 215.
CD:  60 sec

The baseline stats is based on Extreme Silverfrost Soul Lv10.

One might worry that the base stats of these new Souls are lower than the Level 10 Silverfrost Core. The difference is actually negligible (less ~2% average damage ).

Once the buff is triggered,  Soul of Destruction Level 8 grants 12% damage increase as compared to the soul buff of Extreme Silverfrost Core. 

As for Soul of Pain Level 8, the buff is -25% as compared to the max buff of Silverfrost Core. However, the CD is merely 10 sec, with a duration of 5 second. This means the your buff up time ratio is 1/3 (5 sec buff, followed by 10 sec no buff). By multiplying 1/3 to the buff effect, you will realize that time-averaged  damage is increased ~11.5% with Soul of Pain in comparison to the baseline without soul buff. The constant Focus supply from Core of Pain is also very useful for certain classes (destroyer for example).

Similarly, if you apply the buff up time ratio of 1/7 (10 sec buff, followed by 60sec no buff) to the 2 longer CD cores, the time-averaged overall damage increase are ~10.4% and ~10.6% for Silverfrost Soul and Soul of Destruction respectively.  They are actually almost similar to Core of Pain! Of course, we shouldn’t even consider the time-averaged damage for long CD core because they are meant for burst damage; the buff damage increase would be a more appropriate measure of its power.

You might ask: why should i upgrade to Core of Pain?

The reason is simple. If you are like me, probably you will experience some instances where the soul buff is triggered when you are not able to make full use of the buff duration, e.g. when you are lifting boss or evading boss attack or simply performing some necessary stage mechanics. The buff will be wasted if you are using the long duration soul!

However, if you are using Soul of Pain, the theoretical damage increase is spread over many triggering. You will suffer lesser DPS lost due to untimely triggering of buff. That’ s the main reason for me to switch to Core of Pain.

If you feel that you can control the triggering of soul buff, you can stick to the long CD Core of Destruction for higher burst damage potential. The choice is entirely yours.

Soul of Pain Level 12
Stats: Attack + 65, Crit + 380, Pierce + 300, Crit dmg + 840.
Buff: When attack, trigger a 6 sec buff with attack + 200,  Crit rate +12%, Crit dmg + 30%, recover 120% Focus, elemental attack + 15%, elemental stats + 150.
CD: 10 sec

If you feel rich, continue upgrading to Soul of Pain to level 12, the time-averaged damage increase is 25% in comparison to the baseline without soul buff.

Soul of Destruction Level 12
Stats: Attack + 65, Crit + 380, Pierce + 300, Crit dmg + 840.
Buff: When attack, trigger a 12 sec buff with attack + 450,  Crit rate +20%, Crit dmg + 60%, recover 300% Focus, elemental attack + 30%, elemental stats + 300
CD: 60 sec

On the other hand, the level 12 Soul of Destruction grants 41% buff damage increase as compared to the baseline with soul buff.

Elemental Accessories
The 1st set of elemental accessories typically provides defensive buff, except for the bracelet. Similar to Silverfrost Core, one can use level 8/12 of elemental earring/necklace/ring as sacrifice for upgrading level 1 Flare Demon accessories to level 3/8.

The effect of the elemental accessories have been covered in my previous analysis.  However, the question is, should one continue to upgrade the old elemental accessories or buy/upgrade the Flare Demon accessories?

The raw stats of Flare Demon accessories are slightly stronger than the elemental accessories. However, the cost of the new accessories are exceptionally high for certain (popular) element.

My suggestion is, you probably don’t need to change your current accessories to new one unless you have change your weapon and soul.

Even if you have level 8 elemental accessories, i suggest NOT to sacrifice them for level 3 elemental accessories. The reason is simple: the upgrade cost for level 1 > 2 > 3 is relatively cheap, with 100% success option. The upgrade cost will be updated in the accessories guide.

Just keep the old elemental accessories because you might need it for tougher dungeons. They offer good defensive buff, as opposed to the offensive buff for Flare Demon ones.

Flare Demon Accessories
The 3 parts of Flare Demon accessories, necklace, earring and ring, can only be obtained from Black Skyscraper.  The stats and effect for level 3/8/15 will be listed here, for you to decide if you want to buy them. Detailed analysis will not be performed.

3 part bonus: Recovery +10%, Max HP +15 000

Flare Demon Necklace Level 3
Stats: Pierce + 1010, Attack +25, Add damage + 15, Elemental attack +366, Crit damage + 337
Effect: Chance to grant + 2 attack buff for 5 sec (max 5 stacks)

Flare Demon Necklace Level 8
Stats: Pierce + 1150, Attack +29, Add damage + 17, Elemental attack +416, Crit damage + 385
Effect: Chance to grant + 5 attack buff for 5 sec (max 5 stacks). Chance to grant ability to induce a Weaken debuff to target. The ability lasts for 5 sec; the Weaken debuff lasts for 3 sec.  All party members gain +10 attack when attacking the target with Weaken debuff.

Flare Demon Necklace Level 15
Stats: Pierce + 1263, Attack +32, Add damage + 18, Elemental attack +457, Crit damage + 422
Effect: Chance to grant + 7 attack buff for 5 sec (max 5 stacks). Chance to grant ability to induce a Weaken debuff to target. The ability lasts for 10 sec; the Weaken debuff lasts for 3 sec.  All party members gain +20 attack when attacking the target with Weaken debuff.

Comment: The debuff looks good on paper, but the trigger rate is pretty low, according to the reports of Chinese players.

Flare Demon Ring Level 3
Stats: Evasion + 1010, Attack +14, Crit rate + 1091, elemental attack +339, Crit damage + 444
Effect: Chance to recover 10% Focus upon crit.

Flare Demon Ring Level 8
Stats: Evasion + 1150, Attack +16, Crit rate + 1242, elemental attack +387, Crit damage + 507
Effect: Chance to recover 20% Focus upon crit. Chance to grant ability to induce a Chaos debuff to target for 5 sec.  All party members have 30% chance to recover 10% Focus when attacking the target with Chaos debuff.

Flare Demon Ring Level 15
Stats: Evasion + 1263, Attack +18, Crit rate + 1364, elemental attack +424, Crit damage + 555
Effect: Chance to recover 20% Focus upon crit. Chance to grant ability to induce a Chaos debuff to target for 5 sec.  All party members recover 10% Focus when attacking the target with Chaos debuff.

Comment: The Focus recovery doesn’t look very impressive since it is still based on chance. The damage resist capability of Elemental Ring seems to be much better than this.

However, the resist shield generated by the elemental ring is known to interfere with various boss mechanics, such as the boss grabbing in Forgotten Tomb final boss and Black Skyscraper Stage 2. Consider getting the ring as a spare for such scenario, if the price of the Flare Demon Ring is reasonable for your element.

Flare Demon Earring Level 3
Stats: Hit rate + 1010, Attack +19, Add damage + 10, elemental attack +455, Crit damage + 596
Effect: Chance to gain +3% crit rate buff for 3 sec.

Flare Demon Earring Level 8
Stats: Hit rate + 1150, Attack +22, Add damage + 11, elemental attack +518, Crit damage + 677
Effect: Chance to gain +8% crit rate buff for 5 sec. Chance to grant ability to induce a Punishment debuff to target. The ability lasts for 10 sec; the Punishment debuff lasts for 3 sec.  All party members gain +5% crit rate buff for 3sec when attacking the target and deal additional damage equal to 30% attack on the target upon crit. 

Flare Demon Earring Level 15
Stats: Hit rate + 1263, Attack +24, Add damage + 12, elemental attack +568, Crit damage + 744
Effect: Chance to gain +12% crit rate buff for 5 sec. Chance to grant ability to induce a Punishment debuff to target. The ability lasts for 10 sec; the Punishment debuff lasts for 3 sec.  All party members gain +5% crit rate buff for 3sec when attacking the target and deal additional damage equal to 100% attack on the target upon crit.

Comment: This seems to be the most useful among the 3 debuffs. Also, if you don’t have a good Parry skill to trigger the HP recovery effect of Elemental Earring, Flare Demon earring is a good alternative.

Brahma / Yama Bracelet
The new bracelets, Brahma 梵天 and Yama 阎摩 are introduced in Jan 2016 and can only be obtained from the new heroic instance, Naryu Sanctuary. Although i have not seen any of these bracelet in the market yet, the stats and effect are pretty good.

Brahma Bracelet Level 3
Stats: Block + 1010, Attack +20, Add damage + 12, elemental attack +990
Effect: With Fury (E) buff, Wrath (LB) deals additional damage equal to 220% attack

Brahma Bracelet Level 8
Stats: Block + 1150, Attack +23, Add damage + 24, elemental attack +1127
Effect: With Fury (E) buff, Wrath (LB) deals additional damage equal to 440% attack

Brahma Bracelet Level 12
Stats: Block + 1263, Attack +25, Add damage + 26, elemental attack +1237
Effect: With Fury (E) buff, Wrath (LB) deals additional damage equal to 550% attack

Yama Bracelet Level 3
Stats: Block + 1010, Attack +20, Add damage + 12, elemental attack +990
Effect: Gain Yama buff for 1 sec after using Emberstomp (3). Yama buff allows Wrath (LB) to be cast and deals additional damage equal to 80% attack.

Yama Bracelet Level 8
Stats: Block + 1150, Attack +23, Add damage + 24, elemental attack +1127
Effect: Gain Yama buff for 2 sec after using Emberstomp (3). Yama buff allows Wrath (LB) to be cast and deals additional damage equal to 160% attack.

Yama Bracelet Level 12
Stats: Block + 1263, Attack +25, Add damage + 26, elemental attack +1237
Effect: Gain Yama buff for 3 sec after using Emberstomp (3). Yama buff allows Wrath (LB) to be cast and deals additional damage equal to 200% attack.

As you may notice, the elemental attack increase in these 2 bracelet are very high; the elemental bracelet does not have any elemental attack increase. The skill effect might or might not be significant for your class, but for destroyer, both effects are pretty solid, especially Brahma Bracelet. This guide will not be analyzing these bracelet in details since it will be awhile before it is widely available anyway.

Pet

Work-in-progress

Charm

Work-in-progress 

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Credits: Special thanks to chaose5 for this comprehensive guide.

Simple Trick on How to Expand Your Wardrobe Fast in Tom Clancy's: The Division Beta

Even after a viral apocalypse, Manhattan is still fashion forward: any agent of The Division worth their stripes wouldn't be caught dead in clashing colors. Luckily, Reddit user Keiichi81 discovered an easy trick to broaden your wardrobe without ever leaving Chelsea Pier. I tested it out myself and it works: just make more characters.


Newly activated agents aren't sent into the field naked. They each start out with a small selection of randomly cosmetic selected gear - but items like hats, shirts, and pants are unlocked on an account-wide basis, at least in the beta. 

Meaning if you create a bunch of characters right at the start, each one will give the clothes off their back to your growing wardrobe. Then just pick your favorite Agent (switch character slots by pressing the shoulder buttons) and sashay off into the DMZ, confident in your already impressive sartorial selection.

You'll still need to unlock stat-affecting gear like armor and weapons the old-fashioned way (mostly by killing people and looting their corpses) so don't worry about compromising your competitive ethics in the name of fashion.

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What You Need to Know About Destiny's Crimson Days event, and the New 'Hotline Bling' Emote

Destiny developer Bungie provided details today of the game's next seasonal event, the Valentine's-themed Crimson Days, and it seems that the event will focus entirely on Crucible play.


Bungie announced Crimson Days last week, saying the event would introduce a two-on-two Crucible mode called Crimson Doubles. It will be an Elimination-style mode, a best of five rounds, with rounds ending only when both members of one of the teams are dead. The twist is a buff called "Broken Heart," which is activated when your teammate goes down: Inspired to avenge your fallen comrade, you'll get maxed-out ratings for armor, agility, recovery and weapon handling. In the spirit of friendship and love, your kills will count toward your teammate's bounties.

Lord Shaxx will hand out a Crimson Doubles-specific quest, "Crimson Bonds," along with new bounties for the mode. Players who complete the quest will receive a unique emblem, and Crimson Doubles rewards include new shaders and two sweet Ghost Shells: a pink one, and one made of chocolate. And since Valentine's Day wouldn't be Valentine's Day without candy, players will be able to consume Crimson Candy to boost XP gains on weapons for everybody in their fireteam. Plus, Tess Everis is restocking the Eververse Trading Company with five new emotes for Crimson Days, including a dance that appears to be inspired by the music video for Drake's "Hotline Bling" and a fist bump.


Crimson Days will run for just one week, from Feb. 9-16, because Bungie "didn’t want it to overstay its welcome and drift away from its 'small and fun' goal," said senior designer Leif Johansen in a blog post today. For more details and some screenshots, check out Bungie's Crimson Days site.

Bungie also provided an update on its connection-based matchmaking tweaks to the ongoing Iron Banner event. The studio is still collecting data and performing additional tests — a third update just went live — and according to design lead Lars Bakken, the team will push the new matchmaking to other Crucible playlists "when we feel like we have a good solution we're happy with."

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Get Ready to Break The Law in The Elder Scrolls Online With Upcoming Thieves Guild DLC

Unexplored delves, powerful group bosses, and even the occasional bit of skulduggery – the Elder Scrolls Online is taking a turn to the shadier side in its next piece of DLC.


The Thieves Guild DLC game pack will release this March, and includes a whole host of new content for the people still exploring Bethesda’s MMO.


As the latest recruit in an organisation of ne’er-do-wells, you’ll explore Hew’s Bane, a new location on the southern peninsula of Hammerfell.

The new DLC pack promises hours of story that will take you around some of the most popular locations of the base game, as you try to avoid death at the hands of the Iron Wheel, a band of mercenaries.

The life of a thief will allow you to profit from a wide array of criminal activities – if that’s the sort of thing you’re into. A new type of quests – Heists – will let you break into warehouses and homes. This could be a great place to try out the all new skill line, which adds thieving, sneaking, and stealing-related passive skills.

The Maw of Lorkhaj 12-Player Trial will let you breach the gates of an ancient Khajiiti shrine across both a normal and veteran difficulty.


And, of course, there’ll be all-new items exclusive to the pack.

Thieves Guild will laucnh on PC and Mac on March 7th, on Xbox One on March 22nd and PlayStation 4 on March 23rd. It’ll be included with an active ESO Plus membership or will be available for 2,000 crowns in the ESO store.

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Destiny TTK: Massive Breakdown of Sniper Rifles, Including Times-to-Kill, Stats, and Pros and Cons

Here's a Massive Breakdown of Sniper Rifles, Including Times-to-Kill, Stats, and Pros and Cons.


Several things to note:
  • Snipers are broken down into Impact sub-classes.
  • This guide will add recommended Perks to the guns which can be purchased from Vendors. These do NOT account for any drops you get with random rolls, and only take into account the Perks the weapons are sold with.
  • Because all Sniper Rifle Times-to-Kill are instant with crit shots in PvP, the listed Times-to-Kill are with body shots, and assuming Guardian has max armor (not including the effects of The Ram).
  • All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general.
  • This guide will give a final recommendation for each Impact sub-class.
This guide will only be including Sniper Rifles.

Sniper Rifles

High-Impact

1000-Yard Stare - Available from the Vanguard Quartermaster. Recommended Perks: LongView SLR10 or TacSys SLS15, Triple Tap, Perfect Balance, Mulligan.

Pros - High Stability. Above average Aim Assist. Can kill most Supered Enemies and Revive Snipe with 1 crit shot.
Cons - Low Range. Below average Reload Speed.
  • Time-to-Kill: 0.83s (2 body shots)
  • Rate of Fire: 19
  • Impact: 31 (417 damage per crit shot, 167 per body shot)
  • Range: 66
  • Stability: 57
  • Reload Speed: 62
  • Mag Size: 4
  • Aim Assist: 56
Stillpiercer - Available from the Gunsmith for completion of a Quest. Hunter Exclusive. Recommended Perks: Smooth Ballistics, Perfectionist, Snapshot, Self Spotter.

Pros - High Stability. Can kill most Supered Enemies and Revive Snipe with 1 crit shot.
Cons - Low Range. Average Reload Speed and Aim Assist.
  • Time-to-Kill: 0.83s (2 body shots)
  • Rate of Fire: 19
  • Impact: 31 (417 damage per crit shot, 167 per body shot)
  • Range: 66
  • Stability: 57
  • Reload Speed: 65
  • Mag Size: 4
  • Aim Assist: 51
Eirene RR4 - Available from the Gunsmith. Has slightly higher listed Impact than others in this sub-class, but does not do extra damage.

Pros - Above average Range. Can kill most Supered Enemies and Revive Snipe with 1 crit shot.
Cons - Below average Stability. Low Reload Speed and Aim Assist.
  • Time-to-Kill: 0.83s (2 body shots)
  • Rate of Fire: 19
  • Impact: 34 (417 damage per crit shot, 167 per body shot)
  • Range: 76
  • Stability: 44
  • Reload Speed: 57
  • Mag Size: 4
  • Aim Assist: 21
Mid-Impact

Tamar-D - Available from the Gunsmith.

Pros - High Range and Aim Assist. Above average Reload Speed.
Cons - Low Stability. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.68s (2 body shots)
  • Rate of Fire: 26
  • Impact: 22 (334 damage per crit shot, 134 per body shot)
  • Range: 78
  • Stability: 36
  • Reload Speed: 66
  • Mag Size: 4
  • Aim Assist: 65
Aoife Rua-D - Available from the Gunsmith.

Pros - High Range. Above average Reload Speed and Aim Assist.
Cons - Low Stability. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.68s (2 body shots)
  • Rate of Fire: 26
  • Impact: 22 (334 damage per crit shot, 134 per body shot)
  • Range: 78
  • Stability: 34
  • Reload Speed: 68
  • Mag Size: 4
  • Aim Assist: 60
Antimony XVI - Available from the New Monarchy Representative. Recommended Perks: Your choice of sight, Unflinching, Guerrilla Fighter, Injection Mold or Snapshot.

Pros - High Range, Reload Speed, and Aim Assist.
Cons - Low Stability. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.68s (2 body shots)
  • Rate of Fire: 26
  • Impact: 22 (334 damage per crit shot, 134 per body shot)
  • Range: 78
  • Stability: 36
  • Reload Speed: 73
  • Mag Size: 4
  • Aim Assist: 69
Defiance of Yasmin - Available from the King's Fall Raid. Recommended Perks: Field Choke, Cocoon, Lightweight or Injection Mold, Hot Swap or Firefly.

Pros - High Stability and Aim Assist. Excellent short-range optics.
Cons - Low Range. Very low Reload Speed. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.68s (2 body shots)
  • Rate of Fire: 26
  • Impact: 22 (334 damage per crit shot, 134 per body shot)
  • Range: 66
  • Stability: 57
  • Reload Speed: 41
  • Mag Size: 4
  • Aim Assist: 69
Low-Impact

Extrasolar RR4 - Available from the Dead Orbit Representative. Recommended Perks: Ambush SLH25, Army of One, Speed Reload or Smallbore, Firefly.

Pros - High Range. Above average Reload Speed. Fast body shot Time-to-Kill.
Cons - Average Stability. Below average Aim Assist. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.53s (2 body shots)
  • Rate of Fire: 37
  • Impact: 16 (267 damage per crit shot, 107 per body shot)
  • Range: 78
  • Stability: 49
  • Reload Speed: 68
  • Mag Size: 4
  • Aim Assist: 36
Tao Hua Yuan - Available from the Crucible Quartermaster. Recommended Perks: TacSys SLS15, Grenadier, Hand-Laid Stock, Hidden Hand.

Pros - High Range. Fast body shot Time-to-Kill.
Cons - Average Stability. Below average Reload Speed and Aim Assist. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.53s (2 body shots)
  • Rate of Fire: 37
  • Impact: 16 (267 damage per crit shot, 107 per body shot)
  • Range: 79
  • Stability: 47
  • Reload Speed: 62
  • Mag Size: 4
  • Aim Assist: 36
Glass Promontory - Available from the Trials of Osiris. Recommended Perks: ShortGaze SLH10, Performance Bonus, Snapshot or Injection Mold, Hidden Hand.

Pros - High Range. Above average Stability and Aim Assist. Very high Reload Speed. Fast body shot Time-to-Kill.
Cons - Can't kill most Supered Enemies or Revive Snipe with 1 crit shot.
  • Time-to-Kill: 0.53s (2 body shots)
  • Rate of Fire: 37
  • Impact: 16 (267 damage per crit shot, 107 per body shot)
  • Range: 78
  • Stability: 52
  • Reload Speed: 85
  • Mag Size: 4
  • Aim Assist: 54
Very Low-Impact - Same actual Rate of Fire as the above sub-class, but slightly less Impact.

Uzume RR4 - Available from the Gunsmith.

Pros - High Mag Size, Reload Speed, and Stability.
Cons - Average Range. Below average Aim Assist. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot. Low body shot damage means it can take up to 3 body shots to kill outside of optimal range.
  • Time-to-Kill: 0.53s (2 body shots)
  • Rate of Fire: 40
  • Impact: 13 (250 damage per crit shot, 100 per body shot)
  • Range: 72
  • Stability: 58
  • Reload Speed: 75
  • Mag Size: 5
  • Aim Assist: 31
Weyloran's March - Available from the Iron Banner.

Pros - High Mag Size. Above average Stability. Very high Reload Speed and Aim Assist.
Cons - Very low Range. Can't kill most Supered Enemies or Revive Snipe with 1 crit shot. Low body shot damage means it can take up to 3 body shots to kill outside of optimal range.
  • Time-to-Kill: 0.53s (2 body shots)
  • Rate of Fire: 40
  • Impact: 13 (250 damage per crit shot, 100 per body shot)
  • Range: 60
  • Stability: 52
  • Reload Speed: 85
  • Mag Size: 5
  • Aim Assist: 79
The recommendations for each Impact sub-class, they would be as follows:

High-Impact - 1000-Yard Stare with Perks that enhance Range and Stability.

Mid-Impact - Antimony XVI with Perks that enhance Stability, or Defiance of Yasmin with Recommended Perks.

Low-Impact - Glass Promontory with Recommended Perks.

Very Low-Impact - Weyloran's March with Perks that enhance Range and Stability. 

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Credits: Special thanks to Mercules904 for this guide.