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Blade and Soul Destroyer Gets a New Skill Tree (3.0)


Blade & Soul KR test server has been patched with the major skill tree revamp on 24th Nov 2016. Destroyer skill changes will be covered in this post. Hongmoon ultimate skills are not released in the test server yet. Take note that the effects are not final and might be changed before the official release.

30th Nov Test Server Update

Due to time constraint, i will only list Destroyer skill changes. The full translated list of skill changes for other classes can be found here.

Eradicate (RB)
– add new Hongmoon Technique for Stage 1: reduce Galeforce (F) CD by 0.5 sec when Eradicate hits.
Comment: This isn’t helping much. The new CD of Galeforce is freaking 12 sec; but it is better than none.  However, take note that it is only for Stage 1, which is the AOE type. For boss battle, i believe Stage 2 is the best (single target, lower Focus cost).

Emberstomp (3)
– Stage 1 and 3 effects are combined as Stage 1
– Shadow Emberstomp: add effect – gain Willpower buff on hit
Comment: A very good change instead! Willpower maintenance is absolutely critical for shadow destroyer. This also reduces the reliance on the Soul Badge from Tower of Infinity (which grants Willpower on Fury) and the use of Execute for duration refresh.  

Iron Fortress (F)
– effect change to “resist in 3 sec”
Comment: Instead of just resist 5 hits, you are invulnerable to damage in 3 sec.

Typhoon (Q)
– Earth typhoon element is changed to Earth attribute
Comment: This makes sense since Emberstomp get Shadow attribute as well.

Knee (F)
– add Stage 3 option
Comment: Good for PVP I guess.

(Awakened) Wrath (LB)
– Earth Wrath: reduce the CD of Mighty Cleave by 2 sec on hit.
Comment : This is pretty good for Earth Destroyer, especially combined with Yama Bracelet (which deals additional damage with Cleave for 6 sec after using Mighty Cleave); it is a mini-effect of Mystic Badge of Sky Basin (which reduce the CD of Mighty Cleave by 6 sec per Wrath hit).

24th Nov Test Server Update

In general, the skill tree has been simplified significantly. The “tier and stage” of the original skill tree has been reduced to “stage” only. Each skill has 1 ~ 3 stage or variations to be chosen.

Hongmoon Points



As you gain Hongmoon level, you will gain 5 Hongmoon Points (HMP) instead of skill points. These HMP can be allocated into Attack or Defence score to gain more stats/buff effect. For example 10 points in Attack score gives Attack +10 and Elemental stats + 80 while 10 points in Defence score gives HP + 5000 and Defence + 50.

There are also additional stats gain and buff effect on reaching certain threshold of HMP investment in the attack/defence score, as follows:

Attack Score
10: Atk + 60, Elemental Stats + 60
20: Atk +40, Elemental Stats + 50
50: Gain 100 attack for 5 sec after resisting damage
80: Atk +20, Elemental Stats + 30
100: Atk +10, Elemental Stats + 20

Defence Score
10: HP+8000, Defence + 105
20: HP+6500, Defence + 85
50: Recover 3% HP on resisting damage
80: HP+5000, Defence + 45
100: HP+3500, Defence + 30

Note: The sweet spot is at 50 HMP each as you gain useful buff effect after resisting damage.

Judgment (LB)

Stage 1
Deal xxx damage
Recover 10% Focus on hit
Recover additional 10 Focus on crit.
The next hit 100% deal critical damage if you are hit during casting.
The critical hit effect lasts for 3 sec.
AoE: Frontal semi-circular 3m.
Note: this is the original Stage 2

Stage 2
Deal xxx damage.
Recover 10% Focus on hit.
Recover additional 5 Focus per enemy hit.
The next hit 100% deal critical damage if you are hit during casting.
The critical hit effect lasts for 3 sec.
Generate focus even when blocked, countered, deflected.
AoE: Frontal semi-circular 5m.
Note: this is the original Stage 1.

Cleave/Eradicate (RB) 

Stage 1 (Earth)
Deal xxx damage
Focus cost 30.
Repeat casting consume 20 Focus
Heal user 10% of damage dealt.
Max speed.
Can be used during grab.
Stack 1 Bleed.
Recover 10 Focus on crit.
Note: this is the original Stage 3, with the additional damage on Knockdown target removed. 

Stage 1 (Shadow) 
Deal xxx damage.
Deal xxx additional damage on hit (with Repulse?)
Focus Cost 20
Recover 10 Focus on crit.
Stack 1 Bleed.
AOE: 2 x 4m
Note: this is the original Stage 4.

Stage 2 (Earth)
Deal xxx damage (lower damage than Stage 1)
Deal additional xxx damage on knockdown or grappled target.
Focus cost 20.
Penetrate Block, Deflect.
Max Speed.
Can be used during grab.
Stack 1 Bleed.
Note: this is exactly the original Stage 2. The original Stage 1 has been removed totally (useless anyway). 

Stage 2 (Shadow) 
Deal xxx damage.
Deal xxx additional damage on hit (with Repulse?).
Focus Cost 15
Recover 10 Focus on crit.
Stack 1 Bleed.
AOE: single target
Range: 3m
Note: A new stage for Eradicate. Single target instead of 2x4m AoE with a lower Focus Cost. Exactly the same damage output.

Stone Shield (V)

Stage 1
Frontal Block for 4 sec.
Increase defense by 400%
Reduce damage received by 40%
Reduce CD by 1 sec on successful block.
Reduce CD by 1 sec on successful hit with Wedge (LB)
Recover 10% HP in 4 sec
Recover 20 Focus on successful block.
Iron Fortress (F) can be used while using Stone Shield.
CD 24 sec
NOTE: this is the original stage 2 effect; interestingly, Iron Fortress can be cast to protect yourself (see picture below).  However, the “ignore defense skill disable” effect has been removed. 


Stage 2
Frontal Block for 8 sec
Increase 30% movement speed of party members  within the AOE.
Reduce the damage taken by party members within the AOE by 70%
Recover 30% HP over 8 sec.
Recover 20 Focus on successful block.
AoE: circular 8m
CD 45 sec
Note: Pretty much the original Stage 3 effect, with better damage reduction and HP recovery. The original Stage 1 effect has been removed. 

Stage 3
Frontal Block for 4 sec.
Deal xxx damage
Inflict 3 sec Stun.
Recover 20 Focus on successful block.
Recover 20% HP over 4 sec.
Penetrate guard, deflect.
AoE: 2 x 4m
CD 45 sec
Note: Same as the original Stage 4 effect without Hongmoon technique (which is useless anyway)

Iron Fortress (F)

Resist 5 attacks in 3 sec.
Trigger condition: On successful block.
CD 1 min
NOTE: Only Stage 1 Stone Shield can activate trigger this without success block. Stage 2/3 Stone Shield requires a successful block to trigger it.