For all the innocent fun it provides, Pokémon GO has plenty of dangers associated with it. The nature of the game encourages you to look down at your phone rather than up at the real world. It also encourages you to go places you wouldn’t – not inherently a bad thing, but watch where you’re going, okay?
Pokémon GO has also been cited as the catalyst for a number of traffic accidents, ranging from the humorous to the fatal. While humans using their brains might realize that the only time you should be playing Pokémon in a car is when you’re in the passenger seat, that doesn’t occur to everyone. Now, Pokémon GO developer Niantic Labs is taking measures to mitigate the problem.
Move faster than 30 MPH and Pokémon GO stops spawning Pokémon.
The game had previously been updated to prompt someone playing in a car to indicate whether they’re a passenger or a driver, but it turned out to be about as effective as age gates on websites. With the newest update to the application, traveling over 30 MPH will put an immediate stop to Pokémon spawning, regardless of which seat you’re occupying in the car.
This seems like somewhat of a half-measure. It can be fun to play Pokémon GO while you’re riding along in someone’s car, but there’s no way to tell if the person playing should be keeping their eyes on the road instead. While this will keep those dangerous players off of highways and freeways, there are plenty of places where 30 or 35 MPH are the posted speed limit, and we’ll end up with a situation somewhat like the opposite of the movie Speed. Instead of driving over 50 MPH to keep a bomb from blowing up, they’ll be focusing on keeping their speedometers at 29 MPH to keep Pokémon spawning. And 29 MPH is still plenty fast to end up in a fatal accident.
There’s no word yet on how this affects owners of the more attention-friendly Pokémon GO Plus bracelet that allows you to catch Pokémon without taking out your phone.
The rumored new tracker.
One reason why “Pokemon Go” players are resorting to third-party apps is because the built-in tracker for the augmented reality game has been entirely useless. There is an improved version available only that it has been limited for use only in San Francisco.
The geo-locked tracking system for “Pokemon Go” is reportedly still in the testing phases with no word on when Niantic plans to release it outside the San Francisco region. The tracker feature was actually released back in July though it came with problems.
That eventually led to most “Pokemon Go” gamers to resort to third party app trackers before Niantic blocked access to game servers. The move of Niantic drew heavy criticism with no reliable nearby tracker working as of to date.
There is no official word yet on when Niantic could enable the nearby tracker for “Pokemon Go” something already coded in the game scripts. It could eventually be used during one of Niantic’s updates though the definite time on when the in-game map would be ready has yet to be divulged, Polygon reported.
Niantic has been aggressively rolling out updates in the past weeks though none of the new features have so far impressed “Pokemon Go” players. Apparently, AR players are more concerned about when the updated tracker will be available, something that they direly need in the hunt for the pocket monsters.
The existing trackers for “Pokemon Go” show nothing more than point players to the direction of the Pokemon within the area. But the thing here is that not all Pokemon available are shown, meaning players will need to move to see which critters are roaming around the vicinity.
It may be best to assume that the new tracking system is not yet fine-tuned and ready for release, a reason why it has been constrained to the “Pokemon Go” players over in San Francisco. Only time will tell when Niantic is ready, hopefully soon unless they want to see players lose interest in the hit augmented reality game, BGR reported.