Contrary to what fans believed, that Breath of the Wild was delayed so that it could fit-in on the Nintendo NX, Aonuma said that the truth behind the delays is the miscommunication at the milestone check ins.
“At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone,” he said.
“I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build.” he added.
Aonuma said this taught him that he needed to ensure The Legend of Zelda: Breath of the Wild team heard positive feedback, too.
“If I’d managed that well, maybe development wouldn’t have extended quite so much,” he said.
Nonetheless, I think 2017 is the perfect timing for the release of The Legend of Zelda: Breath of the Wild. I don’t mind them taking their time in developing the game, fixing errors or even adding some extra features. I just want it to be fully functional and fun when it will be release.