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Zelda: Breath of the Wild Needs to Sold 2M Copies to Recoup Development Cost

Nintendo revealed that they need to shift 2M copies of The Legend of Zelda: Breath of the Wild to compensate for the huge development costs for the game.

Breath of the Wild has been in development for more than five years and it has 100 staff members which are currently working on the game, and more than 300 have contributed over the course of the project’s life.

That’s not the end of it however, as Nintendo planning and development boss Shinya Takahashi had revealed that development work on Zelda will also be applied to the future in some smaller projects. He did not get into any specific details, but he stressed out that the dev are making as much effort as possible to reduce the development cost as a whole, by reusing resources like the game engine that was used on previous Zelda titles.

Breath of the Wild boasts a spectacular physics engine, for example, and asset streaming to allow its enormous open-world to continuously load in around you.

It's a firm bet Nintendo will use such technology again, although likely within smaller projects with shorter development cycles.

Breath of the Wild is due to launch early next year for both Wii U and Nintendo's new NX console, which is slated for release in March 2017.

The game is being developed simultaneously for the aging Wii U and will presumably be an NX launch title to drive hardware sales.

A 2m sale is no small number, especially for a Wii U title, but I think Nintendo will make this quota or event surpass it, judging by how much positive feedback the game has gained during the E3 event.

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