The official Bungie stream has is finally over and boy it has lots of good news about the upcoming Rise of Iron expansion. If you missed out the stream however, don't worry as we'll give you every inch of detail about it. So here's the recap on Bungie's stream about Rise of Iron.
Well, I think you have already seen the trailer of Rise of Iron through that leaked video that was on snapchat. But that video was removed and for those who haven't seen it, here's the official trailer:
Before the City and the Vanguards, there were the Iron Lords. Blessed by the Traveler’s Light, these brave warriors dedicated themselves to defending humanity and rebuilding a lost civilization. From their mountain fortress on Felwinter Peak, the Iron Lords ranged across the planet, battling the Darkness and protecting the survivors of the Collapse. They did great things … but then they encountered an enemy they could not defeat. Now Lord Saladin, the last Iron Lord, honors the memories of his lost brothers and sisters. And he waits … because he knows that someday the thing that destroyed the Iron Lords will return.
Destiny: Rise of Iron will be out on September 20th for the PS4 and Xbox One console. Take note that this expansion will not be available for old gen consoles. It will retail for $29.99.
For PS4, you can pre-order Rise of Iron expansion by going here. Once you've pre-order it, you'll receive this:
You'll get the limited edition Iron Gjallarhorn with distinct black and silver skin. However, pre-ordering the expansion is not the only option to get this weapon. EVERYONE who purchased the Rise of Iron will be credible to get the weapon only after finishing a specific type of quest in the expansion.
New Locations to Explore
Like the previous expansions, Rise of Iron will have new explore-able locations. These are fully-playable PvE Zones that can be explored by guardians. One of these locations is the Cosmodrome that’s been tainted by a nefarious technological plague known as SIVA. The corrupted Fallen – or Splicers – will no doubt be on vigilant patrol, and Public Events and Vanguard Patrols will likely have Guardians attempting to thwart and frustrate their designs for this region.
“From their mountain fortress atop Felwinter Peak, the Iron Lords once ranged across the planet, battling the Darkness and protecting the survivors of the Collapse. After the Iron Lords fell, so too was their fortress reclaimed. Now, new Guardians must make the icy climb to reclaim the snowy mountaintop that looks out onto The Plaguelands, and establish a new base of operations in the fight against the Fallen Devil Splicers.”
Bungie will integrate a Social Space into the quest proper. The first mission in the Campaign would be to reclaim Felwinter’s Peak, a derelict old bulwark against the enemies of the Iron Lords. Its atmosphere is forlorn, though it is clear that it was once a place of great tactical importance.
Bungie dips into a reliable well with the notion of “corrupting” yet another of their foundational races. Just as the Hive, Cabal, and Fallen were twisted by Oryx’s will, so too can we expect the upgraded Splicers to present a new challenge to Guardians.
A New Raid
The picture of a dangerous plague spreading from an epicenter and engulfing the world is a powerful one. When it is able to ensnare a greedy and naive faction such as the Fallen, there is an immediate sense of danger. What could a group of augmented Splicers, their reflexes and abilities heightened by SIVA’s cold technology, accomplish if they were set free? This sets the stage for Destiny’s newest campaign, where no doubt Guardians will look to hem the ambitious expansion of the Fallen, while also taking the fight to them.
As DeeJ and co. explained, our efforts will take us back to The Wall, to the heights of Felwinter Peak, and eventually to the depths of the earth, where we will square off in the newest Raid against monsters we are not yet ready for. We will help Lord Saladin honor the sacrifices of the Iron Lords while becoming ourselves their heir apparents, and in doing so conquer the evil that felled them long ago.
The Taken King raised the bar for Destiny’s own storytelling, incorporating previously near-mute characters in creative and often amusing ways. Nathan Fillion’s turn as the snarky Cayde-6 injected levity and liveliness into what could have been a dour and over-serious campaign. While we were, as always, lone wolves in our actual efforts, the sense that the Vanguard was behind us and instrumental in establishing a beachhead on Oryx’s Dreadnaught helped to ground the god-slaying in a personal manner, reminding us that we are fighting for The Last City and its peoples.
Flaming Battle Axe
This flaming battleaxe is a “Relic” – a special item like the Scorch Cannon.
The wall which stood for centuries along the southern border of Old Russia has collapsed, a battle-scorched reminder that our enemies still seek to destroy us all. Fallen mutants now scavenge the tombs of the Golden Age, and the plague they have unearthed in the wastes is more dangerous than even they understand.
So that's all about it guys. If we've missed anything (we sure hope not) important, then you can just check out the stream Bungie livestream below:
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