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Solo Dark Zone XP Leveling Guide in Tom Clancy's: The Division (How to Rank 99 Fast)

In this page, you will learn some straight-forward tips and what we think is the best route to level up or rank up in the Dark Zone if you're doing solo runs.

So let's go ahead to the farming route...

Below is the image of what we think is the best XP farming route for solo players in the Dark Zone:

Before going to DZ and taking the route above, be sure to check out some tips below on how to Rank to 99 fast...

The Dark Zone is the PvPvE (Player-versus-Player-versus-Environment) area, where players will find some of the best loot in The Division.  The basics of venturing into the Dark Zone, as well as tips and trick for surviving and gathering better loot and equipment.

When players enter the Dark Zone, they will be able to kill (and be killed by) other players as well as hostile NPCs. Should a one player inflict significant damage on another, they will be labelled as a Rogue Agent and other Division agents will be tasked with hunting them down. 

The Basics Dark Zone Rank

In addition to your standard character level / progress bar (marked in orange), each Division agent also has a Dark Zone Rank (marked in purple). Much like the XP bar in the PvE areas of the game, it will increase as you explore the contaminated areas and engage in combat with enemies and other players.

Your DZ Rank can be increased in several ways:
  • Killing enemy NPCs.
  • Killing enemy players.
  • Completing missions in the Dark Zone.
  • Exploring and discovering new areas of the Dark Zone.

Unlike in the PvE world, however, your DZ Rank can also decrease if you die in the Dark Zone. Usually these penalties aren't too bad, somewhere between 25 and 50 DZXP, but if you die as a Rogue Agent the penalty will be signifigantly higher. Same goes for the amount of DZ credits you lose.

Your DZ Rank also allows you to open certain chests scattered around the area. Some Dark Zone chests do not have a rank requirement to open, but others will only open for players with rankings of 20, 30 or higher

Going Rogue  & EVACUATION

If you open fire upon other players within the DZ you are allowed a few accidental shots before you go Rogue. Once you become Rogue the scenario that you are in changes dramatically. You become the hunted as everyone will try to kill you and collect the bounty on your head. This can be a lot of fun but if you die you lose significantly more DZ funds and XP.

Gear that is collected in the Dark Zone is contaminated, and must be properly cleaned and cataloged before it can be added to your stash. The only way to secure your loot and get it decontaminated is to call an evacuation helicopter and have it collect your items for decontamination.

While calling in an evac chopper is simple enough (simply radio for pickup at one of several evac locations scattered around the DZ), doing so will alert all nearby players to your position. Each helicopter takes ~1:30 to arrive, so make sure you're ready to defend yourself when signaling your evacuation.

Often times other players will attempt to come and share your extraction. These player may mean no harm but you should keep a close eye on them. If players start to come with no loot you should be extremely suspicious as they may simply want to kill you, take your loot, and run. Be ready for anything

Let's Be Bad Guys

Being the White Knight of the Dark Zone is a pleasant notion, but while the NPCs in the Darkzone do drop loot and DZ funds you’ll find your progress painfully slow if you never kill another player.

For going rogue, you’ll receive extra DZ funds for landing the killing blow on another player, as well as avoiding death until your Rogue timer reaches zero.

Don’t lash out at just anyone, though - ensure that you are more or less alone and have an exit strategy in mind. Once you open fire, literally everyone can and will try to kill you.

SMG's will bring your opponents down in seconds due to their high rate of fire. So remember to bring one in if you plan on killing another player.

Use Grenades Liberally

It’s no secret that other players in the Division can be bullet sponges, which isn’t entirely a bad thing as it gives you time to react and retaliate if attacked.However, when it comes time to be the aggressor you need to frontload as much damage as possible.

Incendiary and explosive shells are helpful, but nothing seals your victim’s fate like being hit with a grenade. Aside from the obvious effects of almost killing your target flat out, incendiary grenades have the added benefit of preventing the victim from sprinting (this makes escape, their best option for survival, nearly impossible).

Just remember that the intended target can see that you threw a granade and they may or will roll out of the area ad return fire. This can also be usefu when people are cargo extracting as they can't move and can easily be killed.

Team Up

While Lone-Wolfing your way through the DZ can be fun at times, it's always safer to have someone backing you up.

There are two great ways to find a group to play in the DZ:

The first involves simply going up to people within the DZ and inviting them to your group. This can be especially useful when just looking for a quick partner to play through the DZ with. Just make sure that they don't leave the group and backstab you.

Remember, once you bite the dust, your DZ funds and loot go up for grabs, so having someone around to pull you back from the brink of death is really helpful when hunting for great gear. Be warned, however, that going rogue in a fireteam will judge your friends guilty by association.

Run For Your Life

If you do find yourself alone and outnumbered, don't be afraid to run or roll out as fast and as far as you can to escape your pursuers - this is especially helpful if you...

Know Where the Exits Are

You always want to know what escape routes you have available to you. This doesn't just include streets and side alleys, but up scaffolds and down into the labyrinthine subway tunnels that run beneath the streets.

Don't Hoard DZ Funds

The more DZ funds you have on your person, the more you're liable to lose if/when you get killed. Plus, if you spend your DZ points at the right vendors, you can easily outfit yourself with better gear than you (probably) currently have.

The more DZ funds you accrue, the more you stand lose if you die. This means that saving up for the most expensive item first isn't always the best plan, especially if you start to lose engagements with players who have been spending more liberally.

While it's ultimately up to your own personal preference, spending DZ funds at the Dark Zone vendors (located at any checkpoint or safe house) is an easy way to bank your progress without fear of losing any more.

Never Trust Anyone

This should go without saying, but there are no true friends in the Dark Zone. Even members of your own team can stealthily leave your unit to stab/shoot/explode you in the back - so be sure to constantly keep your guard up.

The easiest target is a static one and trusting players tend not to move around. Remember that just because a player didn’t kill you in the past it doesn’t mean that they won’t kill you in the future. If you present other players with a golden opportunity for an easy and big win, most will take it.

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