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Suggested Endgame Character Build in Tom Clancy's: The Division

Here are some suggested builds, these are here to spark some discussion and to serve as a primer for users unaware of how interesting the Division RPG elements can be:


Solo Player

The trick is here to keep you up with First Aid and to stun groups of enemies with the Turret with Shock or Burn. In addition to that, the Turret also gives the NPCs another target than you so that you can flak them.

Skills
  • First Aid with Damage Boost
  • Turret (Zapper / Dragonbreath mod)
  • Survivor Link
Talents
  • Tech Support (increases uptime for a skill for every kill)
  • On the move (gives you 30% damage reduction for each kill while you are moving)
  • Fear Tactics (stun group with Zapper mod) / Wildfire (burns group with Dragonfire)
  • and one of these
  • Stopping Power (Suppress a hostile to increase headshot damage by 25%)
  • Critical Save – Use a medkit during low health to increase damage resistance by 40% for 10 seconds
Support

This build gives you free ammo, Skill cool down with healing and extends the active skill with every kill.

Skills
  • Support Station - Ammo Cache (free magazine with every reload)
  • Smart Cover - Recharger (recover health and skill cooldown)
  • Recovery Link (heal and revive downed enemies)
Talent
  • Triage (Heal an ally with a skill to reduce skill cooldowns by 15%)
  • Tech Support (Kill a hostile while any skill is deployed to extend any active skills duration by 10%)
  • plus two that match your playstyle:
  • One is None (Headshot a hostile to have a 50% chance of not consuming the bullet)
  • Repo Reaper (Kill a hostile with the sidearm to receive 1 magazine for your primary weapon)
  • Stopping Power (25% headshot bonus after suppressing enemy)
Marksmen

This has the goal to give you on one hand critical hit buff, you get Skill cooldown with your healing and you can extend the skill-duration with every kill.

Skills
  • Pulse - Tactical Scanner (Critical hit chance plus damage buff to marked targets)
  • Support Station - Ammo Cache (healing and free ammo)
  • Tactical Link (Damage boost)
Talents
  • One is None: Headshot a hostile to have a 50% chance of not consuming the bullet.
  • Tech Support: Kill a hostile while any skill is deployed to extend any active skills duration by 10%.
  • those can help you to stay alive
  • Tactical Advance: Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 seconds.
  • Evasive Action: During a cover to cover move incoming damage is reduced by 30%.
Tank

The goal is, to stay alive, withstand damage and being able to dish out damage as long as you can. The Ballistic Shield is also a tool to draw aggro and give you damage protection.

Skills
  • Ballistic Shield - Kinetic Breaker (damage protection and heal return from damage)
  • First Aid - Booster Shot (healing and damage boost)
  • Survivor Link (damage reduction)
Talents
  • On the move (gives you 30% damage reduction for each kill while you are moving)
  • Critical Save (gives you 40% damage reduction after using medkit on low health)
  • One is None (Headshot a hostile to have a 50% chance of not consuming the bullet)
  • Depending on your playstyle:
  • Repo Reaper (Kill a hostile with the sidearm to receive 1 magazine for your primary weapon)
  • Stopping Power (25% headshot bonus after suppressing enemy)
Medic

The Task of the Medic is, to keep the allies alive, revive them as soon as possible and spam the Skills as often as possible.

Skills
  • First Aid - Overdose (heal and overheal squadmates)
  • Support station - Life Support (Drops a revival station that automatically revives any allies who are downed within the affected area)
  • Recovery Link (Heals and cures the user and nearby allies. Revives downed allies within range.)
Talents
  • Combat Medic (Use a medkit near allies to heal group members and proxies within 20m by 40%)
  • Strike Back (Reach low health to reduce active skill cooldowns by 20%)
  • Battle Buddy (Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players)
  • Triage (Heal an ally with a skill to reduce skill cooldowns by 15%)
The Hybrid/CC

For people who want a bit of everything, take a look at my build centred around the Liberator:










It basically revolves around the Liberator stacking skill power and Skills stacking Weapon power. 
This build has gone really well for me in Challenging missions - clearing Lexington in 10-15mins last night.

You typically run:

Challenging
  • Sticky Bomb Flash (25-30s cooldown - reduces with weapon procs)
  • Seeker Mine Smoke (25-30s cooldown - reduces with weapon procs)
  • Tactical Link (can't remember what it's called now) to burst closer enemies down and go along with the other Liberator talent
Proc the Liberator as much as poss. When an ally pops pulse, take advantage of the Tactical Advance talent and rek with the Vektor.

For hard mode it's usually the same but switch out the CC for explosions instead (250k+ damage on Sticky Bomb, and another 40% on top if you pick the talent).

In DZ it's whatever goes, really. Pulse is almost a staple and it works really well in this build anyway. 

Switch between the Med Gun/Turret/Smart cover other than that. Don't usually play the DZ though!

It just needs a few finishing touches (dem gloves though), and some stats need changing on certain gear pieces. Also need high end weapon mods (need much more crit chance on the Lib!)

Talents 

Here are the staple talents for Challenge CC. They are put together to engage at medium/close range;
  • Tactical Advance – Synergy with Vector, Pulse and Tactical Link
  • Evasive Action – Synergy with Tactical Advance
  • Critical Save - the staple defensive Talent
  • Strike Back (You can pop out instant CC when behind cover - double tap on seeker mine too strong - but some other good options for the fourth talent are Steady Hands, One is None, Combat Medic)
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Credits: Special thanks to redditor JokerUnique for compiling this guide.