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How to get 120k-180k+ DPS/60k-80k HP Fast & Easy in Tom Clancy's: The Division

So after browsing for awhile in the web about DPS in Tom Clancy's: The Division, I bumped into one reddit post that caught my interest and I would like to share it to you.


I was searching for terms like "how to get the most DPS on weapons" and boom! A redditor named Mtashed has saved me from browsing further. In his reddit post, he showed how he easily got 123k DPS and 59k HP within 10 hours of play. Your interested too eh? Okay now let me show you how he does it.

He noted that this build will not task you to farm and grind to make this build work. The key thing he note is once you've improved your gears, the build gets exponentially better. So basically, this build is more towards players that wants a cost-effective build for their character. Cheap but deadly!

So here's how the build basically works:

Base stats


Focus on Fire arms / Stamina for this build. Every gear stat, weapon stat, mod stat, and talent is going to benefit from your gun dps and your ability to survive a bullet or two. Electronics definitely can add a bit to your pulse, but it is recommended on focusing on the other stats.


Armor Stats


The main stats to focus on are:

  • Critical hit damage
  • Critical hit chance
  • +Damage to elites
  • +Weapon damage (gloves)
  • Armor (Chest)
Now, you can check out this guide on how armor works and best stats on each piece of gear so you can decide for yourself or should I say, you can conclude that the stats listed above is the perfect stats for this build.

Mods

Scope: Head shot damage and critical hit chance

Magazine
  1. Magazine Size + Rate of fire for high burst DPS
  2. Magazine Size + Critical hit damage for higher damage/bullet
Under Barrel: Doesn't matter much.... accuracy / stability will amp your dps but not the damage per bullet. This will just help you hit the target

Muzzle: Stability of some sort + Critical hit damage

Skills


Primary Skill: Pulse (mandatory)

Pulse gives such an easy / long lasting boost to damage, you had better take it. +crit +crit damage = win win win.... win.

Mod with tactical scanner for extra damage

Secondary Skill: Heal or Smart cover

Depending on your play style, these two will work fantastic.


First Aid with "Booster shot":

Increased damage, damage reduction from enemies, as well as a quick heal makes First Aid a solid all around choice

Smart Cover with Recharger:


Smart Cover is better for slower, more methodical players. If you use the cover system constantly, smart cover gives a great boost to damage output and resistance. Mix in some health regen and cooldown reduction, Smart Cover is a solid pick.


Talents


These are make or break for most builds. The impact of these talents is HUGE.

  1. One is None - 50% chance to not use a bullet when landing a head shot. PLEASE TAKE THIS - It will amp your dps exponentially the more headshots you land
  2. Combat Medic - "Group members get 40% extra healing" For what ever reason, even playing solo, YOU are a group member. You get the bonus healing, so one medkit = full health nearly.
  3. Critical Save - 40% damage reduction for 10 seconds when using a medkit at low HP - This is a combo talent with combat medic. Huge heal + Huge damage reduction is CLUTCH as hell.
  4. On the move (or you can have what you want based on your personal preference)
Mtashed noted that he like "On the move" because of the 30% damage reduction after killing an enemy while moving. He often strafe in duels, and am constantly on the move. He get this to proc often, and allows me to swap cover to cover safely.

This fourth slot could also be "Strike Back" or anything you feel will be best for your playstyle

Guns

He recommended using an SMG. The built in crit chance stacks with your gear, snowballing your DPS out of control.

Notice: Vector is not the best SMG in the game, it is just easily available. High end Aug / Mp5 is BETTER than the vector 99% of the time (To clarify, those guns have larger base magazine size. This automatically puts it in a better DPs range than Vector)

Assault rifles are also good, just make sure you get a quality roll!

Good perks to have
  • Fierce - Critical hit chance increased when using this weapon (mine is 8%)
  • Brutal - Increased Head shot damage
  • Ferocious - Damage to elite / named enemies increased
  • Self-preserved - Critical hits heal you for 3% of your hp
There are some other solid ones like +armor damage etc that you can choose, depending on your preference.

So that's all about it guys...I'm done here and I'm about to try this build for myself. By the way, if you don't like reading the wall of text above, you can just watch the video below by Mtashed about all what was said above:


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Credits: Special thanks to Mtashed for the guide and video.