The Division has been incoming for quite some time, that’s why it’s on our list of upcoming PC games.
In it, the 'Agent Journey' is explained, from the initial founding of a dilapidated home base through recruiting civilians and helping them to make a home after the money-virus apocalypse. Also: there will be dogs. Hopefully, lots of dogs. If that doesn't get you excited for a 2016 videogame, nothing will.
We still don't know exactly how this meta-game and presumably story-focused part of The Division will work, or how it's integrated into the online portion of the game. What does the focus on co-operation here mean for the PvP elements we've seen in previous trailers, and the betrayal that seems to be an expected part of the way people play? Is upgrading the base effectively upgrading your character, or are there seperate but linked progression tracks? Is this more like Eve with multiple bases that can be captured between players, or WoW where it's just a part of the world where you have your own instance?
All this and more will presumably be revealed come the beta, which is scheduled this month.
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