Magic Rush: Heroes Beginners Guide- Tips on Starting Out Right

Credits: Newbie Guide to Starting Right by Pylamb

Some things to remember before you start your account:

The game is free to download but has pay to win features.

You can only play one account per device, in order to use another one you'll have to unbind your previous details. This comes with a strict warning that might jeopardize your account details.

The current version takes up 67.78 mb, and may exceed 100mb if you don't regularly clear your cache. This might cause performance issues later.

If you plan on being competitive, wait for a new server before investing / spending money on your account. Use the current server as training wheels to get your feel about the game.

As a foreword, it is highly addicting and requires daily log ins to maximize all the game benefits.

New server:

Magic Rush releases new servers per week or more. There were only 2 when this sub was created (last week) and there are now 5 in total.

Accumulate as much diamonds by completing stages and draw your first diamond wishing pool. If you do not like who you get, you may repeat with a new account (unbind then bind a different gmail). Note that this is going to take time to do a do-over, tutorials and all.

The goal is to reach top 1-10 in Arena before the 9pm reset. It takes 2-3 Arena refreshes (16 fights) to get there and 5-6K power (fully level 18-20).

Once you hit top <30, you'll have enough diamonds to do x10. Doable within the day.

Now that you have a solid team, it's now the right time to spend diamonds and purchase with $$ in case you run out.

Staying on top Arena:

Power is not everything. Team set-up, position and hero type can off set power gaps, maximum of 1k.

Try to log in and do arena battles 1 hour before reset to combat sniping.

The first day advantage reaps in diamond rewards and if you keep yourself ahead from everyone else, you won't have to spend much to keep your place. Of course there's a possibility that someone will eventually out-spend you but it will take time before they do and you've already kicked-back from your arena rewards.

You need to spend diamonds. Which means buying stamina, gold and crystal dungeon tries if need be. As long as you keep multiple levels ahead everyone else.

Heroes:

Seeley - Stunner, useful equips and great tank for a free hero.
Lufia - easiest to evolve, extra stun
Aurai - Filler if you don't get a better support, but good for future evolving

Pulan - Awesome tank, ultimate has mass stun/freeze

Chavez - Great as companion with another tank

Crabbie - Massive nuker but takes awhile to regain energy

West - Ultimate can penetrate both mag/phy immune shields

Emily - Ultimate teddy skill distracts and serves as a back-up dmg soaker

Mira - Great marksman for single-take downs

Baggins - Okay as a mage, nothing special

Spartacus / Jacob - alternative if you don't get Pulan or Chavez

Other recommeded heroes are: Murphy and Karna. I'll add more once I get some.

Hero Setup

You'll need at least 1 tank, and 1 healer to clear stages and 3 other nukers. Crabbie is amazing in this area.

For Arena, double tanks work best with heavy nukers behind them. Always upgrade 1 tank first, then 1 nuker, if ever you need to prioritize.

Campaign

Play stages up to your main team's required runes. Farm until advancing to the next color, then play new ones.

When out of gold, diamond or pots, play elite and bonus stages

When farming blue runes, do 10x sweep in cause you need more than 1. It usually dishes out 2-3 scraps and much better than drawing individually.

If you can, only use basic exp elixir. You won't be able to use them past level 30. Stick to your main 5 (important!)

Don't buy from Force Collect until you can buy advance exp elixir (4x).

Don't buy from black/mystery market either since it is a rip off. Always buy elixirs if it only costs gold.

Do at least 1 gem sweep in crystal dungeon. You get extra exp for multiple heroes + equip you can use to reinforce their stats.

Island Crusade

Always use Seeley's Battle Mixture before the end of every battle. It will get replenished each time.

Chavez gets damaged too fast. Reserve him for later stages as fodder tank or until you need him to keep Seeley alive.

Academy

You can stack-up cooldowns by upgrading to the current Kingdom level. So during the time you're online the most, level up Kingdom first, then the rest before you log off of the game.

Upgrade periodically while you're doing something else. So you won't be stuck staring at your phone/tablet or feeling antsy in between waiting time.

Wall

Make sure your team has 2k+ more power than the mine requirement. Once you level more heroes, you wont need all 5 as long as you keep the total power level above what's necessary.

Medicine will be needed to heal your team after every attack. Farm farm farm!

Other players doesn't seem to be interested in declaring wars so keep on mining instead.

Be sure to check watch tower to aid fellow alliance members

Time Management

The game only requires an hour or less to finish most of the tasks. Even less if you mostly sweep.

You can time your game time around arena reset, day reset or stamina bonus times. At least 2x a day (8 hours apart) to use up your accumulating stamina.

Before you sleep / go offline for a long period of time, empty your stamina (by sweeping / playing campaign) and stack up Academy upgrades.

How to Get Heroes in Magic Rush: Heroes Easily (Guide)

Credits: How to Get Heroes Guide by Doctor X

Dear heroes,

So happy to see everyone again! Recently I’ve seen that lots of players are confused and don’t know the different ways that one can get heroes. Well, Doctor X has prepared the following lecture on how to do just that!

1.Wishing Pool
When we first enter the game we can see the Wishing Pool. Here, players use gold or diamonds to wish for extra rewards, for instance, runes, equipment, soulstones, elixirs, or even heroes! In the early stages the Wishing Pool is the fastest way to get heroes. Every time you do a x10 diamond wish, you will 100% get 1-2 heroes. Another little tip is that the first time you do a x1 diamond wish, you will also 100% get a hero (only on the first time)! 

2.Arena
When troop level reaches 10, the Arena will be unlocked and you can start trying to climb the ranks there. If you’re worth your salt, then you’ll start to rack up substantial daily prizes which are sent to your mailbox every day at 21:00 (Pacific time) and could include some Arena coins. Hang on to these because they can be redeemed in the Arena Shop for hero soulstones! Of course, the gold and diamonds you win here can also be used to make more wishes in the Wishing Pool (see above paragraph for those with poor memories)!

3.Crusade
Crusade unlocks after your troop level reaches 30, and any heroes you have over level 20 can take part. In Crusade, players can challenge 15 stages at most, and every time you pass a stage, there’s a chance you’ll get gold, Crusade coins, runes, and soulstones. These Crusade coins can be redeemed in the Crusade shop for-- you guessed it!-- more hero soulstones.

4.Monthly Sign In
Monthly Sign In is a way that all players can get a hero, but it requires patience and persistence (virtues that the young people today seem to be severely lacking in)! Every month the prizes and hero that you can get from Monthly Sign In will be updated.

5.Elite Stages
Another thing that will test your mettle, but that you simply must do, is sweep, sweep, sweep, and sweep some more! Although the output is low, at least it doesn’t require any luck. Just take it slow and steady and eventually you’ll accumulate the soulstones you need to summon a hero. A word of advice: focus on your main heroes, and don’t ever skip a day! “A constant dropping of water can wear away a stone.”

Splatoon Walkthrough Guide on Wii U

Here's a complete walkthrough guide on the newest game on Wii U Splatoon. Take note that this page may be updated without further notice if new walkthroughs for new chapters will be made available. So, stay tuned Web Junkies!

Splatoon Walkthrough
Make a mess in the ultimate mess-fest!

Leave no territory clean! In these all-out, online* turf wars, you’ll need ink blasters, ink rollers, ink bombs and squid-power on your side! Every splat of ink you spray gives you a chance to transform into a squid and hide, climb walls, or travel at super speed. Rank up in online battles to unlock new weapons and fresh gear for your Inkling, complete with unique gameplay perks! Or earn your stripes in single player mode—where an evil octopus army has kidnapped the electric catfish used to power the city of Inkopolis! This underground adventure has octopi to splatter, ink puzzles to solve, and bosses to beat. No time to blink, prepare to ink!

*Broadband Internet access required for online play.

Key Game Features:

Multi-Player — Team up in fierce 4 vs. 4 online battles to cover arenas with as much ink as possible.

Transformations — Transform into a squid for new powers and abilities! Travel at super speed by swimming in your ink, lurk in your ink to surprise foes or climb up walls to access hard-to-reach areas.

Upgrades — Upgrade your Inkling’s style and firepower at the shopping mall, where you can get weapons, headgear, clothes and shoes.

Unlocking — Unlock special perks with each piece of gear.

Super Weapons — Unleash powered-up super weapons that can be used to attack rivals or cover more turf.

Battle Evil — Infiltrate the headquarters of an evil octopus army and recover the stolen electric catfish in a single-player adventure filled with tricky contraptions.

Wii U GamePad — Select between multiple control options on the Wii U GamePad controller, including using gyroscopic controls to look around, allowing for better aiming and control.

The Ink Roller — Leave no territory clean these online* turf wars! You’ll need ink blasters, ink rollers, ink bombs and squid-power on your side!

Chapters 1-3
Welcome to the Splatoon walkthrough! Xcage will be your guide showing you around the game’s ink-filled areas.

Blast the forces of the Octarian army in an action-packed campaign. Perfect for honing your skills. – Help Cap’n Cuttlefish recover the Great Zapfish that powers Inkopolis, it has disappeared by “hand” of the Octarians!

• Chapter 1: Octotrooper Hideout – “Get That Zapfish”
• Chapter 2: Lair of the Octoballs – “Splat Your Way to the Top”
• Chapter 3: Rise of the Octocopters – “Leap to Victory”


Chapter 6 & 9
• Chapter 6: Propeller Lift Playground – “Whispers on the Wind”
• Chapter 9: Unidentified Flying Object – “Trouble Over Inkopolis”


Chapter 8 & 4
• Chapter 8: Octoling Invasion – “Kelp Dome Confrontation”
• Chapter 4: Gusher Gauntlet – “Take to the Skies”


This guide is a work-in-progress..

Credits: Guide by Nintendo and Xcagegame

Splatoon Cheats, Tips, Tricks & Unlockables on Wii U

Here are some of the available cheats, tips, tricks and unlockables for the latest Wii U game, Splatoon. Take note that this page may be updated without further notice if new cheats, tips, tricks and unlockables are available for Splatoon.

Splatoon Cheats

Motion Controls on Controllers Cheat Code
Splatoon has a secret cheat code that allows you to use motion controls in Battle Dojo when playing with the Wii U Pro Controller or Wii Classic Controller on the TV!

On the Battle Dojo’s “Connect a controller” controller select screen enter this code combo: Press and hold down on the +Control Pad, press and hold B, and then press ZR and ZL.

Nintendo confirms that “It seems a Wii Remote Plus is necessary to perform this incredible feat. This technique also appears to be possible when using a Classic Controller or Classic Controller Pro! When using a Wii U Pro Controller, first press ZL and ZR to select that as your controller, and then press the 2 Button on the Wii Remote Plus to activate it.”

Watch this video to see how to activate the cheat code in-game:


Amiibo Unlockables

Splatoon supports 3 amiibo especially made for the game. Every amiibo unlocks a set of 20 single player Challenge Missions (these consist of different types of game modes*). These Challenge Missions in turn unlock the extra equipment shown in the image to the left, as well as a bonus 8-bit Arcade Mini-Game upon completion of all of the amiibo’s Challenge Missions. (The 8-bit Arcade games can only be played on the Wii U GamePad while you’re waiting in lobbies.)

* The different types of Challenge modes are:

• Inkling Girl amiibo — Unlocks Challenges using Charger weapons.
• Inkling Boy amiibo — Unlocks Challenges using Roller weapons.
• Inkling Squid amiibo — Unlocks a mixed range of Challenges, including some that feature special Weapons (like the Kraken).

This video shows how scanning amiibo works in Splatoon:


For example (like the image above shows) scanning the Inkling Boy unlocks the Samurai Helmet, Jacket, Shoes & Weapon. You get each piece after completing a set of four missions.

Note: Before you can unlock & play the amiibo Missions, you must first have completed all the main game’s single player Missions.


The 8-Bit Arcade Mini-Games you can unlock are:

One 8-bit Mini-Game (Squid Jump) will be available to everyone who buys Splatoon, while three other Arcade Mini-Games can only be unlocked after tapping said amiibo on the Wii U GamePad to unlock the Challenges. Then of course you still need to play to clear said amiibo’s Challenges to actually unlock the Arcade Mini-Game.

• Squid Jump — Available to everyone. A jumping/platforming game, where you jump higher and higher while avoiding enemies, racing the clock and progressing through stages.
• Squid Ball — Amiibo-specific. A throwing game, where you launch birds at lines of jellyfish.
• Squid Racer — Amiibo-specific. A racing game.
• Squid Beatz — Amiibo-specific. A rhythm-based game.

Tip: These Arcade Mini-Games can be accessed for play at any time from the Hub World, or when waiting to be connected in an Online Lobby.

For example, here’s the Inkling Boy amiibo’s “Challenge 12: Flooder Junkyard” with the roller:


Mario & Zelda Secrets
Take a look at a couple of hidden 8-bit Super Mario & The Legend of Zelda secrets in Splatoon, namely a Blooper and Octorok easter egg!


Here are 5 more easter egg secrets in Splatoon involving the Squid Sisters, Cap’n Cuttlefish, spraying seagulls, Octo Valley, and Sunken Scrolls!

Tera Online Guide- What To Do after Level 65

Credits: What To Do after Level 65 Guide by treesharkeme
I. Introduction to the End Game
Hitting level 65 is technically not called “end game,” as your real journey begins here. The “end game” of TERA is not just getting to max level, but gearing up and either putting a focus on PvE, PvP, or both. This guide will explain the steps of gear progression, dungeon progression, and PvP gear progression. This guide won’t tell you what to focus on, that’s something for you to decide after experiencing the different aspects of “end game.”

II. First Things To Do after Hitting Level 65
So, you just hit level 65, and you have a million things to do. What’s your first goal? Prepare your baseline gear (Idoneal) and acquire master glyphs.

Start by setting up your crystals for PvE. The welcome screen message shows the recommended crystals to use for both PvE and PvP, so it’s a good place to start. Also, complete the level 60–65 story quests to receive Idoneal gear. After you have your Idoneal and crystals ready to go, it’s time to use instance matchmaking. Currently, both Macellarius Catacombs and Sabex Armory award master glyph boxes at the end, so you can keep tackling these dungeons for the master glyph boxes. As a bonus, every time you complete one of these dungeons you will qualify to redeem a Vanguard daily quest—which is repeatable until you run out of that section of Vanguard dailies.

You now have your Idoneal set and your master glyphs—what’s next? The next steps would be to do Vanguard dailies for both Vanguard reputation and feedstock. Both of these are very important, and it’s important to complete your Vanguard dailies every day. Vanguard reputation can buy you a number of important things needed, such as green level 65 crystals , masterwork alkahest for enchanting +9 to +12, or even some avatar weapons .

III. Gear Progression
The gear progression at level 65 goes as follows for PvE:

Idoneal > Ambit > Discovery > Generation

The gear progression at level 65 goes as follows for PvP:

Idoneal > Controvert > Defiance > Renegade

A couple of notes on this, though: Skipping Controvert and Defiance is recommended when focusing on PvP gear progression, as is only going to +9 on the Ambit gear in PvE progression.

IV. Accessories
There are different accessories that give different set bonuses to benefit the class you play. There are different tiers of accessories. Tier 1 accessories are referred to as rings and hoops (in PvP) and “-trill” (in PvE); Tier 2 accessories are referred to as signets and cascades (in PvP) and “-beat” (in PvE). PvP necklaces can only be bought through the Bellicarium merchant. (Note that PvP accessories that drop are not re-rollable through semi-enigmatic scrolls while PvE accessories are rerollable.)

Perfect rolls for DPS rings: +0.04 crit damage, +4 crit rate.

Perfect rolls for healer rings: replenishes 0.4 percent of total MP every 5 seconds; increases healing skills by 2 percent.

Perfect rolls for DPS and healer earrings: decreases duration of stun effects by 10 percent; raises max HP by 4.5 percent.

Perfect rolls for DPS brooches and belts: 6 crit rate, 3 Power.

Perfect rolls for healer brooches and belts: raises max HP by 2.3 percent; increases crit resist factor by 5.

Drop list locations:

Alliance Vault (solo):

Tier 1 PvP rings

Tier 1 PvP earrings

Tier 2 PvP signets

Tier 2 PvP cascades

Controversy belt (Controvert-set belt)

Defiance belt (Defiance-set belt)

Renegade belt (Renegade-set belt)

Notes: The 5-person alliance vault drops the same accessories as above but at a higher rate. Also, the 5-person alliance vault drops simple brooches.

Ravenous Gorge and Channelworks:

Tier 1 PvE rings

Tier 1 PvE earrings

PvE necklaces

Bathysmal Rise (Normal mode)

Tier 2 PvE signets

Tier 2 PvE cascades

Gambit belt (Ambit-set belt)

Bathysmal Rise (Hard mode) and Sky Cruiser Endeavor (Normal mode)

Discovery belt (Discovery-set belt)

Cleansing brooch

Now, you might be wondering which accessories to use for your class. Here is the simplified version of the general accessories each class uses. However, there is room for mixing and matching to suit your playstyle.

Slayers, reapers, lancers, gunners, warriors, archers, berserkers, and sorcerers will generally run a three-piece set of Deathwise (one signet, one cascade, one necklace) and two pieces of Firetrill (one signet, one cascade). This build generally gives a great balance of critical rate and power for these classes that works well in both PvE and PvP.

Priests and mystics will generally run a five-piece set of Frostwise (one signet, one cascade, one earring, one ring, one necklace) for the crit resist bonus in PvP. In PvE, these healer classes will generally use a three-piece set of Frostwise (one signet, one cascade, one necklace) and two pieces of Rivertrill (one cascade, one signet).

V. Gearing for PvE: Dungeon Progression
PvE is important because it allows you to earn feedstock which you will need a lot of for enchanting, as well as getting various other things such as dyad structures (used for making blue-rarity crystals that have two stat lines) and weapon and armor designs. Now that you have your Idoneal gear, you’re ready to begin the end game progression.

After getting your Idoneal gear, getting all of your master glyphs, and making sure your crystal setup is optimal for PvE, a good place to dive in would be Bathysmal Rise (Normal mode). This dungeon is simple enough to complete in Idoneal gear and drops all pieces of Ambit gear with a small chance to drop Discovery gear at the final boss. Also, Bathysmal Rise (Normal Mode) also has a chance to drop the Tier 2 signets and cascades that every class needs. Make sure that you’re rolling for the correct accessories and gear so that people in your group can all gear up properly! Gear from Bathysmal Rise (Normal Mode) is usually bound when picked, so be sure it’s the correct one you need. You can tell which accessory goes to which set by the bonuses shown at the bottom of each accessory (6 power, 2 percent more healing, 6 percent more aggro, etc.).

After tackling Bathysmal Rise multiple times in Normal mode until you have all of your Ambit gear and accessories, it’s time to move on to the next dungeon. You don’t necessarily need to +12 masterwork Ambit gear, but enchanting it to +9 or more and getting correct rolls is ideal. ( You can see how to masterwork and reroll stats on gear in Section VII below.)

Ideal rolls for any type of PvE gear for a DPS class:

Weapon: Increased damage to enraged monsters / damage from behind / increase damage by 4.5–6 percent when attacking (Note that a 6 percent roll is only possible if the item is masterworked.)

Chest: Decreased damage from enraged monsters / decreased frontal damage / reduces damage

Gloves: Attack speed / critical rate / power

Boots: Endurance / movement speed / decreases effects of slowing skills

Ideal rolls for any type of PvE gear for a tank class:

Weapon: Increased damage to enraged monsters / increase damage by 4.5– 6 percent / attacks draw more aggro

Chest: Same as DPS

Gloves: Same as DPS

Boots: Same as DPS

Ideal rolls for any type of PvE gear for a healer class:

Weapon: Decreased cooldown of skills / restore MP when using a skill / increase healing

Chest: Same as DPS

Gloves: Replenish MP every 5 seconds / Endurance / attack speed

Boots: Movement speed / replenish MP every 5 seconds / Endurance

Once you have the correct rolls on your Ambit gear and it’s at least +9, you’re ready to do the next part of progression: Bathysmal Rise (Hard mode) and Sky Cruiser Endeavor (Normal mode). Both of these dungeons drop the best base stat brooch in the game (Cleansing Brooch) and also drop Discovery gear. Discovery gear is the second best PvE gear in the game, and your discovery weapon and chest should be masterworked and enchanted to +12 when gotten. These two pieces will last you through any other PvE content. As for the boots and gloves, it becomes a crossroad of whether or not you want to forever be doing PvE. As explained in the next section, PvP gloves and boots are good enough to last you in both PvE and PvP.

Frequently Asked Questions:

I’m having bad luck enchanting! Where can I get more feedstock / alkahest?

- Feedstock can easily be acquired by doing Vanguard dailies, as well as completing very easy-to-run-through dungeons such as Ravenous Gorge and Channelworks. Make sure to always turn in your Vanguard dailies after finishing a dungeon, too!

- Masterwork alkahest is easily obtainable by using the Vanguard credits given to you from the Vanguard dailies to purchase “masterwork alkahest boxes” from the Vanguard credit merchants located in both Highwatch and Adjumak Trading Post.

I’ve run X dungeon so many times without seeing my items drop yet!

- This is where designs come in. People can actually craft Ambit/ Discovery gear (or you can yourself) that is tradable. You might be able to buy a pre-enchanted item that you need from another player.

But I have no money for that!

- If you are buying a pre-enchanted item or planning to, then you can consider selling your feedstock and alkahest that you’ve been saving since you don’t need it if you’re buying a pre-enchanted item anyways. Feedstock and alkahest are always high in demand and sell for quite a good price.

VI. Gearing for PvP: Battlegrounds and You
Gearing for PvP takes quite a while of doing the various battlegrounds TERA has to offer, but can be accelerated by doing PvE and Vanguard dailies to simply buy some of the materials needed in making end game PvP gear. Remember, it’s recommended to skip both the Controvert and Defiance sets simply due to the fact that they aren’t needed to get better PvP gear. However, “skip” doesn’t necessarily mean you won’t be making them—Defiance gear in particular. You need Defiance gear as a material to make Renegade gear. If you so wish, you can actually make Defiance boots and gloves and enchant them to +9 for PvE and have them be almost the equal of Discovery gear. However, for the Defiance weapon and chest, Discovery is infinitely better than these pieces in PvE.


All right, that’s cool and all, but where do I start? If you look at the Killing Spree quartermasters in the cities, they will sell designs for different types of Defiance gear. The one recommended to craft is in the “Advanced Design III” tab. When buying the designs for your class, be sure the chest armor design says at the bottom “Defiance armor crafted for a .” Now that you have a Defiance design, it’s time to collect the materials needed. Strifeplate and strifespade shards are gotten from sea chests (awarded once a day for winning a Corsairs' Stronghold) and kumas toyboxes (awarded once a day for winning Kumasylum). You will then use three strifeplate or strifespade shards to combine into one strifeplate or strifespade. Check your recipe for the next material needed to craft Defiance— either pure cobala ores (gotten by gathering rocks in Northern Arun) , pure goblusilex (gotten by gathering essences in Northern Arun), fine zawaleather (gotten by crafting zawahides—zawahides drop from mostly any mob in Northern Arun), or pure pilksa silk (gotten by gathering plants in Northern Arun). The final item for Defiance armor, ostatak oils, is made by combining three Gods tears together. (Gods tears are obtained through a low chance of mining any level of rock). The final item for Defiance weapons, hijka oils, is by combining three idyllic leaves together (idyllic leaves are obtained through a low chance of gathering any level of plant). 


Now that you have Defiance gear, it’s time to buy the design for Renegade gear. There are different types of designs to make renegade gear, but the one you want (assuming you made Defiance gear the way stated above) is the Renegade design that says “Retool Crafted Defiance.” Once you get those and learn them, you’re ready to start living and dying by the battlegrounds of TERA. This is all to make the end game PvP gear, Renegade. The Renegade set is the best in slot gear for PvP and requires large amounts of both Bellicarium and Killing Spree credits. So, what’s the fastest way to earn credits? The fastest way to get Bellicarium credits is by doing your Kumasylum dailies and your Corsairs' Stronghold dailies. After winning one of these, simply hand in the quest at the Bellicarium merchant in Velika and collect your massive amount of Bellicarium credits. Be sure to note that you can only earn up to 40,000 Bellicarium credits per week, which means that you really only have to win one Kumasylum and one Corsairs' Stronghold per day. Completing these dailies for Corsairs' Stronghold and Kumasylum also award a sea chest and a kumas toybox—which have a chance to give “liquid bravery” when opened. This liquid bravery item is one of the crafting materials required to make Renegade gear. 

The rest of your time should go into generating the harder part—Killing Spree credits. Killing Spree credits are earned fastest by doing Fraywind Canyon and winning to complete the daily. The daily reward for winning Fraywind Canyon is a large sum of Killing Spree credits. After that, you can sharpen the mechanics of your class and put yourself to the ultimate PvP test. You'll find everything the TERA PvP system has to offer by queuing for the equalized solo Champions' Skyring battleground. Champions' Skyring is the purest form of teamwork, mechanics, and PvP TERA has and awards a good amount of Killing Spree credits just for participating—making it a good place to learn more about your class in PvP while collecting materials for your end game PvP gear without actually needing it. If you want to dive into the realm of PvP in TERA, your end game goal should be to become good at doing 3v3s. 

Frequently Asked Questions: 

I only get one box per day from Corsairs' Stronghold and Kumasylum? I’ll never have enough liquid braveries to make my Renegade gear! 

- This is where PvE and doing Vanguard dailies comes in. By doing these and collecting extra feedstock and Vanguard credits, you can make quick cash by selling any excess and buying the liquid braveries straight from the broker. This is how gearing for PvE progression will help in the long run for PvP. 

Can I use PvP gear in PvE? 

- Renegade gear is good enough to use for both PvP and PvE, but the Renegade weapon and chest may not be good enough to clear the end game PvE content (Sky Cruiser Endeavor Hard Mode and Dreadspire floors 15+). The Renegade boots and gloves are more than enough to clear any PvE content, however. 

What should I roll on my Renegade gear? 

- The Renegade weapon and chest are different from regular gear in the aspect that they have four stat line rolls rather than three. 

- For a DPS class, the general rolls for weapons would be: 0.3 crit damage, 4.5 percent attack speed, increased damage by 6 percent, and the last roll is situational (either 7.2 percent cooldown, 14 critical rate, or 6.9 percent damage from behind). Note that lancers cannot roll the damage from behind roll. 

- For a DPS class, the general rolls for a chest would be: 8 percent max HP increase, reduces damage by 6 percent, reduces frontal damage by 6.9 percent, and the last roll is situational (either 1.2 percent HP regeneration every 5 seconds or decreased damage while knocked down by 6.9 percent when knocked down). 

- For a Healer class, the general rolls for weapons would be: Replenish 0.6 percent MP when using a skill, decreased skill cooldowns by 7.2 percent , increase healing skills by 6 percent , and increases attack speed by 4.5 percent . 

- For a Healer class, the general rolls for a chest are the same as the DPS class rolls. 

- The rolls for the boots and gloves are the same as in the PvE section for the corresponding class. 

VII. Rerolling, Masterworking, and Awakening 

A. Masterworking 

Masterworking grants gear the ability to be enchanted to +12. Every additional enchant from 9-12 will give a bonus stat as well as higher base stats, making +12 much better than +9. Masterworking succeeds at an approximate chance of 3 percent from using “master enigmatic scrolls” (from BAM drops and loot boxes) and “intricate identification scrolls” (bought from any merchant). You simply right-click your master enigmatic scroll and use it on the item you wish to be masterworked, then right-click the intricate identification scroll on it to attempt a masterwork. You can boost your chances of success at masterworking through using “blessed enigmatic scrolls.” Alternatively, you can guarantee a masterwork by using a “noble enigmatic scroll.” 

B. Rerolling 

Rerolling gear means changing the stat lines of bonuses that your equipment gives you. For example, a PvP weapon may contain the stats of “Increased damage to enraged monsters.” This doesn’t do a PvP weapon any good, so you would want to reroll this. It’s recommended that you don’t start rerolling an item unless the item is already masterworked, or you aren’t planning on masterworking it. When planning to reroll a piece of gear that’s not masterworked, you can simply buy “common enigmatic scrolls” from a merchant in any town to wrap an item in an “enigma.” To reveal the new stats, you will need a “common identification scroll”— also bought from any merchant. If an item is not masterworked, you can freely reroll your items as many times as it takes to get the proper stats simply because of how cheap these scrolls are. If your item is masterworked already, you have to use master enigmatic scrolls (recommended) or blessed enigmatic scrolls (not recommended) and intricate identification scrolls to reroll. It’s recommended that you “free roll” an item until it has 2-3 of the stats desired—and then using an item called “spellbind” to hold the stats you want while rolling the other stats. 

C. Awakening 

Awakening is the end game goal of a Renegade (PvP) or Generation (PvE) piece of gear and requires a tremendous amount of resources to do, let alone attempt. The cost of awakening a +12 masterworked item is 2,000 tier 6 feedstock and either 1000 masterwork alkahest, or 750 extensive alkahest, or 600 premium alkahest. After awakening an item, the item now has the ability to go to +15. An item is not fully awakened until it is +15. Each attempt at enchanting from +12-15 depends on what type of piece of gear it is. For example, a weapon will take 200 tier-6 feedstock and 100 masterwork alkahest per enchanting attempt, while a glove will only take 150 tier-6 feedstock and 70 masterwork alkahest per try. An item must be brought straight from +12-+15 without fail. Any fails in between +12-15 will result in a drop back to +12, but no lower than that. It is recommended that you have all of your core pieces of gear and items with an excess in resources before attempting to awaken. 

Frequently Asked Questions: 

- Do I need +15? 

For PvE, +15 is simply there to improve clear times and margins of error. For competitive PvP, a +15 weapon and chest is almost required for DPS classes—while a +15 chest and boot or glove for healers is almost required. Having a +15 weapon in a PvP setting will greatly increase kill potential while having a +15 chest will greatly improve survivability to those with a +15 weapon. 

VIII. Final Thoughts 
The end game of TERA begins at level 65. After reaching level 65, there is a plethora of things to do and think about when progressing onwards that not even a guide can tell you. This guide is simply to give you a push in the right direction, but explain everything to do. Whether it your end goal is to clear the hardest dungeons or to PvP to the top of the leaderboards, everyone starts somewhere. 

EME: This guide is one veteran player's take on how to efficiently progress your character through the end game. It is not intended to cover all methods of obtaining and elevating your character or gear, but offer one possible roadmap.

How to Move Standalone Tera Online Game Client to Steam (No Download Needed)

How to move the Standalone client to Steam (w/ Pictures) Guide by NeOak

If you have the NA TERA client already downloaded, this is how to move that client into steam and use the game without the need to re-download.

How to
**THIS IS NOT SUPPORTED BY EME. DO NOT CONTACT SUPPORT IF THIS DOES NOT WORK. YOU WILL HAVE TO REDOWNLOAD IN STEAM IF YOU CAN'T GET THIS TO WORK**

If you already have NA TERA downloaded and want to use with Steam, do the following:

1. PATCH TERA FIRST!

2. Look for the TERA folder and copy it
3. Go to the Steam library folder and paste the TERA folder
4. Launch TERA on Steam
5. Let Steam verify the TERA folder
6. Steam will start to download TERA and finish instantly
7. Enjoy TERA on Steam

Tropico 5 Espionage Expansion Released

Tropico 5 has just received a new expansion and it's dubbed as Espionage. The plainly named Espionage expansion adds a new campaign—The Maltese Toucan—in which El Presidente is tasked with protecting the island's precious treasures from foreign spies.

To help, there's a bunch of new buildings based around spies and the military. There are also some new island layouts, new sandbox tasks and—thank the great dictator—some new music tracks. There's a price to pay for Espionage, though. Specifically, £15/$20. This is Tropico 5's second expansion DLC. The first was all about water, and the things that are in it.

You can check out the new trailer below of Tropico 5 showing the new Espionage expansion:

Overwatch Symmetra Gameplay Showcase

Here's a gameplay video for the turret-placing goddess, Symmetra in the upcoming shooter game Overwatch.


Symmetra wields a beam weapon that does more damage the longer it's attached to an enemy. She can also fire out slow but powerful balls of energy. Those turrets can slow enemies, and she can also buff allies with a shield that reduces damage. Her ultimate is a teleporter.

Rumors say that Symmetra's weapon looks less immediate and satisfying than those of previous characters. She's clearly quite mobile, though, which is a key difference between her and the Engineer, in his default loadout at least.

Overwatch's beta is due to start this autumn.

Dragon Nest Spirit Growth Guide

Spirit Growth Guide by Novissimum
__________________________________________

Crystal Spirit Evolution:

Level 1: DEFAULT

Level 2: 7750 EXP
What you will gain:
Defense stat between 150 to 180.
Magical defense stat between 150 to 180.

Level 3: 15500 EXP
What you will gain:
Defense stat between 285 to 340.
Magical defense stat between 285 to 340.
Max HP between 0.90% to 1.30%.

Level 4: 23250 EXP
What you will gain:
Defense stat between 285 to 340.
Magical defense stat between 285 to 340.
Max HP between 1.60% to 2.30%.
Attack Power between 0.90% to 1.30%.

Level 5: 31000 EXP
What you will gain:
Defense stat between 480 to 560.
Magical defense stat between 480 to 560.
Max HP between 2.00% to 3.00%.
Attack Power between 1.30% to 2.00%.

Total EXP needed from DEFAULT to Level 5: 77500 EXP

__________________________________________

Corrupted Velskud's Spirit Evolution:

Level 1: DEFAULT

Level 2: 7750 EXP

What you will gain:
Defense stat between 150 to 180.
Magical defense stat between 150 to 180.

Level 3: 15500 EXP
What you will gain:
Defense stat between 285 to 340.
Magical defense stat between 285 to 340.
Max HP between 0.90% to 1.30%.

Level 4: 23250 EXP
What you will gain:
Defense stat between 285 to 340.
Magical defense stat between 285 to 340.
Max HP between 1.60% to 2.30%.
Attack Power between 0.90% to 1.30%.

Level 5: 31000 EXP
What you will gain:
Defense stat between 480 to 560.
Magical defense stat between 480 to 560.
Max HP between 2.00% to 3.00%.
Attack Power between 1.30% to 2.00%.

Total EXP needed from DEFAULT to Level 5: 77500 EXP

__________________________________________

Things to note:

Each level overwrites the additional stat of the previous level.
There is a chance to get Final Damage of between 30 - 35 at Level 5.

__________________________________________

Spirit EXP Gain:

Normal-Grade Spirit:
Fantastic Po (All colors) - 775 EXP (Obtainable from Dishonest Merchant Pero for 50 Goddess Teardrops)
Purple Light Spirit - 3875 EXP (Obtainable from Overlord of Souls Gareth for 60 Fragment of Wandering Souls)
Magic-Grade Spirit:
Red Light Spirit - 7750 EXP (Obtainable from Hero's Battlefield)
Rare-Grade Spirit:
Crystal Blue Spirit - 38750 EXP (Obtainable from Altea's Gacha Box)
Corrupted Velskud's Spirit - 38750 EXP (Obtainable from Velskud's Treasure Box)
Level 5 Crystal Blue Spirit - 127000 EXP
Level 5 Corrupted Velskud's Spirit - 127000 EXP
Note: Durational spirits CANNOT be used as a Material Spirit.
__________________________________________

Purpose of this mini-guide is to help fellow players to understand their budget when deciding to get a Crystal Spirit. Hope this helps.




Credits: Guide by Novissimum

Dragon Nest 2 Legend, Dragon Nest Labyrinth, Dragon Nest Origin and More DN Spin-off Coming to Mobiles

AztozGames has announced the release of various spin-off mobile games based on Dragon Nest & Dungeon Striker, including Dragon Nest 2 Legend, Dragon Nest Labyrinth, Dungeon Striker Code M and Dragon Nest Origin.

A trailer containing previews of these games have been released as well.


Dragon Nest 2 Legend

The story of Dragon Nest II Legend is set in 500 years before the event in the PC version of Dragon Nest Online. It is an action RPG with different, more mature character style as compared to the current Dragon Nest Online.

Among the playable characters are the legendary dragon slaying heroes, including Geraint (Gold Dragon), Argenta (Silver Dragon), Barnac and Karacule. The game is expected to be released in Korea at the 4th quarter of 2015.

Dragon Nest Labyrinth

Dragon Nest Labyrinth is an action RPG based on Dragon Nest, with chibi-style characters (similar to Dungeon Striker). It will be released in Korea in June 2015.
Dragon Nest Origin

Dragon Nest Online PC version will be ported to the mobile phone platform, with a massive update of contents. The game is expected to be released at the 4th quarter of 2016.
Dungeon Striker Code M

Dungeon Striker Code M is a spin-off from the Dungeon Striker Online PC version.
Dragon Nest VS Dungeon Striker

Dragon Nest vs Dungeon Striker is a mobile game which combines with the characters from Dragon Nest & Dungeon Striker. The release date is not specified.

source: freemdomplays.com

Rock Band 4 Complete Song List Revealed

Harmonix has revealed the complete list of songs that shall be playable in the newest rock band game in 2015, Rock Band 4.

Below you’ll find the first set of songs that will be playable in the game, which luckily will be fully backwards compatible with all your past plastic instruments. The music featured in Rock Band 4 spans all genres of rock and includes many hits from legendary artists.

. Watch the official Rock Band 4 behind-the-scenes trailer to hear the first songs


Rock Band 4 Songs List
Form your own band, rock the world, and live out your ultimate rock and roll fantasy, with your friends, family, or as a solo act. Rock Band 4 promises to deliver the most authentic music game ever, challenging rockers to master lead guitar, bass guitar, drums, and vocals.

Here’s the full Rock Band 4 song list:

1. Avenged Sevenfold – “Hail to the King”
2. Fleetwood Mac – “You Make Loving Fun”
3. Jack White – “Lazaretto”
4. Spin Doctors – “Little Miss Can’t Be Wrong”
5. The Killers – “Somebody Told Me”
6. The Who – “The Seeker”

[Work-In-Progress]

Future Songs: In addition to a killer on-disc soundtrack, Rock Band 4 will support the over 2000 tracks released since the 2007 debut of the original Rock Band (the official site actually lists 4,197 legacy Rock Band songs), accounting for more than 500 of rock music’s most legendary artists.

In addition, players who have purchased or downloaded music on last-generation consoles will be able to download and play those tracks on their new platforms at no additional charge*. Hundreds of tracks will be available at launch, with more back catalog music – and new tracks – added regularly after launch.

Destiny House of Wolves Weapon Upgrades Perks and Modifications Guide

Credits: Weapon Upgrades Perks and Modifications Guide by Manic006

Many of the HoW weapon perks do not have the stat effects. If you notice an error or know the actual stats of a perk send me a message so I can correct it.

This Guide was created on 27 May 2015

Iron Sights

Type
Zoom
Range
Stability
Reload
Handling
FastDraw IS
-
-
4
10
10
SteadyHand IS
-
-
6
8
8
Quickdraw IS
-
-
-
15
15
Sureshot IS
-
-
2
12
12
TrueSight IS
-
-
5
8
8

Long Range Optics

Optics
Zoom
Range
Stability
Reload
Handling
Focus Lens FLS2
0.4x
8
2
-
-
Ranged Lens RLR5
0.8x
15
-2
-3
10
Ranged Lens RLS3
0.6x
8
3
-2
-7
Focus Lens FLA5
0.6x
10
-
-
-
Focus Lens FLAS10
0.8x
10
10
-5
-12


Red Dots Optics

Optic
Zoom
Range
Stability
Reload
Handling
Red Dot-OES
0.2x
2
12
-
-
Red Dot-OAS
0.2x
-
14
-
-
Red Dot-ORS1
0.4x
8
6
-
-
Red Dot-ORS
0.3x
6
9
-
-
Red Dot-ORES
0.3x
6
9
4
4

Sniper Scopes

Optic
Zoom
Range
Stability
Reload
Handling
Optic
Zoom
Range
Stability
EagleEye SLR20
5x
20
5
-8
-8
EagleEye SLR20
5x
20
5
SightSys SLS20
4x
15
8
-
-
SightSys SLS20
4x
15
8
TacSys SLS15
2x
-10
15
5
5
TacSys SLS15
2x
-10
15
Ambush SLH25
0.5x
-15
20
10
12
Ambush SLH25
0.5x
-15
20
LongView SLR20
3x
15
-10
-
5
LongView SLR20
3x
15
-10


Weapon Perks / Upgrades - Description & Stats
Here are the perks of each weapons in Destiny House of Wolves and it's corresponding effect
  1. Accelerated Coils- +50 Charge Time
  2. Appended Magazine- Increased Magazine, Size Slower Reload.
  3. Armor Piercing Rounds- Allows your bullets to penetrate multiple enemies but lowers stability of weapon.
  4. Army of One- Unassisted kills with this weapon reduce grenade and melee cooldown.
  5. Ascend- Increases the Attack value of this weapon to the highest in Year 1.
  6. Aspect Swap- Allows Murmur to deal either Solar or Arc Damage.
  7. Battle Runner- Kills with this weapon grant a brief boost to the sprint’s top speed.
  8. Braced Frame- Increased Stability, Reduced Magazine Size
  9. Burgeoning Hunger- Allows the player to upgrade the weapon into Exotic by killing Hive enemies
  10. Cannibalism- Allows the player to upgrade the weapon into Legendary by killing Hive enemies
  11. Cascade- Sets reload speed at 150% of base speed after melee kills.
  12. Casket Mag- Increased Magazine Size, Reduced Stability
  13. Clown Cartridge- Every reload has a 25% chance of a 20% increase in Magazine size.
  14. Cluster Bomb- Projectiles fired by Rocket Launchers spawn cluster bombs upon detonation.
  15. Counterbalance- Decreases weapon recoil by 9%
  16. Crowd Control- Increases damage by 15% for 3 seconds after scoring a kill.
  17. Cursebringer- Precision kills with this weapon frequently trigger a Cursed Thrall explosion.
  18. Custom Optics- +.5x zoom
  19. Dark Breaker- Your weapon fire penetrates through Hive Knight's Wall of Darkness.
  20. David- Non precision kills temporarily increase Armor stat for 15 seconds.
  21. Demotion- This weapon has a chance to stun Fallen Captains.
  22. Disciplinarian- This weapon deals a small amount of bonus damage to Fallen enemies.
  23. Double Down (Upgrade)- Increases the amount of ammo you spawn with.
  24. Dreg Burn- This weapon deals moderate bonus damage to Fallen Dregs.
  25. Enhanced Battery- Increases magazine size, -30 Reload.
  26. Explosive Rounds- Upon impact, your bullets cause explosions with radius of 2 meters. Targets closer to the epicenter take more damage.
  27. Extended Mag- Increases Magazine stat by 30.
  28. Fan Fire- Allows the weapon to be fired quickly and continuously.
  29. Fate of All Fools (Upgrade)- Chain body shots to get bonus damage for your next precision shot.
  30. Feather Mag- Faster Reload, Reduced Magazine Size
  31. Feeding Frenzy- Increases reload speed to 120% of base speed after each kill.
  32. Field Scout- +100 Magazine, +80 Inventory
  33. Final Round- Increases the damage of the last round of your magazine by 33%.
  34. Firefly- Precision kills cause a powerful solar explosion in a 5-meter radius.
  35. Fitted Stock- +25 Stability
  36. Flared Magwell- +100 Reload, -10 Stability
  37. Focused Fire- Reduces rate of fire but increases damage when aimed down sights.
  38. Full Auto- Makes weapon full-auto, firing in its usual pattern with standard rate of fire.
  39. Glass Half- Full Bottom half of magazine deals more damage.
  40. Goliath- Precision Kills increase your Agility for 15 seconds.
  41. Grave Robber- Melee kills while this weapon is equipped have a chance to refill the magazine.
  42. Grenades and Horseshoes- Projectiles fired by Rocket Launchers will detonate when they are within 2 meters of their targets.
  43. Grenadier- Each kill reduces the cooldown of your Grenade ability by 10%.
  44. Hair Trigger- Weapon fires as soon as trigger pressure is detected.
  45. Hammer Forged- +40 Range, -10 Reload
  46. Hand Loaded- +20 Range
  47. Hand-laid Stock- Increased Stability, Reduced Range
  48. Headseeker- Increases precision damage by 25% on the 3rd shot of a burst fire.
  49. Heavy Payload- +40 Blast Radius, -10 Velocity
  50. Hidden Hand- This weapon gains better target acquisition.
  51. High Caliber Rounds- Staggers enemies but lowers stability.
  52. Hip Fire- Increases weapon accuracy when firing while crouched.
  53. Hive Disruptor- Deals extra damage to powerful Hive enemies.
  54. Holding Aces- 2 random bullets in your magazine deal considerable extra damage.
  55. Hot Swap- Readying this weapon grants a brief period of bonus accuracy.
  56. Icarus- Improved accuracy while airborne.
  57. Ice Breaker (Upgrade)- Targets of Ice Breaker combust, dealing Solar damage to enemies nearby them.
  58. Injection Mold- Increased Stability, Faster Handling, Reduced Range
  59. Invective (Upgrade)- Regenerates about 6 shells every 30 seconds.
  60. Javelin- +40 Velocity, -10 Stability
  61. Kneepads- Increases the distance of your slides.
  62. Last Word- Bonus damage and stability. Extra precision damage when firing from the hip.
  63. Lich Bane- Weapon has a chance to disorient Hive Wizards.
  64. Life Support- Restores half of the magazine and increases your reload speed by 150% after your health is 20% or lower.
  65. Lifestealer- 3 kills in a row will heal you for a bit and start shield regeneration.
  66. Lightning Rounds- Fires faster and more accurately the longer the trigger is held.
  67. Lightweight- +2 Agility
  68. Luck in the Chamber- Randomly grants 1 round in your magazine to deal 33% more damage.
  69. MIDA Multi-Tool (Upgrade)- Increases movement speed and fires as soon as trigger pressure is detected.
  70. Mark of the Devourer- Rounds penetrate targets and deals damage over time.
  71. Metal Detector- Increased chance for ammo drops.
  72. Monte Carlo Method- Dealing damage with this weapon reduces your melee cooldown by 10% per shot?
  73. Mulligan- Each shot missed has a 5% chance of increasing the ammo in your magazine by 1.
  74. Mutineer- This weapon has a chance of suppressing a Fallen Captain's abilities.
  75. No Backpack- Does not need to be reloaded, regenerates ammo over time.
  76. Oiled Frame- Faster Reload, Reduced Range
  77. Outlaw- Sets reload speed to maximum for 5 seconds after a precision kill.
  78. Patience and Time (Upgrade)- You gain cloak (stealth) while aiming down sights.
  79. Perfect Balance- +100 Handling, +10% Ready, +10% Away
  80. Performance Bonus- 25% chance of adding ammo to your inventory after each kill.
  81. Persistence- Accuracy increases as you fire the weapon, up to 20%.
  82. Phantom Gift- 3 Precision Hits will return 1 round to the magazine.
  83. Plan C (Upgrade)- Charge Time and equip speed are very short immediately after switching to this weapon.
  84. Pocket Infinity (Upgrade)- Fires in Full Auto and has a chance of returning missed rounds back to magazine.
  85. Primary Care- Allows the player to equip the Sniper Rifle in the primary slot.
  86. Private Eye- Increases zoom by 50% when crouched.
  87. Prototype- Trueseeker Rounds fired from this weapon seek their targets aggressively.
  88. Pyromancer- Rounds fired will leave a Solar Flare upon detention, dealing Solar damage to all enemies close by.
  89. Rangefinder- Increases your weapon's range by 10% and increases your weapon's damage falloff range by 20%.
  90. Reactive Reload- Reloading after a kill increases damage by 33% for 3 seconds.
  91. Red Death (Upgrade)- Each kill heals you and speeds up reloads.
  92. Reinforced Barrel- Increased Range, Reduced Stability
  93. Replenish- This weapon’s magazine will be refilled whenever a Super is cast.
  94. Return to Sender- After each kill, you have 25% chance of receiving an additional ammo into your magazine.
  95. Rifled Barrel- Increased Range, Slower Reload
  96. SUROS Regime (Upgrade)- The 2nd half of your magazine deals extra damage and has a chance of returning health when dealing damage.
  97. Secret Round- Missing a shot in a burst grants a 4th shot. (Landing a three-round burst only costs two bullets)
  98. Send It- +50 Range, -30 Magazine and Inventory
  99. Shank Burn- This weapon deals moderate bonus damage to Fallen Shanks.
  100. Shoot to Loot- Fire at ammunition drops to pick them up.
  101. Shot Package- Decreases the spread of your pellets while aiming down sights.
  102. Single Point Sling- +50% Ready and Away, +10% Movement Speed in or out of ADS.
  103. Skip Rounds- Increases the chance of bullets ricocheting.
  104. Smallbore- Increased Range and Stability, Slower Reload, Reduced Magazine Size.
  105. Snapshot- Increases aim down sights speed by 30%.
  106. Speed Reload- +50 Reload
  107. Spray and Play- Increases your reload speed by 50% when your magazine is empty.
  108. String of Curses- Weapon reloads instantly and increases damage after each kill. Each kill also reduces the cooldown of your Super.
  109. Super Good Advice (Upgrade)- Almost all shots that miss will return to your magazine.
  110. Surplus- Doubles the amount of ammunition gained from each ammo pickup.
  111. Take a Knee- Increases weapon accuracy when firing while crouched.
  112. Target Mark- Enemies hit by this weapon are briefly highlighted.
  113. The Master- Increased precision damage. Kills briefly increase damage against next target.
  114. Third Eye- Radar stays active while aiming down sights.
  115. Thunderer- A single trigger pull fires all four barrels.
  116. Timeless Mythoclast- This weapon has no charge time. It fires a single bolt with each trigger pull.
  117. Tracking- Projectiles fired by Rocket Launchers will lock onto targets when you aim down sights.
  118. Triple Tap- Rapidly landing precision hits will return one round to the magazine.
  119. Tripod- Increases the size of your Rocket Launcher's magazine to 3.
  120. Unflinching- Reduces flinching from incoming damage by 33%.
  121. Universal Remote (Upgrade)- While aiming down sights, range and precision damage increase greatly.
  122. Upgrade Damage- Increases the weapon's Attack.
  123. Vacuum -Doubles ammunition pickup radius.
  124. Vandal Burn- This weapon deals moderate bonus damage to Fallen Vandals.
  125. Volatile- Light Rounds overpenetrate targets and walls and ricochet on hard surfaces.
  126. White Nail- Three consecutive precision hits in rapid succession will refill the magazine. It will give you a free clip of ammunition without using your reserves.
  127. Who's Next?- Increases reload speed by 150% after a kill.
  128. Wolfpack Rounds- Rounds fired split into tracking cluster missiles upon detonation.
  129. Zen Moment- Increases stability with each hit. Stability caps at 66% after 5 hits.