- Do not consume your Armsday orders for today from your inventory. This deletes them, just bring them to the Gunsmith.
- Do your field test weapons before picking up your orders. If you earn a new Gunsmith rank, you should have an extra pickup option for each of your orders. This works up to Gunsmith Level 3.
- However, make sure to pick them up before Sunday, when Xur leaves the tower. Gunsmith orders end then.
Lots of Venus themed weapons this week, and lucky for us again, we've got no heavy weapons and no crucible.
Also, sorry for my lack of Imgur screenshots this week, gotta rush this one a little bit more than usual!
Omolon Test FR1 - Fusion Rifle
Use Against Vex Minotaurs
The fusion rifle makes a return to the lineup this week. This is the fusion rifle from Week 1, which I still really love the sound of. Patrolling Venus is going to be pretty central to all of today's weapons, so get comfy riding over orange soda for a bit.
Omolon Test HC1 - Hand Cannon
Use Against Vex
Ah the little little Lawgiver wannabe is back. It's got Surrounded on it this week, so try to get yourself in the middle of a group of Goblins for the extra damage.
Suros TSP-10 - Pulse Rifle
Use Against Hive
The only weapon this week that can't be done on Venus. Extended mag is helpful with these weaker test weapons, you may find yourself thinking they pack a harder punch than they actually do thanks to us all being comfortable now with higher light damage levels. Do this one either on the Dreadnaught because let's face it, you're going to the Dreadnaught at some point today, or make a quick trip back down to Siege of the Warmind to take out a few waves of Thrall.
Omolon Test RR1 - Sniper Rifle
Use Against Fallen Captains
Just to clarify, yellow-heath enemies for some reason do not count towards your kill total for these kinds of field test goals. So don't just go farm the one at the upper cave that heads towards the Skiff, he doesn't count.
Häkke Test-A - Sniper Rifle
Get Double Kills
I would pair this one up with whenever you do the quests for the HC1 or the TSP-10 this week, double kills happen in tight groups so Goblins or Thrall will be easy pickings.
For purchase this week, sadly we have no heavies, but the selection is ok:
- Suros ARI-45 - Auto Rifle
- Suros DIS-47 - Scout Rifle *Note that the weapon logo says Omolon, but this is a Suros
- Omolon Tesan FR4 - Fusion Rifle
- Häkke Aoife Rua-D - Sniper Rifle
- Omolon Eirene RR4 - Sniper Rifle
Where do I pick up the field-test weapons?
At the Gunsmith in the Tower, his stock will refresh once weekly.
When is the weekly refresh?
Wednesdays at 5AM ET/2AM PT, now deemed Armsday.
How does placing orders work?
Every Armsday (Wednesday), a new set of legendary level weapons will be available for you to place orders on. They are available at the Gunsmith at the tower, and these weapons change each week. For every level you have reached with the Gunsmith, you may order one weapon. The weapon will be delivered the next Armsday, until which the order package will appear as an unequipable weapon in your inventory.
How long do I have to place orders before the next Armsday?
As of Week 2, the cutoff appears to be when Xûr leaves the tower on Sunday.
How do I get my ordered weapons?
The orders that sit in your inventory will be openable on Armsday by bringing them to the gunsmith. You will have an option to pick one of three variations of the weapon, with different perks and possible elemental choices.
How do we turn in the quests when we are done with the weapon?
You don’t. As soon as the weapon signifies to you that you have finished its field test, you are automatically rewarded with the XP towards your Gunsmith rank.
How much XP do you earn per weapon?
250 XP. Each Gunsmith level appears to be 1500 XP, meaning it would take you six weapons to level up.
Can’t I just give these weapons all to one character across my whole account for 3x the XP?
No. Gunsmith field test weapons cannot be put into the vault. Each character you have can only use these guns once each towards Gunsmith XP.
What do I do with the guns once finished?
Whatever you want. There is no need to hold on to them once completed.
How many Crucible kills do I need to finish [Insert Weapon]?
Ten kills in total, with the weapon itself, not just with it equipped. Assists count as a kill.
Kills against [Insert Enemy] aren’t counting, why?
Unless the field test specifies that kills are to be done against elite enemies (yellow heath), always do your kills against normal red-health enemies. For example, if your goal is to kill Fallen Captains, the Elite Captain at the cave on Venus leading towards the Ketch will not count.
Credits: Armsday Report created by GLHFScan