Hello, so i decided to make a guide-type thread about tanking in smite.
Tanks are an essential part of any Moba, no matter which Moba it is. With the recent addition of jungling to the game of Smite, it is imperative to learn how to tank properly. This guide will detail my experience as a tank going through both solo-queue and team scrims.
You have to remember certain “ideologies” to play as a tank. As a tank, you cannot be selfish. Do not look for kills, help your carries get kills. Do not actively take buff, leave them for your carry/jungler. Do not apply any strategy that you use for any other archetype onto this role. When you play a tank, you play to support the rest of the team.
It is important to take as much damage away from your team and to initiate unto any upcoming team fights (depending upon which tank you are playing). When your team goes to take certain objectives (e.g. Fire Giant, Gold Fury, Towers, etc…) you are either the one taking the hits, or you are in the rear zoning out potential initiators whom want to steal the objective/save the objective. During team fights you are the one who “controls” the opponents’ every movement (e.g. Ymir‘s Frost Breath, Sobek‘s Charging Tackle, etc….), and you ensure the survival of your team if things go wrong.
At the start of the game, there are several ways (depending on the god chosen/laning organization) to choose starting items.
Between Early and Mid Game:
At this stage of the game you are around the time where your team destroys a tower. At this time it is important to have wards on standby at all times (make sure to ward objectives/buffs for vision of the jungle). Also, you should have your second or third item done by now. In depth guides for God builds and theory are in the works, gods vary greatly upon items even under the same archetype.
If you had a partner, I would suggest buying something that would benefit the both of you, such as a Void Stone/Blade for the penetration aura and the defense. You can also buy a Sovereignty if you are ahead for a massive boost in protections for both you and your partner.
If you were jungling, buy bruiser-like items. Such as: Void Stone/Blade, penetration items (e.g. Jotunn‘s Wrath, Spear of the Magus, etc…), and defensive/support items that will increase the possible damage that could happen in a set amount of time [ganks can only occur in a very short time window; you either kill them in that time, or don't] (e.g. Breastplate of Valor [for cooldown reduction to use more abilities in a shorter time], Gem of Isolation [This will slow down enemies hit by you abilities to ensure the jungler be able to catch up.], etc…).
This is the phase where objectives and team fights are the most important. All tank builds will converge into a similar mesh of items. Tanks now should be building almost pure defense because they can hold their own with their abilities. Tanks should be building items like Sovereignty [if not already bought], Bulwark of Hope, Magi’s Blessing, Hide of the Nemean Lion, etc… By now, at least one tank has a Hand of the Gods higher than a Rank 1 to take objectives when needed. You are now the front lines, taking most of the damage for the rest of your team to kill their team.
At this point in the game, you should have all of your items and/or actives. Now your job is to ward the enemy lines so that your teammates can, after taking a phoenix or two, teleport and get back into the fight healed. If you run out of minions, remember your purpose, tank the minotaur.
Every tank functions a different way, some have more damage/some have more crowd control. It is your job to take advantage of those attributes the whole game. When you’re first trying out tanks, it’s highly recommended to use Hades, Ymir, or Odin to get used to tanks.
Thanks For Reading