Here's a complete walkthrough guide on the first-person shooter game for PC, Xbox One and PS4 named Wolfenstein: The Old Blood. This guide will help you progress from the beginning to the ending moment of the game and, it will give you hints and tips on how to finish each task of the game easily and quickly.
Wolfenstein: The Old Blood Walkthrough
Part One: Rudi Jager and the Den of Wolves
The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria…
The 1st half of the game is called “Part One: Rudi Jager and the Den of Wolves” and is set inside Castle Wolfenstein.
Part one of Wolfenstein: The Old Blood – Rudi Jäger and the Den of Wolves – pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound.
Prologue: German Alps
Welcome to the Wolfenstein: The Old Blood walkthrough!
Trevel will be your guide showing you around the game’s levels.
Current Assignment: Operation “Wolfstone”
Objective: Infiltrate Castle Wolfenstein.
Mission Brief: Steal secret Nazi documents from SS leader Helga von Schabbs.
Fun Fact: Each level in Wolfenstein: The Old Blood has a secret room with a bed and a Wolfenstein 3D poster. Go to sleep there to play 1 level from Wolfenstein 3D in The Old Blood engine each time. — There is no way to play the Nightmare levels from the Chapter Menu or Main Menu, you have to go through the Chapters to find them.
This video guide shows where to find Nightmare level #1 in the “Prologue: German Alps”. – Don’t forget to pick up the secret room door key from the check-in desk after you get through the check-point.
Tip: Check out the map to find the location of your next objective.
Chapter 1: Prison
In this first chapter of Rudi Jäger and the Den of Wolves, BJ Blazkowicz is pitted against a crazed prison warden as he sneaks inside Castle Wolfenstein in order to steal the coordinates to General Deathshead’s compound.
This video guide shows where to find Nightmare level #2 in “Chapter 1: Prison”:
Note: Explore the environment to find useful items and valuable secrets. – Useful items are often found inside crates. Bust open crates using melee or ranged weapons.
Chapter 2: Docks
Rudi Jager has taken Wesley to the Wolfenstein Keep for interrogation. We need to find him so we can escape this place and meet up with Kessler in the Village. But first we must get through the Nazi-run Docks area and enter the Lower Keep.
This video guide shows where to find Nightmare level #3 in “Chapter 2: Docks”:
Tip: Lean out and shoot from behind cover when the opposition is overpowering.
Chapter 3: Wolfenstein Keep
BJ Blazkowicz’s next objective is to enter Wolfenstein Keep and find Wesley. An unavoidable, painful encounter with Rudi Jager is in BJ’s future.
This video guide shows where to find Nightmare level #4 in “Chapter 3: Wolfenstein Keep”:
Hint: Too dark? You can adjust the game’s brightness settings at any time in the Options Menu.
Chapter 4: Escape!
Time to really escape from Castle Wolfenstein!
Next, BJ will need to get out of the caves. Then find a way to the other side of the Paderborn Bridge through big Nazi boss enemies.
Escape Chapter – Nazi Bosses Fight: Starts at 12:40 minutes into this playthrough. — This includes a Kampfhund (robot dog) boss battle.
We need to locate the Village Tavern on the other side of the Paderborn Bridge to rendezvous with Kessler. (Who is hiding in the Tavern’s Cellar.)
Escape Chapter – Rudi Jager Boss Fight: Starts at 6:25 minutes into this playthrough.
This video guide shows where to find Nightmare level #5 in “Chapter 4: Escape!”:
Part Two: The Dark Secrets of Helga von Schabbs
The 2nd half of the game is called “Part Two: The Dark Secrets of Helga von Schabbs” is set in the nearby town of Wulfburg.
In part two – The Dark Secrets of Helga Von Schabbs – our hero’s search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.
Chapter 5: Wulfburg
After escaping Castle Wolfenstein, B.J. Blazkowicz finds himself in the nearby city Wulfburg. The intel folder we’re looking for can be found in Helga’s room at the Wulfburg Tavern.
The objective in chapter five is to find Agent Two’s house beyond the market square. Then open the Gate to the side of the Building, and locate the Key underneath a Rock. This will get us into Helga’s room.
This video guide shows where to find Nightmare level #6 in “Chapter 5: Wulfburg”:
Chapter 6: Ruins
Your mission objective in chapter six is to find Annette and Kessler. But that won’t happen before you encounter the dreaded Nazi Zombies that are pouring out of the Ruins!!
This video guide shows where to find Nightmare level #7 in “Chapter 6: Ruins”:
Chapter 7: Old Town
Your next mission objective is to follow Helga to the Old Town.
This video guide shows where to find Nightmare level #8 in “Chapter 7: Old Town”:
Chapter 8: Guten Tag! & Ending
This last chapter’s final boss fight includes the best strategy on how to beat the Giant Mummy Zombie.
This video guide shows where to find Nightmare level #9 in “Chapter 8: Guten Tag!”: