The Hexblade is a melee DPS class that excels at mitigating damage and using crowd control (CC). By using weapon swapping they are still able to deal safe burst damage while their targets are CC'ed. Although susceptible to kiting they are able to mitigate damage at range while their gap closer cooldowns reset. Wanting to take fights into the late game, they can ensure victory with mana efficiency and sustained DPS.
Swap out Frenzy for Battle Focus for an easier time verses melee.
Swap out Bondbreaker for Terrifying Roar for more DPS into CC'ed targets.
strong against melee
CC breakers and immunity
can stop stuns and interrupt combos
high amount of CC
can prevent and reduce healing
mana drain wins against pure healer builds
can be kited
requires above average gear
best in slot armor is Delphinad stone/earth set
hard to beat high damage magic classes if using bad gear
enemies who maximize block are problematic at times
requires you to knockdown targets to apply burst
For the sake of the next section of this guide I've named these Combos.
Gap Closer Knockdown
Swap and pop Honor's Frenzied Nodachi
Swap to Shield
Swap to 2 Hander
PLAY STYLE AND ADAPTING TO WEAKNESSES
Always keep your Courageous Action buff on. It is on such a short cooldown there's no reason not to always have it up. Purge yourself at the start for the magic resistance buff. Enervate is your longest range nuke, followed by Tiger Strike and Boastful Roar. Focal Concussion guarantees that your target stays still while you Charge it ensuring a knockdown on the Triple Slash. If they're stealthed, spam Focal Concussion to try to hit them before they hit you.
Your biggest problem is going to be getting knocked down into a huge combo. You can stop this by either popping Redoubt or by hitting them in mid air with a Focal Concussion. Against stealth you want to spam your Focal Concussion key to stop the usual Overwhelm opener. You can also stop Charge this way to avoid knockdown. Always face your target so you can block and parry them. By jumping or glider sliding you can drift the stun and root of Overwhelm and Charge if you get hit by them, forcing your opponent to walk towards you before they can hit you and follow up. Kite out their cooldowns (Frenzy/Redoubt/Battle Focus) by using Boastful Roar or Invincibility. Use Tiger Strike as often as possible because you never know when you'll parry reset its cooldown. Use the Fear Burst Combo as soon as possible and try to Purge off Courageous Action if they have it.
Your biggest problem here is getting kited to death and landing a successful knockdown on them. Try to save your gap closers if you're already on the target since many archers have escapes like Dropback and Teleport. Since most archers will run with Auramancy they will be able to break your stun, try to force this out early so you can land a knockdown in your big combo. Bondbreaker the slows as soon as possible. Use Redoubt and Invincibility if you have no way to close the gap. Boastful Roar when you can. Use Focal Concussion before using Charge so you can reliably knock them down. Drop the Fear Burst Combo when you can.
This is a mana and mitigation game. Spam Enervate as much as possible. Deal as much damage at the start as possible. Use Focal Concussion sparingly because it consumes a lot of mana. Try to save the Fear Burst Combo for when you can finish them off.
This is your toughest match up. Use Gap Closer Knockdown Combo right away and Fear Burst Combo right after it at the very start. Against Reapers as soon as you see the Dropback, pop your Invincibility to stop the Firebolts from damaging you. If they use Summon Crows immediately Purge yourself or Invincibility for the duration of the debuff. Make sure to have Frenzy and Bondbreaker for an easier time. If they have Witchcraft you must Purge their Courageous Action off. Against mages who have Mana Force and Dahuta's Breath you must save your gap closers because you don't want to have to blow your Invincibility to wait for your gap closers to reset.