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Comprehensive Knight Enchanter Build Guide on Dragon Age Inquisition

In this page you will read/watch an in-depth guide for Knight Enchanter on Dragon Age Inquisition which was made by KineticGTR.

Dragon Age Inquisition - Class Build - Knight Enchanter - In-Depth Guide!
Check out the video and the short written guide below! 

In-depth look at what makes the Knight Enchanter, one of the most powerful specialization classes in Dragon Age Inquisition. With this guide you'll get a clear look at the active and passive skills that combine to make a near unkillable mage that delivers pain by the truck load from melee range.

This guide focuses on how to build your class using a combination of standard skills from the Spirit, Lightning, and Fire skill trees, and new active and passives from the Knight Enchanter specialization tree for Mage. These builds can be used of course for your main character, but have also been designed to be just as viable for use with your AI teammates.

This build has been put together from a fresh respec. With about 15-20 points to place, you can put together a very powerful Knight Enchanter that has everything it needs to dominate on the battlefield.


Barrier / Elegant Defense (Skill upgrade) / Guardian Spirit / Peaceful Aura / Dispel / Revival / Life Ward (Skill upgrade)

Knight Enchanter

Spirit Blade / Combat Clarity / Fade Shield / Knight-Protector Fade Cloak / Decloaking Blast (Skill upgrade) / Veiled Riposte / Resurgence

Please note: To make this build work, you will "need" everything shown from the Knight Enchanter and Spirit trees. However, I encourage you to use the rest of your points to unlock other helpful and fun active and passive skills from other trees. 


Immolate / Flashpoint / Clean Burn


Energy Barrage / Conductive Current

Once you've unlocked the Knight Enchanter class and have roughly 15 points to place, focus on unlocking skills from both Spirit and Knight Enchanter. Barrier, Guardian Spirit, Peaceful Aura, Dispel, and Rejuvenating Barrier come first in Spirit. In Knight Enchanter, quickly go for Spirit Blade, Combat Clarity, Fade Shield, Knight-Protector, Fade Cloak, Veiled Riposte, and then Resurgence. That's 12 points.

Several skill upgrades are also key to unlocking more potential from skills such as Decloaking Blast for Fade Cloak, Elegant Defense for Barrier, Life Ward for Revival, Transmute Magic for Dispel, and Defending Blade for Spirit Blade. Those are listed from what I consider most important, to moderately important. Including the previous skills, that's now 17 points spent.

From here, it's all up to you. I like adding some ranged so I'm not dependent only on fighting from close up. Plus it never hurts to have some elemental attacks that some enemies are weak to like Fire, Lightning and Ice. 

Energy Barrage is one of the flashiest and effective spells with a decent cost and farily short cooldown, and also leads to a great passive, Conductive Current which increases your damage based on how much mana you're missing. Since we're fighting up close, Static Charge isn't a bad passive to take either.

From Inferno, Immolate works well to attack from afar and while you're knocking your enemies around with Decloaking Blast. This opens up more cooldown reduction possibilities to Flashpoint and Clean Burn.

The Winter tree also offers some more fun options. Winter's Grasp is always a great skill to take and locks down Rage Demons very well.