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Best Crecentia Build Guide in Ragnarok 2 Online

Monday, August 19, 2013

The Crecentia Class 
The Crecentias can use all Alter skills. They are the main attackers; dealing long distance and multiple melee damage by using their AOE (Area of Effect) debuff attacks and AOE attack skills. The Crecetias are also able to have carious patterns of battle with objects, using their action control skill.

Alter Skills

Diem Wind-Attacks the enemy to inflict 14% of physical attack damage. Adds Stigma debuff to a hostile target with 20% probability per hit. 
Default: 1/5 
Casting Time: 1 sec 
CD: 1 sec 
SP Cost: 1  

Crucio-Puts a curse on a hostile target to inflict 19% of magical attack damage and inflicts 9% of additional DoT for 10 sec.
Default: 1/5 
Casting Time: 1 sec 
CD: 5 sec 
SP Cost: 1  

Ignition-Doubles the physical/magical attack damage that is increased by Strength and Intelligence.
Default: 1/1 
Casting Time: Instant 
CD: 0 sec 
SP Cost: 0  

Illusion Blade-Swings around a scythe with the magical power of the dark side fiercely to inflict 14% of physical attack damage and adds 2 Stigma debuffs to a hostile target with 20% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken. Affected Skills: Crucio, Evanesco, Furnunculus, Raw Tilt, Blindness 
Default: 0/5 
Casting Time: 1 sec 
CD: 5 sec 
SP Cost: 1  

Evanesco-Puts a curse on an enemy to inflict 2% of damage that it had caused on itself. Lasts for 30 sec. 
Default: 0/5 
Casting Time: 1 sec 
CD: 10 sec 
SP Cost:

Raw Tilt-Puts a weakening curse on the target to increase the damage that it received by 5% for 30 sec. Cannot be used concurrently with Blindness.
Default: 0/3 
Casting Time: 1 sec 
CD: 10 sec 
SP Cost: 2  

Curse Burst-Makes Stigma debuff of one target explode to inflict 6% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage – 1% of magical attack damage – depending on the number of Stigma debuffs added.  
Default: 0/5 
Casting Time: Instant 
CD: 0 sec 
SP Cost:

Furnunculus-Puts a curse on a hostile target to inflict DoT – 10% of magical attack damage – every 2 sec for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec for the duration of effect.   
Default: 0/5 
Casting Time: 1 sec 
CD: 10 sec 
SP Cost: 3 

Blindness-Decreases physical/magical attack damage by 5% for 30 sed by breaking the balance of the target’s mind. Cannot be used concurrently with Raw Tilt.  
Default: 0/3 
Casting Time: 1 sec 
CD: 10 sec 
SP Cost: 3 

Recommended Skill Build for Alter Going Crecentia (MUST READ!)

Since Crecentia is different with Soul Maker in a way, especially on skill distribution, I suggest that you just go ahead to the recommended skill build for Crecentia. This class isn't like Soul Maker that when they reached a certain level, the skill will reset. Once you have chosen to be a Crecentia, the skill points you have distributed on the Alter tree will stay and you will be short of SP probably if you will recklessly distribute it.

Crecentia’s Skills 

Bram Gush-Gathers the magical power into shock bullets to inflict 7% of magical attack damage on up to 10 enemies in front of you when using scythe. Adds Stigma debuff to a hostile target with 6% probability per hit. 
Default: 0/5
Casting Time: 1 sec
CD: 1 sec
SP Cost: 1

Stigma Thread-Spreads Stigma debuff to other targets within a certain range of the targets to which the debuff was originally added. Stacks up to 5 times for a target to which the debuff is already added.
Default: 0/1
Casting Time: 1 sec
CD: 10 sec
SP Cost: 0

Earth Worm-Inflicts earthquake damage – 16% of magical attack damage – on the nearby enemies by controlling the Earth’s crust at will and decreases movement speed by 70% for 2 sec. Then jumps to inflict damage on up to 5 nearest enemies within 10m of the target to which the skill was used.
Default: 0/5
Casting Time: 2 sec
CD: 15 sec
SP Cost: 3

Tempest-Strikes the target fiercely using a weapon with Root of Darkness to inflict 68% of physical attack damage. If the target is under Stigma debuff, 1% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Default: 0/5
Casting Time: 3 sec
CD: 60 sec
SP Cost: 4

Curse Reinforce-Increases the damage of curse spells by 5% Affected Skills: Crucio, Furnunculus, Land of Darkness.
Default: 0/3
Casting Time: Instant
CD: 0 sec
SP Cost: 0

Contingency-Strikes down on the target fiercely using a weapon to inflict 16% of physical attack damage. Decreases defence by 1% per curse which can stack up to 5 times for 30 sed and inflicts DoT which is equivalent to 1% of physical attack damage.
Default: 0/5
Casting Time: 2 sec
CD: 20 sec
SP Cost: 2

Land of Darkness-Continuously inflict 6% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 1% for any target under Stigma effect.
Default: 0/5
Casting Time: 2 sec
CD: 10 sec
SP Cost: 3

Awake: Darkness-Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of caster by 10% and decreases all damage taken by 5%. Increases defence of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defence can be increased up to 10%.
Default: 0/3
Casting Time: 1 sec
CD: 600 sec
SP Cost: 4

Death Grip-Inflicts 77% of magical damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Default: 0/3
Casting Time: 2 sec
CD: 10 sec
SP Cost: 5

Levicorpus-Makes up to 10 targets within 5m of the caster sleep for 10 sec with 20% probability by sending a strong Shock Wave and decreases damage taken by 10%. The target which is asleep wakes up when hit. 
Default: 0/5
Casting Time: 1 sec
CD: 60 sec
SP Cost: 1

Imperio-Decreases acceleration of all the hostile targets which are within 5m of the caster by 20% for 20 sec by spreading fear among them.
Default: 0/5
Casting Time: 1 sec
CD: 120 sec
SP Cost: 2

Mayhem-Adds Silence debuff which lasts for 5 sec to the target with 10% probability when Imperio succeeds.
Default: 0/3
Casting Time: Instant
CD: 0 sec
SP Cost: 0

Crecentia Recommended Skill Builds
Without a doubt in my mind, Crecentia are best in doing two things: debuffing and dealing good DPS. That is why, I have decided to create thre builds for this Class. One is the pure PVE build which focuses on maximizing the most needed damage skills (DPS and DoT) and getting some of the debuffing skills of this class. In this way, we can help our team in Nest raids do more damage not only by dealing damage ourselves, but also increasing their damage which some of our skills which can multiply damage by a certain percentage.

The other build is purely for PVP fanatics or those who like to go toe-to-toe with other players. Well, the very brief description that I can say with this build is it is purely made to hurt the enemies a lot. The Dot and as as well as DPS skill are maxed to the fullest extent to outdamage your opponent in PVP matches.

And lastly the Hybrid build. In this build, we will be doing a 50-50 distribution. 50 for the damage skills and 50 for the supportive skills or those skills which will help the team in raids. This is best for those who want to have the goodness of both PVE and PVP.

Now let us go to skill explanations...

So far, I can say that the PVE build is the most fun build I ever used while playing my Crecentia. Well, I really enjoy nest raids on Ragnarok 2 Online so there is no question why I enjoy this build a lot. :D.

Anyway... wether you go PVE, PVP or Hybrid, you must consider prioritizing the skills that I will mention below...

First is, the greatest asset of a Crecentia is the Ignition skill. Take note that this passive will help you double your physical and magical attack based on your STR and INT respectively. The very first thing you should do is obviously you should get this skill to get more Fire Power for your Crecentia.

Diem Wind will be one of your DPS skill by the way. It will add up to the damage you will deal with your DoT skills which are mentioned after the break.

Crucio and Furnunculus will be your main magic attack which will deal good Damage over time. Whenever these two skills is ready to use, just go cast it again and again to maintain that DoT on the enemy. By the way, I think these skills have more edge in terms of DoT compared to Priest's DoT skills as it has faster cooldown.

Evanesco will be a big help to you also. Reflecting 10% isn't that much on PVP but in Nest raids, especially on bosses, do remember that 10% is really big as the attacks of bosses is really huge. Another great skill use in raid is Raw Tilt. Just use Raw tilt during Raid and go switch with Evanesco (if boss cast AoE Deadly spell to protect yourself and your party indeed, it will reduce 15% of target damage) then switch again into Raw tilt. Raw tilt is a great skill, even better than Rogue's Death Mark but this skill can be used with Rogue's to maximize Damage rate.

Levicorpus is your life saver skill. It will reduce half of incoming damage and make the enemy sleep with a 100% chance at max level. A small side note though: use this skill near the enemy/monster, at least 1 enemy/monster have to be inside the area effect.

Awake:Darkness and Death Grip will be your massive INT damage skill. Awake: Darkness will let you transform into a Dark being, dealing massive damage to the enemy and the skill which you will use during this state will be Death Grip.

The rest of the skills will be just for prerequisite or for the sake of just "just get 1" to get the next skill.

However, there are other northworthy skills that are needed to be mentioned also. These are:
Imperio and Mayhem- Imperio are a good skill as it will decreases the acceleration of the enemies by a certain percentage by 30 whole seconds while Mayhem will be the passive skill which will add silence debuff when Imperio succeeds. However, the downfall of this skill is that it has long cooldown. It is really a situational skill which most Crecentia will agree to just leave it as it be and focus more on other skills.

Curse Reinforce and Contingency- These are the skills which are basically "a want and not a need". Let me explain that....These are the skills that you want to do more damage but you shouldn't prioritize this skill. Curse Reinforce can help you more damage when you cast curse skills: Crucio, Furnunculus and Land of Darkness. While Contigency is basically a damage, DoT and a damage multiplier skill as it will decrease the enemies defense when hit by this skill. However, if you really WANT to get these skills for maximum damage, I suggest that you prioritize Curse Reinforce and if you have extra SP, add it on Contingency.

Now that you have some basic knowledge on Crecentia Skills, let's go then proceed on seeing some of my build for this class...

PVP Skill Build
PVE Skill Build
Hybrid Skill Build

Crecentia Suggested Stat Distribution
The last thing you should know is stat distribution... Obviously, Crecentia's main stat is INT. You must prioritize on getting as much INT as possible..whether on your stat distribution, bonuses on equipments or bonuses on cards. INT will be the most crucial stat to boost your magical damage.

The other stats that you might want to consider is STR and VIT. STR is mainly to add more damage to those physical attack skills. With the help of your IGNITION skill, you will surely deal good damage with those physical sided skills. While VIT will be the third stat that you must consider to increase your survivability in battles.

So there you have it guys... This is my Best Crecentia Build Guide in Ragnarok Online 2. For comments or any suggestions on the builds, please feel free to share your thoughts by dropping a few comments below.
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