Level 60 Shooting Star Skill Build in Dragon Nest [T4]

Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D. 

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills. 

There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills. 

You might say that... "aw,, that's pretty boring". Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones. 

In this page, we will be discussing about Shooting Star at level 60 in Dragon Nest SEA [T4]. 

Before we see the two new level 60 skills of Shooting Star, let us first see my level 60 skill build for this class.

Academic Skill Tree
Engineer Skill Tree
Shooting Star Skill Tree
Now, let's determine the two new Ex skills of an Shooting Star. Here they are:
Alfredo Stomp Ex- Alfredo Stomp is enhanced to increase attack area and give additional damages.
Mine Thrower Ex- Mine Thrower is enhanced. A bigger bomb is shot in the air to increase damage and explosion area.


Now let me explain my skill distribution...

On the Academic Tree, well, I think it is pretty standard. The things you should max in this tree are Wax, MP Mastery, Mind Conquer, Stun Grenade, Summon Alfredo, Aerial Evasion, Tumble, Power Tumble and HP Mastery. If you still don't get it why you should max all the skills I have mentioned, let me make a brief reason for each below:

Wax- To increase the possibility that enemies will slip.
MP Mastery- More mana as we know that using skill at level 60 cap really consumes a lot of mana especially in Ladder matches.
Mind Conquer- For more mana recovery. See explanation at previous skill.
Stun Grenade- Max probability to stun an enemy. 
Summon Alfredo- For more HP for Alfredo. At level 60 cap, Alfredo can be a key to a teams survival from big boss hits on PvE.
Aerial Evasion- Lowering the cooldown of this skill.
Tumble/Power Tumble- Your main evasive skill which should be max to lower the cooldown. Lower cooldown means more uses.
HP Mastery- a bit boost in HP will be a lot helpful. And anyway, you have extra SP to spend.

Now let us proceed to the Engineer tree...

In this tree, a lot of change has happened. When you have followed my level 50 Shooting Star build, I am sorry to say, but you will be buying a skill reset scroll just like I did if you want to follow my level 60 Shooting Star build thoroughly. 

The very first thing you want to max at this tree is Pingpong Bomb of course. This will be your key to doing great damage to the enemy. Shooting Star are known because of this skill as with its Ex version, the skill do wonders at max level.

The other skills that you want to max for more DPS are the Gauntling Tower and Ice Pump Tower. As far as I'm concern, the key to an Engineer's DPS are these two. Gauntling Tower does a lot of damage to the enemy specially at close range while there's no question that Ice Pump Tower can do the same. Believe me guys, you would want to max this skill first and don't spend your points maxing Alfredo's Hurricane as what others will suggest on doing. In reality, Alfredo Hurricane don't do that much DPS compared to these two towers. In fact, in PvP, you only need Hurricane to 1 for utility instead of damage. Once you can perfect recalling Alfredo while he is Whirlwinding, you will definitely catch the enemy off guard and give you time to set him up.

And here's the big question that you will be asking with this build: Why did you not max Alfredo Stomp or Mine Thrower? They have the ex version which makes them look cool and great? Well, they make look cool and awesome in paper but in reality, it doesn't give that much of a benefit to Shooting Star, maxing these two skill in my opinion.

First is Alfredo Stomp.... If you want to max this skill, I would ask you: What is the main purpose of Alfredo Stomp? Is it for damaging opponent? is this skill great in terms of DPS? Probably for those experience player, they will say NOT. This skill is only use to aggro enemies away from you, flinch the enemy and then now, with the ex version, it is used to down enemies. Basically, it is used mainly for utility rather than damage that is why I only level this to 1.

Second is Mine Thrower. Yes, it is a good skill to max with its ex version now as the damage and as well as the AOE are increased. Now, you have more probability to hit every target you aim with this skill as with the ex version, there is an explosion effect. However, based on my experienced playing as a Shooting Star for almost a year now, this skill isn't really a part of my main rotation. And now, even though it has added AOE and explosion, still, the damage isn't that significant as other Engineer skills like Towers and Ping pong bomb. That is why I prefer leveling this skill to 1 despite of the fact that it has its ex version now.

You will probably question me of why I did level up to max level Mecha Shock. Well, the damage is really great at max level and in fact, its damage is way better than Mine Thrower. Plus, don't forget that when you level this skill high, you will have longer duration of electrocution which is quite helpful in PvP. 

Oh yes of course. Being a Shooting Star doesn't mean that you rely that much on Alfredo. You still need Ducks (until Mecha Siren). In terms of PvP, our there's that skill called Tracking Arrows which pose a lot of trouble for us squishy class. And that is why I decided to take the ducks along with me and in fact, level up Mecha Shock to its maximum level at level 60 cap.

Then there's Biochemical Missile. It does give out good damage in PvP but in PvE, well it is really not good. If you are going to build a fun build, which is mainly a hybrid (like mine), you will need to sacrifice points on the skillls which is only good for one side (PvP or PvE) and this is one of that skill. PvE-wise, THIS IS NOT ONE OF YOUR DPS SKILL. That is why I prefer to level it to 1 for the debuff it gives. Anyway, the damage at level 1 is pretty good if you want some PvP action.

And last thing that I would like to explain in the Engineer tree is its ultimate at level 1. Well, it may look cool but when you are a Shooting Star and already have a tons of experience using it, you will probably see how awful this skill is in terms of damage. Instead of leveling it to 2, I prefer allocating that 1 point to the tower of an Engineer. 

And the last tree would be the Shooting Star Tree...

In this tree, I have maxed all active skills namely Alfredo Beam and Splash. Well, the decision of maxing this skill is based on personal preference. Alfredo Beam can be left at level 1 and allocate the points on the skills you like on the Engineer tree. The splash however is a good skill to max especially that it is cap at 6. Remember that there is a large increment in damage at level 6, 11 and 16 on t4 skill tree. 

Pingpong Bomb Ex is a no-brainer must get skill as we know that as a Shooting Star, PP bomb is our main skill. And of course, the two new ex version is a steal as it don't cost any SP. So go on and try them!

So there you have it guys.... This is my recommended level 60 skill build for Shooting Star in Dragon Nest SEA [T4].

If you are looking for the level 70 Shooting Star skill build, then go click the link below:

Best Level 70 Shooting Star Skill Build in Dragon Nest [T4]

For comments or suggestions, feel free to write a few words on the comment box below.

HAPPY GAMING WEBJUNKIES!
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