Level 60 Destroyer Skill Build in Dragon Nest [T4]

Posted by Leynard Ondar at Thursday, May 16, 2013
Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D. 

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills. There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills. 

You might say that... "aw,, that's pretty boring". Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones.

Anyways, let's end the talk about that matters and proceed to seeing my recommended level 60 skill build for Destroyer in Dragon Nest SEA [T4].

First, here is my recommended skill build for level 60 Destroyer in Dragon Nest SEA [T4]:
Warrior Skill Tree
Mercenary Skill Tree
Destroyer Skill Tree
Secondly, let's discuss about the two new skills of the Destroyer. Remember that these new skills are only passive enhancement or what we call as Ex version of your Mercenary skills. They are:

Punishing Swing Ex- With this Ex skill, your Punishing Swing skill will gain extra AOE (explosion area) and now, it has burn damage. YES, BURN DAMAGE! It will used the magical side of your attack power.

Ring Bombs Ex- With this passive enhancement, your Ring Bombs will have shockwaves which will cause small shocks in front and push enemies away while travelling forward and explode at the end to hit enemies up into the air.

Skill Distribution Explanation

First let's discuss about the duo ultimate. If you are an avid fan of this blog, you would know by now that when level 60 comes, I have planned to get duo ultimate for this class but as you can see, I didn't. So why the change of heart? Well, there are more SP now that I can distribute to those noteworthy skills and when I say noteworthy, those are skills which has shorter cooldown than the ultimate and deals decent damage to the enemy. Instead of getting two ultimates for FLEXIBILITY in battle, I just decided to get Gigantic Bomb and focus on allocating more points on those skills that I think is so AWESOME for Destroyer.

Then, I would like to say sorry guys as you will need to buy a skill initialization skill if you have followed my level 50 build and you want to follow this level 60 build. I myself has bought and initialization scroll to bring to you what I think is the best build for Destroyer :D. So don't say that you are being bull-ied or fooled because I myself spend some cash to reset my skill :D.

Okay let's proceed.... On the Warrior skill tree, well it's pretty standard. I just minus some points on Circle Break to allocate some more on Mercenary skills. Also, I have decided to max the passive enhancements and, I have decided to level Relieve to have that 2 debuff removal.

On the Mercenary skill tree, you can see that a lot of changes occurs when you compare it to my level 50 skill build. Stomp is now only at level 1 as it is better this way and you need to get the points intended to level this skill high, and distribute it to your skills which has the ex version. Damager skills like Ring Bombs (level 11 only because of SP shortage), Circle Swing, Rolling Attack and Whirlwind are maxed for the highest damage output they can do to the enemies. Also, buffs and Howls are also maxed as I intend to be invited in nest raids all the time. 

Why left Punishing Swing at level 6? So far, I can say that this skill is best left at 6 because it has the increment per level it gives isn't really that significant compared to the other damager skills of a Mercenary. And that is why I think this skill is best left as 6 as at this state, it has the highest increment. Remember that T4 build increases the damage of the skill the most at level 6 and 11. Punishing Swing can be max at level 9 at the moment.

And lastly the Destroyer skill tree..... I have decided to max Breaking Point and Maelstrom Howl. For BP, of course I max it for that extra trigger rate to destroy the super armor of the enemy and land critical hits and for MH, well it's purely for damage.

So that's all about it guys. This is my preferred build for a Destroyer in Dragon Nest SEA [T4] at level 60. You can follow my build or use it as a guide to formulate your very own.

For questions and recommendations, feel free to write some words on the comment box below.

If you are looking for the level 70 skill build for Destroyer, then I suggest you click the link provided below:

Level 70 Skill Build for Destroyer in Dragon Nest [T4]
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