Best Blade Dancer Skill Build in Dragon Nest [T4]

Posted by Leynard Ondar at Saturday, March 30, 2013
In response to a lot of readers sending me emails everyday, I have decided to finally put up a page on my blog which will feature my recommended skill build for Blade Dancer in Dragon Nest [T4]. 

Blade Dancer's are more like Tempest and Windwalker. They rely most of the time (but not all the times) on combos to finish their opponent fast and easy. Also, with their deadly dance, they can wiped out a pack of mobs within an instant provided that you have good gears of course :D.

The only thing that you should remember is that Dancer class in Dragon Nest needs a lot of player attention. This includes surrounding awareness and enemy awareness. What I am trying to imply here is that you need to know how to use your Blade Dancer. Know every skills, know when to cast them and not and of course, know the strengths and weaknesses of each skills. Well, don't worry about knowing your skill part, and as well as determining their pros and cons, as I will try to share my knowledge to you regarding these matters. 

So now, let's cut to the chit-chat and in to knowing every skills of a Blade Dancer in Dragon Nest and of course, determining the possible skill build that we should imply to be a great Blade Dancer in the world of Lagendia.

First, let's us see my level 50 skill build for Blade Dancer in Dragon Nest. But before we see it, I would just like to say that I have tried every build for Blade Dancer and so far, I can say that this is the perfect level 50 build for her. I have tried the PvE build but it lacks some COMBO part and as well as damage while PvP part lacks supportive and enhancing skills. This hybrid build suits perfect for me and I hope it will for you. Here it is guys:

Pve/PvP (Hybrid) Skill Build for Blade Dancer in Dragon Nest
Kali Skill Tree
Dancer Skill Tree
Blade Dancer Skill Tree
Why to get (or max) and why to "not get" skills?

Kali Skill Tree

Soul Wind- There's nothing special about this skill. It can't be of any good use and the damage isn't that significant especially for a Dancer which uses the physical attack damage. Best that you leave this skill as it is.

Despair Needle- You can use this skill as a part of your combo (but it's OPTIONAL and not a MUST). When you cast this skill, you will shoot black thorns out from the floor which last for 5 seconds. Based from experience, for that duration, small enemies (including players) inside the area of the thorns will be stuck there for awhile if they don't have escape mechanism that is. You can level this skill to 1 for utility purposes or as a part of your combo.

Important Note: This DOT skill can hit grounded enemies and it's best use that way to extend your combo (proceed to pick up skill after this in PvP).

Negative Ghost- This skill is purely for PvE purposes. It doesn't give out that oh so powerful damage but, what it gives is the ability to lessen or negate the aggro of mobs. Meaning, if you will acst this skill, mobs surrounding you will lost the will to attack you for a certain period of time. At level 6, it will give you a longer duration of the anti-aggro effect which is quite useful especially on situations where a crowd is hounding you to death. In terms of PvP, skip it as it doesn't work on players.

Important Note: At early levels, this skill is quite useful especially in grinding. However, once you are at max level, the usefulness of this skill will no longer be useful to you (especially when you become a Dancer). This skill doesn't affect large bosses in Nest and if you are worried of the fact that a crowd will surround you, well, worry nor more as at high levels, you will have skills which can clear them out easily. The final verdict for this skill is: level it to 6 at early levels and then reset and don't get it if you are already at max level.

Phantom Guard- I have a change of heart with this skill. At first, I find no use of this skill for Dancer but only for Screamer. I had been thinking twice on maxing this skill because of the high MP consumption. However, at max level,this skill is really special. The damage reduction in the cost of your MP is just the icing on the cake of this skill. What really shines from this skill IMO is its ability to give you high super armor. Some Dancer and as well as Screamer skills has low SA and can easily be interrupted by enemy attack. You can avoid that by using this skill. The damage reduction by the way is really helpful in both PvE and PvP especially on hard Nest.

Important Note: This skill does consume mana fast especially when you are being hit so hard by the enemy. I strongly suggest that you just use this skill when you really need it: Boss Fights or even at situations when you think you really need it.

Spirit of Genie- A one skick and very IMBA buff. Just imagine a buff which works like a mini Divine Avatar. It grants you 80% more STR, INT, VIT and AGI. And, do remember that this doesn't cost any SP so get this skill no matter what.

Sting Breeze- As a Dancer, the main purpose of this skill to to juggle enemy to the air. However, once you hit high levels, you will notice that you have great skills that do more damage and as well as juggle the enemy. This skill will be outclassed at high level and you will definitely not include it on your hotkey. Just leave it as it is.

Fancy Turn- I find no use for this skill at high levels. Which is why I just leave this skill at its current level.

Spirit Blow- So far, I can say that this is the skill that you must prioritize on getting or even leveling high, especially when you are going as a Dancer. (Level 1 for Screamer for utility by the way). The damage is pretty decent at high level but that's not what makes this skill special. Spirit Blow is main use to break skills which has high super armor. It has decent damage and super armor breaking capability... Is it not obvious that you should get this skill no matter what?

Aerial Evasion- Well, we don't need to discuss why we need this skill and its important on every class in Dragon Nest. Max this skill.

Return Spin- You will find this skill useful in PvP as a Dancer, especially when you have high stun rate. What it does is, when you stun an opponent and then cast this skill, you will launch them to the air while you will somersault backwards. Once you have successfully hit the enemy player with this move, you can then follow it up with Deadly Drill or simply Turning Step then Mist Step. In short, it is a good combo connector and I know... It's more fun to combo as a Dancer :D.

Ghost Kick- A great skill to have especially in PvP. You need this skill to be safe after you use Twinkle Spin as when you have finished turning and kicking on the air, you will be very vulnerable when you land on the ground especially when you just hit air on the aerial part. Ghost Kick will be your safety precaution aside from Deadly Drill when you have finished performing Twinkle Spin.

Slave Hand- Your quickest way to get up after being grounded. Get this skill.

Turning Step- Max this skill for evasive and mobility purposes.

Dummy Ghost- Once you have been staggered by an enemy, use this skill. What it does is it lets you escape that state and then, you will leave a ghost talisman which will aggro a bit enemies and after a few seconds, it will explode. Personally, I max this skill as it proves to be useful in both PvE and PvP.

Physical Mastery/Mental Mastery/Mind Conquer- Max these passive to increase your HP, MP and MP recovery respectively.

Dancer Skill Tree

Graze Dance- Just level 6 please. Why? To get the ex version of this skill. At early stage, this skill has this two slow turning animation which makes you often vulnerable to counter attack or simply being interrupted, and then it will create a spherical force which has this little suction effect. In my experience using this skil at early levels, I just often "break cancel" it at the very first turning motion by using the "Special Attack Button" to activate Breeze Call.  It is a bad skill so why bother getting the Ex version? You will soon find out once we get to my explanation on its ex version.

Sweet Circle- Level 1 for prerequisite. The casting animation of this skill is pretty long if you decided to stick with the whole casting. Plus, it don't give that much damage to the enemy. Like Graze Dance, I just break cancel this to activate Breeze Call instantly.

Breeze Call Dance- Some say that this skill is better left at level 1 but I say that it should be at 6 at least. You usually don't need this to be a damager skill but as a enhancement skill for your Blade Dancer skills. Take note that this gives your Blade Dancer damage reduction and as well as little HP recovery but the most amazing feat of this skill is it enhances the Final Damage of your skill by 50% (PvE) 25% (PvP) utmost atm. Just imagine the damage it will cause when hitting an enemy with Hurricane Gust or Inner Fire wit this buff on.

Breeze Call- Get this skill not only for prerequisite but for its ability to increase the critical of your Blade Dancer skill and, the ability to break cancel certain skill. With this abilities, you will be more flexible in battle you can cancel skills like Sweet Circle and avoid being countered. Plus, did I mention that this skill is a great combo connector? It does have this suction ability to pull enemy close to you and make them pay for getting in your face!

Twinkle Spin- This skill is more like the Double Somersault of acrobats. The only difference is that you need to be cautious in using this skill. There's this animation where you will hit the opponent up first with your weapon (launch them into the air) before you twist and kick on the air. At this moment, enemy can take advantage to cancel the attack. In addition to that, this skill can leave you vulnerable to enemy attacks when landing. Despite these cons, I still suggest that you max this skill as it's great in terms of dealing damage . Those cons can be avoided anyway. If you are worried that the enemy will counter the skill, then don't cast this first. Instead cast those skills which can ground them or launch them into the air or can stun them. And if you are worried of the landing part, then go get Ghost Kick. These things will probably solve those problems.

Important Note: The skill makes you invincible once you are turning and twisting on the air. Also, in view with the level 60 cap, we might be getting the Ex version of this skill which fixes the landing part of it. Which is why it's a very good idea to max it out now.

Deadly Drill- Some say that this skill isn't that good as you will have hard times in making the whole damage of this skill hit especially in PvP. Well, this is the very hard part of being a Dancer: Making every skill hit the enemy. You need to practive the aiming part to flawlessly execute all your combo. Based in experience, the last hit of this skill does the most damage to the enemy and, do remember that you have the control to inflict the last hit f this skill by pressing the "Normal Attack Button". PvP or PvE, the damage is decent which is why I have decided to level this skill high. In addition to the damage, this skill has various uses like being a great combo connector, chasing and escaping skill and as well as a good positioning skill.

Elegant Storm- Max this skill. It can deal decent damage to the enemy and so far, I can say that this skill is one of your skill that does the most damage to the enemy. If there's one piece of advice I can give you, that would be to use this skill wisely. Based on experience, this skill can be cancel by certain attacks, especially those attacks with high SA break.

Inner Fire- If you have decided to be a Blade Dancer, then it is a must to have this ultimate as it will be one of the prerequisite for getting your unique skills for this class. This ultimate is more safe and more powerful in terms of damage than Storm of Ewiniar. SoF leaves you vulnerable when you transform as when you just hit air, the opponent will just go to your back and will strike at the right moment. Inner Fire is different as you are invincible while it is active. The only problem is, this skill in uncontrollable. You will just move in a straight path which only means that you need perfect aim on the target first to hit him with this.

Sinia Turn- This skill is great in closing in to targets and a great initiation skill for your combo. The damage is decent but, I don't recommend on leveling it to more than 1. You can't use this skill often as you need to cast first Turning Step. Remember that Turning Step has various uses and not only intended for just using Sinia Turn. Level 1 is sufficient.

Mist Step- Personally I love this skill. It gives a Dancer more mobility and flexibility in battle. It gives you that additional option to both chase and escape and, it can be a great initiation skill in PvP. At a distance, you can cast this skill and press normal or special attack button (depending on your preference), to attack with your weapon and follow up with another skill or launch the target to the air respectively.

Stalker- The skill reminds me of Tracking Arrows of Bowmasters. The only difference is that, instead of arrows, a ghost will track the enemy down. It has this explosion once it hits the target and stagger them for awhile. As a Blade Dancer it isn't recommended to level this skill high. Just 1 for utility in PvP is enough.

Dusk Hunter- This is a range skill which lets you summon the Dusk Hunter to attack the enemy with an arrow shot. Like any Spirit Dancer skill, this has this pause time or I often called as recovery frames which will make the skill interruptible. Personally, I just level this skill to 1 for prerequisite.

Illusion Dance- Just 1 please. If you are going Blade Dancer , you must prioritize Breeze Call Dancer than this skill. It has the same effect as Breeze Call Dance but, its effect is only applicable to Spirit Dance type skills.

Illusion Gaze- Get this skill not only for prerequisite but also for utility and enhancement for your Spirit Dance skills. You can activate it after you cast a Spirit Dance skill and once you activate it, this will give you an increase on the Spirit Dance skill's attack speed which basically fixes that recovery time or that pause time for a bit. If you can notice, once you successfully have the effect of this skill then you cast General Dunblade, you will see a faster action speed of the skill.

Abolisher- I prefer just leveling this skill to 1. I only use this skill as a combo connector and as well as a launcher skill purely in PvP.

Sufi Dancer- If you hit a large target with one Sufi Dancer then you won't see the magnifique of this skill but, if you hit it with four, then you will definitely see that this skill have decent damage in PvE. This skill does great damage on huge bosses and if you are planning to be a PvE Dancer, then go and level this skill high.

General Dunblade- You can either level it high or max this skill. It does 3 hits and the most significant damage that the enemy will receive is at the last hit. Make that last hit count before deciding to "break cancel" it.

Storm of Ewiniar- The ultimate you must take if you are going Spirit Dancer. There isn't that much of an special feat for this skill except for its fancy and deals good damage to the enemies in front, and puts them on place until the tornado subsides.

Ecstatic Dance- This skill does help a Dancer! The damage boost is quite decent as it's added on every hit of your skill (normal attack button to summon ghouls) and the heal is really good especially if you are going solo on dungeons (special attack button to summon orc). In my personal point of view, I think that a Dancer must have this skill at max level especially if you are a PvE fanatic.

Ecstatic Dance Part 2- Pure PvE and as well as Hybrid may take this skill, The damage boost will be very helpful for your party. Period.

Ecstatic Dance Part 3- Also, this skill is quite useful for PvE. What it does is give you an increas of your Max HP and, gives you a percentage increase on your HP recovery (this effect is like Priest's Aura Restoration). You can max this skill if you are going serious PvE.

Blade Dancer Skill Tree

Squall Flaker- Level this skill to 2. Probably a good combo connector in PvP. What it does is give you another launcher skill as it can juggle the enemy to the air.

Graze Dance Ex- You must get this skill to enhance your Graze Dance. Okay so here we are. Why we need to get this? We need it not only for the damage increase, not only for the suction effect it gives you at the very end of the skill, but also for the increase in ACTION SPEED baby! Yes! Once you have received the Ex version, you will diminish that slow turning motion of this skill and now, you can make it a part of your combo.

Hurricane Gust- Once sick damaging, fancy and IMBA skill. Every Blade Dancer must get this skill as this will be your dilemma. What I love about this skill is that it is controllable. Meaning, you can control where to spin and destroy every enemy in your path!

For those who are looking for the level 60 skill build for Blade Dancer in Dragon Nest SEA t4, you can check out the link provided below:

Level 60 skill build for Blade Dancer in Dragon Nest SEA T4

If you are looking for the level 70 skill build for Blade Dancer, then you can check out the link provided below:

Best Level 70 Blade Dancer Skill Build in Dragon Nest SEA

So there you have it, this is my final skill build for Blade Dancer in Dragon Nest [T4]. The build really help me a lot in terms of PvP and PvE and so far, I am loving my Blade Dancer because of this build. Heraldry skills will be included on this page later. For now, you can check out my noob-ish video made by KaliSwagEx. In the video, you will see the skills of Blade Dancer in action and know their effects and as well as their damage output.
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