Are you planning to go with Inquisitor? Haven't maxed out any skill yet as you're afraid to mess your skill tree? Need a guide? Well, you're very lucky as I have a great skill build for Inquisitor that I want to share to you. For a month now, I've been playing with my level 50 Inquisitor and so far, I'm really enjoying him in both PVP and PVE. Thanks to my great skill build!
Lightning Strike- Leave it to level 1. Might be good in juggling the enemy into the air in PVP but often times, you won't casts this skill as an Inquisitor.
Divine Combo- With the skill revamped in DN SEA, Divine Combo has 1 point already assigned on it. Don't level it any further though as it uses the physical attack power of a Cleric.
Charge Bolt- Don't get this skill or level it high if you want. This skill does decent damage if at least two bolts hits a single target. However, it's not great as you need to get close to an opponent to actually do a decent damage. I put my spare SP on this skill.
Block- With the skill revamped, this is now a good skill to be max out in the Cleric Skill Tree. An amazing defensive skill as it can allow you to block almost every enemy attack with your shield. Must have skill for a Cleric.However, when going Inquisitor you only need low level from this skill as often times, opponents get distracted by your lightning (their skill will be cancelled often times). So, I suggest to level it up until you got the 5 blocks.
Sliding Step- Max this skill. This is your only evasion skill and you must have this no matter what.
Aerial Evasion- Max this skill as it can save you from being juggled over and over again in the air.
Dive Kick- Dive kick is not a crusader skill or a guardian skill, it's something we do right after aerial evade to land where we want to. If you want to be continuously bounced because people can predict where you land, then go right ahead and forgo that skill.
Toughness,
Physical Mastery,
Mental Mastery,
Mind Conquer- Due to the skill revamped, I highly recommend that you must max out all these passive skills except for Toughness. Cleric are really great in terms of physical defense and I think its more wise to spend the SP meant for this to those with attacking power.
Priest Skill Tree
Chain Lightning- Level this skill high for the increase number of lightning transfer and damage. Chain Lightning can give you a high chance to make Detonate hit an enemy as it gives Inquisitor a very high chance of electrocuting them. And also, it dishes out decent damage when leveled up further.
Grand Cross- Put 1 SP for prerequisite. Yes, it does decent damage when leveled up further but the fact is, this skill can put you in a lot of trouble if you cast it in the wrong time at the wrong place. It has very slow casting speed that you might want to cast this skill only when your opponent is on the ground (PVP).
Healing Relic- I prefer leveling this skill to 6. Your goal to become a zappy Inquisitor is to maximize you light magics but, having healing capability will be a big factor in PVP and PVE. Besides, what's the purpose of being a priest when you don't have healing abilities?
How Shock Transition Works: It only procs when there is someone else near the target and it will not damage the target. It does not increase the damage by 80%, it does 80% of the damage of the HIT that proceed it. Therefore, a lightning bolt damage which deals 379 per hit will deal 80% of 379 to another target and it is not a 100% chance to electrocute that target either (thanks to one of my readers for this).
Consecration- Max at level 1. This skill is insanely food. It lowers the light resistance of an opponent while dealing damage in the process. However, I strongly suggest that you use this skill wisely. Be sure to put the Binding Relic on the field so that the enemy can't run away from this skill. Nicely paired with Holy Burst, Heavenly Judgement and Miracle Relic.
For the level 60 build of Inquisitor, you can check the link provided below...
Level 60 Inquisitor Skill Build in Dragon Nest SEA [T4]
If you are looking for the recommended Inquisitor Item Build, then I suggest you go to this link:
Recommended Inquisitor Item Build
My skill build focuses on a high DPS Attacker Inquisitor. I maxed out all the skills which has high DPS and get Binding Relic as means of crowd controlling and for PVP utility also. In fact, I think this is the best skill build you can go with when you're planning to create an Inquisitor. So, let's cut to the chase and go see my best skill build for Inquisitor in Dragon Nest SEA
Must Read: Before you take a peek on my Inquisitor Skill Build Guide, I strongly suggest not to max a skill yet on the Cleric Skill Tree, until you've reached level 50. The most common mistakes of Dragon Nest SEA players is they pumped up their skill at low levels which make them skipped certain skills that are needed for their respective character. In the end, it's vry important to be patient before deciding which skill you should max to the full extent.
Cleric Skill Tree
Shield Blow- Leave it to level 1. You don't want to spend SP on this skill as it uses the physical attack power of a Cleric and the damage increment isn't that great when leveled up further.
Lightning Strike- Leave it to level 1. Might be good in juggling the enemy into the air in PVP but often times, you won't casts this skill as an Inquisitor.
Divine Combo- With the skill revamped in DN SEA, Divine Combo has 1 point already assigned on it. Don't level it any further though as it uses the physical attack power of a Cleric.
Charge Bolt- Don't get this skill or level it high if you want. This skill does decent damage if at least two bolts hits a single target. However, it's not great as you need to get close to an opponent to actually do a decent damage. I put my spare SP on this skill.
Holy Bolt- Might as well get this skill for more PVP action. The 1 second bind might come in handy in PVP as it works well with the Binding Relic.
Block- With the skill revamped, this is now a good skill to be max out in the Cleric Skill Tree. An amazing defensive skill as it can allow you to block almost every enemy attack with your shield. Must have skill for a Cleric.However, when going Inquisitor you only need low level from this skill as often times, opponents get distracted by your lightning (their skill will be cancelled often times). So, I suggest to level it up until you got the 5 blocks.
Heal- Max this skill. Thanks to the skill revamped, we can now max this skill without thinking twice. As we know, there is a certain SP requirement on the Cleric skill tree so that we can get the skills on the Priest skill tree. So, this is one of the skill you want to max as it will give Inquisitors the maximum capability of surviving both Nests and PVP arenas.
Counter Blow- Get this skill. Sometimes, it's better to get up immediately and do damage than to roll out of trouble especially, when enemies are surrounding you closely.
Sliding Step- Max this skill. This is your only evasion skill and you must have this no matter what.
Dive Kick- Dive kick is not a crusader skill or a guardian skill, it's something we do right after aerial evade to land where we want to. If you want to be continuously bounced because people can predict where you land, then go right ahead and forgo that skill.
Toughness,
Physical Mastery,
Mental Mastery,
Mind Conquer- Due to the skill revamped, I highly recommend that you must max out all these passive skills except for Toughness. Cleric are really great in terms of physical defense and I think its more wise to spend the SP meant for this to those with attacking power.
Aura Restoration- No SP required? Increases 30% of max HP heal from skills and items? Why not! Go get this skill.
Priest Skill Tree
Lightning Bolt- Max this skill at level 12. You want this skill to be maxed out as a zappy Inquisitor for the reason that it is one of the main skills you'll be using and, with a little help of the Inquisitor's Shock Transition, this skill can do insane damage when it hits an enemy.
Mind Breaker- Put 1 Sp for prerequisite. Aside from it pushes enemy back, you only need this skill for prerequisite as its damage increment when leveled up isn't that significant.
Chain Lightning- Level this skill high for the increase number of lightning transfer and damage. Chain Lightning can give you a high chance to make Detonate hit an enemy as it gives Inquisitor a very high chance of electrocuting them. And also, it dishes out decent damage when leveled up further.
Detonate- Level this skill high. At level 40 Cap, I can't even confidently tell others to max this skill as often times, this skill doesn't do damage to enemies as the electrocution rate of the skills of Priests wasn't that high at that state. However, at level 50 Cap, the Shock Transition arrives giving Inquisitor the greatest shocking potential! In addition, due to skill revamped, the damage increment has gone insanely high which leaves you no choice but to max this skill.
Wand Mastery- Here's a highly debated skill. I have done a couple of research and experimentation about this one and, I have found out that it doesn't even add to the magic attack of your skill. Instead, it will only add to the magic (lightning) attack of your normal attack. By that, I prefer skipping this skill. In addition, the skill only takes effect on the heal percentage of your heal and heal relic skill. In my case, I maxed this skill as I have leveled both the healing skills high. It works perfectly for me in both PVP and PVE.
Update: In the most recent patch in Dragon Nest, I don't know if you have notice but, the percentage now adds to your magical attack. Thus giving more magic attack to Inquisitor and making it a skill to be max. Need further testing though.
Update: In the most recent patch in Dragon Nest, I don't know if you have notice but, the percentage now adds to your magical attack. Thus giving more magic attack to Inquisitor and making it a skill to be max. Need further testing though.
Blessing of Light- Max this skill. Saint skill build or Inquisitor Skill build, there's no way I can see not to max this skill. This buff grants additional light defense and most importantly, additional light damage to the caster and his party. A very useful buff for Inquisitor as they need that additional light damage to zap their opponents more.
Protection Shell- Max this skill. In old skill build, this skill wasn't maxed out as you need to boost the offensive strength of an Inquisitor than their defensive capabilities. But with the help of the skill revamped, we can now get the maximum defensive capability of this buff without sacrificing the SP meant for offensive skills.
Striking- Max this skill. The additional magic and physical attack percentage is really helpful for you and your party.
Grand Cross- Put 1 SP for prerequisite. Yes, it does decent damage when leveled up further but the fact is, this skill can put you in a lot of trouble if you cast it in the wrong time at the wrong place. It has very slow casting speed that you might want to cast this skill only when your opponent is on the ground (PVP).
Holy Burst- Max this skill. As an Inquisitor, you must max this skill as it one of the best skill in terms of dealing huge amount of damage to enemies. Also, it has a wide AOE and has good damage increment when leveled up. A perfect skill to combine with consecration.
Avenging Wave- Put 1 SP on this skill if you're going PVP or leave it if you're going PVE. We all know that Inquisitors loves, and are really good in one-on-one combat. That is why, putting 1 SP in this skill is a must as it may save you in times when you are staggered from a hit. More like the flash grenade skill of a Gearmaster.
First Aid- Don't Put SP on this skill. It might be good in paper but in reality, you'll have a very low chance to trigger this skill. Aside from that, the heal and damage isn't that significant so it's best to not allocate SP on this skill.
Lightning Relic- Level it to 1 for prerequisite. Inquisitors don't really need this skill. They only use this to distract opponent, aggro mobs and, for the fair chance of electrocution.
Healing Relic- I prefer leveling this skill to 6. Your goal to become a zappy Inquisitor is to maximize you light magics but, having healing capability will be a big factor in PVP and PVE. Besides, what's the purpose of being a priest when you don't have healing abilities?
Cure Relic- Put 1 SP on it. You only want this relic to be always on the field to remove negative status and not for the increase of light damage. Why not max it for more light damage? Well, it's because the zappy Inquisitor will greatly increase his chance of zapping the enemy when he gets the Shock Transition skill. So, it's better to leave this skill to 1 and allocate the other SP meant for this, to other more useful skills.
Bind Relic- Get this skill. In most cases, when you have casted Consecration on the ground, enemies will just move away from that area. So, Binding Relic will really be helpful in holding the enemies to make your AOE skills hit. Just use this skill wisely!
Ultimate Skills
Just Heavenly Judgemeny or both Ultimates?
As an Inquisitor, you really must prioritize Heavenly Judgement for its damage and light defense reduction debuff. However, it's not a bad idea having 2 ultimates for Inquisitor. Why? It's because Miracle Relic can give you a guaranteed spot in Nests Raids (like SDN) and also, it can be quite useful in PVP. Yes, the two ultimates share the same cooldown which means that you can only use one at a time but the fact is, these two ultimates has their own greatness in a certain scenario.
But the fact is, at the very end, you will need all the SP you can get to maximize your light attack skills. That is why, I strongly suggest that you just get one Ultimate which is Heavenly Judgement.
Inquisitor Skill Tree
Shock Transition- Max at level 1 for highest (30%) electrocution rate. A very nifty passive skill to have. When this skill is triggered and you have casted your lightning bolt (with Ex version), it can do insane damage. In most cases, I can manage to cut the HP of average geared sorceress and academics to half when I cast lightning bolt and this skill is triggered. The best thing about this skill is, when an electrocuted enemy gets near his/her ally, that ally will get electrocuted.So basically, no one is really safe from electrocution with this skill!
How Shock Transition Works: It only procs when there is someone else near the target and it will not damage the target. It does not increase the damage by 80%, it does 80% of the damage of the HIT that proceed it. Therefore, a lightning bolt damage which deals 379 per hit will deal 80% of 379 to another target and it is not a 100% chance to electrocute that target either (thanks to one of my readers for this).
Lightning Bolt Ex- Max at level 1. You need this skill to maximize the damage and as well as have extra range for your Lightning Bolt skill.
Consecration- Max at level 1. This skill is insanely food. It lowers the light resistance of an opponent while dealing damage in the process. However, I strongly suggest that you use this skill wisely. Be sure to put the Binding Relic on the field so that the enemy can't run away from this skill. Nicely paired with Holy Burst, Heavenly Judgement and Miracle Relic.
Before ending this article, I would like to share yo you my preffered skill heraldy plate for an Inquisitor. In my opinion, having the following skill crests will definitely give you an edge on PVP and PVE:
Main:
Lightning Bolt- 20% increase damage.
Holy Burst- 20% increase damage.
Heavenly Judgement- 20% increase damage.
Detonate- 20% increase damage.
Optional:
Heal- 3% additioanal heal percentage.
Oh by the way! You can check out below my skill build for my Inquisitor. Here it is:
Level 40 Skill Build for Inquisitor in Dragon Nest:
Level 50 Skill Build for Inquisitor in Dragon Nest:
Level 40 Skill Build for Inquisitor in Dragon Nest:
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| Cleric Skill Tree |
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| Priest Skill Tree |
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| Cleric Skill Tree |
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| Priest Skill Tree |
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| Inquisitor Skill Tree |
So there you have it. This is my preferred skill build for my Inquisitor. So far, it has rewarded me with a lot of player kills in PVP and also, I'm highly demanded at dungeons as I got the Miracle Relic. Not only that I can make the team survive in Nests, but also I can dish out a lot of damage which what I really love on Inquisitor.
For the level 60 build of Inquisitor, you can check the link provided below...
Level 60 Inquisitor Skill Build in Dragon Nest SEA [T4]
If you are looking for the recommended Inquisitor Item Build, then I suggest you go to this link:
Recommended Inquisitor Item Build
Did you find my article "Best Inquisitor Skill Build in Dragon Nest SEA (Guide)" helpful? If you do, then write down some feedbacks on the comment box or share your thoughts about my article. Suggestions and recommendations are also accepted.











































+ comments + 69 comments
nice.
nice one. I'm really confused to choose Saint/Inquisitor cz my friends said that Inquisitors can find hard to join nest's raid. thanks for the build
ONE WORD DUDE "PERFECT". Thanks for this.It works well for me. Very dependable guide and blog!
SUX BUILD LOL
Thank you for explaining what this fckng Wand mastery does dude! It really is not worth adding if you as an inquisitor. I have also tested it and you're really right! Very nice guide dude. Don't listen to those who say that this build sux and please do continue on making guide as its really helpful!
If you think this build sux? Then tell us why. Not just boldy say that this build sux. Haters do always hate! By the way, to the author of this, a very nice guide and I have enjoyed my Inqui so far because of you.
thx for the explaination.. it really help me a lot
but i wonder the sliding step is it really need to raise it to 5?
Indeed is it required to raise at level 6 as the 2.6 seconds evasion is needed. We know that cleric class are really slow and their block skill has average cd. So, we need to evade a couple of times first because we can't use the block skill yet.
hai.. can i ask something? what do you think if i used flail for my inquisitor? is it good or not? what i understand is that wand give inquisitor the highest magic attack rather than flail and mace.. sorry if you think that this question is not a good question and a stupid question.. but i want to know your opinion since i'm also interested in flail.. right now i'm using wand.. thank you for your cooperation :D
I think you should stick with wand sir as an Inquisitor. It's totally a bad idea going with flail as a magic type. I guess your not happy with your wand because of its design.hehehe
To those who have commented in this page. I thank you for your interaction to this blog. It makes me want to post more guide to help you on your gaming endeavor. hehehe. Thank you so much.
hahaha.. yeah because of its design XD.. hahaha thanks a lot dude ^^
A very detailed guide, gonna try this for my inquisitor. Thanks
i maxed my healing relic =.=
sry but is bad build
which is better?
Light(main weapon+Magic(2ndary weapon)
or
Intellect(main weapon+Magic(2ndary weapon)
in Dragon Nest Sea
which is better?
Light(main weapon+Magic(2ndary weapon)
or
Intellect(main weapon+Magic(2ndary weapon)
in Dragon Nest Sea
both comp on and comp off..and can you explain wht is "re-use duration in 2ndary weapon? thanks
can i ask question why for inquisitor we dont need to add toughness? and what are the better or best suffix to the items...and it is better to the inquisitor to be FINAL DAMAGE? tnx....
I would say that light main wep and magic secondary is much better.
Hello sir,
Many players are relying on healing skills, specifically Heal and Healing Relic for Raid Nest, especially the Hardcore ones.
For example, a party of 8 members going for SDN HC. I am assigned to be a supporter for the party with no Saint. Is this build good enough to support the party?
Is this build good enough to support the party in raid nest, especially the Hardcore ones?
Is this build good enough to support the party in raid nest, especially the Hardcore ones?
hardcore dungeons really need saints. To be honest, I doubt that this build can be a good healer in dungeon raids. This build concerns on a DPS type of Inquisitor which is what this class is.
Yes indeed. I think we should be more concern of DPS than heal as a Inqui. Besides, there's the priest for the max heal output. I did go for this build and it benefited me a lot in PVE and PVP. IN PVE, I can be a good DPS and a good support in normal dungeons such as ABN, GN and also, SDN. And in PVP, I often pawn opponents!
ty for the guide this helps a lot :)
what weapon shud i use
Totem Wand ofc is the best right now.
he forgot to mention that when you detonate, the electrocution of the subject will stop.
and also an inquisitor that aint capable of healing is hard to solo nest dungeons, hard to find party for high level difficulty nests(SDN,GDN), and isnt helpful that enough during GW, why? simply cant support than much.
you dont need the binding relic. that relic is the job of the saints.
here's to hit the consecration:
1.see if the mob is electrocuted
2.cast consecration(make sure no one will hit you, casting this skill has very low super armor, meaning can cancel out easily)
3.use detonate to make then unstable to move(for a while)
4.continue hitting them to electrocute again using chain/bolt.
you can also get prefix like restraint/knight.
for supreme holding the enemies.
I have been following this guide and it worked well for me so far! :)
is this good good item build for laader?
int -helm totem
int-armor totem
hp-lower armor totem
hp-gloves totem
hp-boots totem
light-wand elf-pot is light
magicpow -shied pot is light
is this good pls answer it..T_T BADly ned ur opinion her..T_T
is it hard to solo high difficulty nests with this build?
tnx it really helps^^
Definitely gonna use this build :D I've read all your skill builds and applied them to my Elestra, Gladiator, Tempest and this one for my Inquisitor. Thanks again!
can you make a gear
build for inquistor
No Healing Relic maxed? I see, well you are not going to do well in pvp.
Dive kick is not a crusader skill or a guardian skill, it's something we do right after aerial evade to land where we want to. If you want to be continuosly bounced because people can predict where you land, then go right ahead and forgo that skill.
If this was T3, being a Light-Damage focused Mage would be viable. But with the things they are now, I would suggest not forgetting that afterall "What good is a Priest who cannot heal?".
Your description of shock transition is absolutely wrong too, it only procs when there is someone else near the target and it will not damage the target. It does not increase the damage by 80%, it does 80% of the damage of the HIT that proced it. Therefore, a lightning bolt damage which deals 379 per hit will deal 80% of 379 to another target and it is not a 100% chance to electrocute that target either.
This coming from an Inquisitor who has the Rank of Senior Lieutenant in the Colosseum.
I did redo my skill build and added some of your points. The result is pretty good. I can be a good asset in PVE and as well as pound other classes more than I did in my current skill build. Thanks for this.
go for intellect if your a PVE type person.this works well with inquisitor since they are DPS char.if you match with tent suffix. it will reduce total amount of 36.6% magic def.( 11.60 from intell and 25% from tent ).when these are executed it will help to increase magic attack of whole party for 10 sec.
about Wand Mastery...
they say that at level 4, it will add 12% magic attack damage, which includes the heal of healing relic since its magic attack based.
which means that if a skill says that it deals 100% magic damage... with level 4 wand mastery, it will now deal 112% magic damage.
And some people made experiments, skill description doesn't state that it will only affect healing relic.
Why not add more levels to chain lightning and detonate?Since heal is pretty good enough,perhaps healing relic does not need to be that strong.Message me on facebook XD
WHY CANT HAVE 2 ULTIS?????? :O
Why can u have 2 ultis? is it because of the latest update?
Best build up! Tnx so much ;) it works like charm, but in the end, it definitely depends on how you will use your character. If you find it hard and might end up saying "this build up sux".. Too bad.. you're not good at using your inqui.. :) just saying :D
the level 50 cap update on Dragon Nest SEA has bring the dual ulti
tnx dude
i maxed detonate and chain lightning for a better dps, healing relic put in 1 cause you are dps.Inquistor is DPS job not support job
now i will choose inqui rather than saint
very very perfect build since i use your build it give me alot of wins, 20 wins out of 25 figth just just about 1 or 2 hours...your a god...!!!
how can i increase my light attack.i only have 20%.please reply..
what can i do to increase my light attack.for now i only have 20% light attack
what can i do to increase my light attack.for now i only have 20% light attack
Thank you sir, this guide really helped me on what skill would be useful and what's not. i may have done a little modification for my comfortability. Keep up the good work, :)
sir can you upload you hotkey? Thank you ^^
Yes! Hotkey please Leynard, thanks in advance! :)
Hmm, can you post heraldry build and item build?
Actually i want to max my healing relic, but i want max chain lightning max too~ ... by the way just 1 question .. is detonate really help full in PVE? ~ and must need to max it =.=
@Avishek Dasbased on experience using the skill, you have the option to max it or not. It's good in pvp as it can cancel some moves or could knockback and opponent a little bit but in pvp, it's main purpose is for damage only. Chain lightning will be a good option to max based on experience playing my inquisitor for almost a year now :D. And when the ex version comes for chain lightning, probably it will be a great skill.
Can you show me the heraldy plates that you use?
Leynard Can you post your Skill Bar of your Inquisitor?
Can you post the skill bar of your inquisitor im newbie please thank you
as far as i know detonate is usefull in GDN, as what my friend share a guardian he was grab by kalahan and his pt a inquisitor cast detonate then escape from kalahan's hand, thats y now im thinkin to change build and add detonate
@Anonymous hey regarding light attack if u want to increase it, if ur playing DN sea try to get Plague totem set accesories the rings have 5%+ x 2=10% light attack + both ring light pots 8%x2=16%, + both weapon 8%x2=16% so all in all u can have 42% light attack
Hi Sir, i cant see where this build goes what are you aiming for? PVE? PVP? though i guess this would be hybrid..
Cleric Tree
Charge Bolt - leave it at 1, charge bolt works wonder at level 16 if your going pure pve
Mp Passive - at 1
Holy bolt - 1 for pve 11 for pvp
Block - level 3 is enough or so think. my bad if i deemed myself wrong.
Toughness - it benefits alot if you have high atck so ill pass to get this skill, i think as im not gonna do the tanking anyway.
Priest Skill
Detonate - ill leave it as 1, since i only use to flinch opponent as.
Protection Shell - i dont have this skill, yeah i sux LOL
Binding Relic - max a good support skill for pvp, sum it up with holy bolt level 11 to utilize a combo with consecration
Again my above comments are all based on my playing style.. just want to add it as inputs so that future viewers of your blog will find it useful.think so..
This build IS really bad for someone who favors playing nests all the time, but IS perfect for DPS type of Inquisitor, so thanks
YOUR'E THE BEST OF THE BEST THANKS FOR THE GUIDE DUDE.KEEP MAKING A GUIDE :D
Wand Mastery now directly increase magical atk stat :)
Hello..can you update your blog for lvl 60 skill build? In DN SEA, I dont know if its bug or something but we only earn two SP per level..which is soo less..at lvl 56 I have 2 SP and I have to choose between Consecration,Holy Burst,Detonate and Striking...T_T
level 60 skill build for inqui pls...tnx
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