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Level 60 Physician Skill Build in Dragon Nest [T4]

Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D.

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills.

There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills. You might say that... "aw,, that's pretty boring".

Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones.

In this page, we will be discussing about Physician at level 60 in Dragon Nest SEA [T4].

Firstly, let's determine the two new Ex skills of an Physician. Here they are:


Disease Ex- Disease is enhanced to throw three flasks and increase damage given to enemies in a shorter period of time.


Poison Charging Ex- Poison Charging is enhanced. After executing the skill, enter "Normal Attack Button" while descending to move backwards and throw the poison on the floor to give damage to enemies. Can use [Dodge] again after additional attack.

Now that we know the two new Ex skill of Physician in Dragon Nest, let us then proceed to my level 60 skill build for this class guys...

Academic Skill Tree
Alchemist Skill Tree
Physician Skill Tree
Now onto explaining my skill distribution for this class...

On the Academic tree... Well, I think there is no need for further explaining on this tree... What you need to know here is distribute most points on the most needed skills, to suffice the SP requirement. More likely in this tree, you will max out Aerial Evasion, the two Tumble skills, the passive enhancement and the two active skills: Wax and Stun Grenade. Also, there's the option on getting Alfredo as well as in my skill build, you will have extra SP to spend which you can only spend on the Academic tree as the skill distribution on both Alche and Physician tree is on the limit.

For the Alchemist tree, a lot of change has been made. If you have followed my level 50 skill build for Physician, and want to follow this level 60 build, then you have to spend a skill reset scroll guys like I did. On this tree anyway, what you will need to max is the skills on the left of the Alchemist tree. As you can see, drastic changes has been made by me as at level 60, I find the poison skills more appealing to a Physician than the Ice and Fire skills but of course, I did max some of the Fire skills on the right side of this tree. The big change here is the Poison Charging skill (you can just leave it at 11 anyway). The ex version of this skill really help this skill a lot and in fact it pumped it up, leaving me no option but to max it. Personally, I love this skill now as it does decent damage (especially very useful in PvP) and because of the safer way you can use it now. Remember that you will have the option to use Dodge and back away if you want...

And there's Disease... The skill now does have decent AOE which means more chances of hitting more enemies...The poison effect it does add on the skill, with the help of the ex version is quite impressive and I think it would be wise to max out this skill.

Now... the things that I haven't included on the build is the Sacrifice skill which heals you bit by bit for a certain period of time. At level 60 Cap, Bit by Bit healing isn't really that useful, especially when you have a Saint in a party which does massive heals to your members. Instead of distributing points or even maxing this skill, just leave it to 0 and focus on your DPS. The job of a Physician is to give as much damage while, they have the ability to heal the party if the Saint fails. Well, for me, they are just 3rd class healers... Don't forget that Inquisitors are still there...

Now... here's a very useful tip that you will get from me for reading my explanation on my skill distribution... If you don't like Magma Wall that much, you can allocate the points on Magma Punch... If you value more DPS than burst damage, then go for Magma Punch and just level Magma Wall to 1. In fact, you can do max Magma Punch and just leave 1 point on both Magma Wall and Magma Wave if you really do value DPS that much for this class. However, be wary of the fact that Magma Wave is such a good skill in terms of burst damage and AOE. Well, I leave the final decision to you guys... :D

The last tree we will be discussing is the Physician Tree... I have decided to max all skills on this tree... Why? It is because you don't have a choice anyway... If you do save up points for the Alchemist tree, still, you won't be able to distribute that points as you will definitely be over the SP limit... Plus, does the additional damage that Love Virus and the additional heal that Heal Shower gives doesn't impress you? So yeah! max max max, including the Ex versions of course, as the passive upgrade it gives your skill is really beneficial for your Physician..

So there you have it guys, this is my level 60 recommended skill build for Physician in Dragon Nest SEA [T4]...

For questions and suggestions, feel free to write a few words on the comment box below...

HAPPY GAMING WEB JUNKIES!

My Mom Has the Best Job in the World....

GOD in heaven said to a 9 month baby you are going to be born on earth tomorrow . . . 

Baby cried & asked how I will talk with people . 

God:" I had already sent an angel to earth she will teach you . 

Child:" how will i pray to you?  

God:" The angel will teach u, 

child:" How will I learn good words? 

God:" angel will teach you. 

child:" if I suffer from sorrow??

God:" angel will be there to listen.. . . 

child:" how do I find that angel?? . 

God:" It's very simple! . 

Usually people call that Angel as.. . "MOTHER"


Level 60 Shooting Star Skill Build in Dragon Nest [T4]

Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D. 

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills. 

There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills. 

You might say that... "aw,, that's pretty boring". Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones. 

In this page, we will be discussing about Shooting Star at level 60 in Dragon Nest SEA [T4]. 

Firstly, let's determine the two new Ex skills of an Shooting Star. Here they are:
Alfredo Stomp Ex- Alfredo Stomp is enhanced to increase attack area and give additional damages.
Mine Thrower Ex- Mine Thrower is enhanced. A bigger bomb is shot in the air to increase damage and explosion area.

Now that we know what are the two new level 60 skills of Shooting Star, let us proceed to my level 60 skill build for this class.

Academic Skill Tree
Engineer Skill Tree
Shooting Star Skill Tree
Now let me explain my skill distribution...

On the Academic Tree, well, I think it is pretty standard. The things you should max in this tree are Wax, MP Mastery, Mind Conquer, Stun Grenade, Summon Alfredo, Aerial Evasion, Tumble, Power Tumble and HP Mastery. If you still don't get it why you should max all the skills I have mentioned, let me make a brief reason for each below:

Wax- To increase the possibility that enemies will slip.
MP Mastery- More mana as we know that using skill at level 60 cap really consumes a lot of mana especially in Ladder matches.
Mind Conquer- For more mana recovery. See explanation at previous skill.
Stun Grenade- Max probability to stun an enemy. 
Summon Alfredo- For more HP for Alfredo. At level 60 cap, Alfredo can be a key to a teams survival from big boss hits on PvE.
Aerial Evasion- Lowering the cooldown of this skill.
Tumble/Power Tumble- Your main evasive skill which should be max to lower the cooldown. Lower cooldown means more uses.
HP Mastery- a bit boost in HP will be a lot helpful. And anyway, you have extra SP to spend.

Now let us proceed to the Engineer tree...

In this tree, a lot of change has happened. When you have followed my level 50 Shooting Star build, I am sorry to say, but you will be buying a skill reset scroll just like I did if you want to follow my level 60 Shooting Star build thoroughly. 

The very first thing you want to max at this tree is Pingpong Bomb of course. This will be your key to doing great damage to the enemy. Shooting Star are known because of this skill as with its Ex version, the skill do wonders at max level.

The other skills that you want to max for more DPS are the Gauntling Tower and Ice Pump Tower. As far as I'm concern, the key to an Engineer's DPS are these two. Gauntling Tower does a lot of damage to the enemy specially at close range while there's no question that Ice Pump Tower can do the same. Believe me guys, you would want to max this skill first and don't spend your points maxing Alfredo's Hurricane as what others will suggest on doing. In reality, Alfredo Hurricane don't do that much DPS compared to these two towers. In fact, in PvP, you only need Hurricane to 1 for utility instead of damage. Once you can perfect recalling Alfredo while he is Whirlwinding, you will definitely catch the enemy off guard and give you time to set him up.

And here's the big question that you will be asking with this build: Why did you not max Alfredo Stomp or Mine Thrower? They have the ex version which makes them look cool and great? Well, they make look cool and awesome in paper but in reality, it doesn't give that much of a benefit to Shooting Star, maxing these two skill in my opinion.

First is Alfredo Stomp.... If you want to max this skill, I would ask you: What is the main purpose of Alfredo Stomp? Is it for damaging opponent? is this skill great in terms of DPS? Probably for those experience player, they will say NOT. This skill is only use to aggro enemies away from you, flinch the enemy and then now, with the ex version, it is used to down enemies. Basically, it is used mainly for utility rather than damage that is why I only level this to 1.

Second is Mine Thrower. Yes, it is a good skill to max with its ex version now as the damage and as well as the AOE are increased. Now, you have more probability to hit every target you aim with this skill as with the ex version, there is an explosion effect. However, based on my experienced playing as a Shooting Star for almost a year now, this skill isn't really a part of my main rotation. And now, even though it has added AOE and explosion, still, the damage isn't that significant as other Engineer skills like Towers and Ping pong bomb. That is why I prefer leveling this skill to 1 despite of the fact that it has its ex version now.

You will probably question me of why I did level up to max level Mecha Shock. Well, the damage is really great at max level and in fact, its damage is way better than Mine Thrower. Plus, don't forget that when you level this skill high, you will have longer duration of electrocution which is quite helpful in PvP. 

Oh yes of course. Being a Shooting Star doesn't mean that you rely that much on Alfredo. You still need Ducks (until Mecha Siren). In terms of PvP, our there's that skill called Tracking Arrows which pose a lot of trouble for us squishy class. And that is why I decided to take the ducks along with me and in fact, level up Mecha Shock to its maximum level at level 60 cap.

Then there's Biochemical Missile. It does give out good damage in PvP but in PvE, well it is really not good. If you are going to build a fun build, which is mainly a hybrid (like mine), you will need to sacrifice points on the skillls which is only good for one side (PvP or PvE) and this is one of that skill. PvE-wise, THIS IS NOT ONE OF YOUR DPS SKILL. That is why I prefer to level it to 1 for the debuff it gives. Anyway, the damage at level 1 is pretty good if you want some PvP action.

And last thing that I would like to explain in the Engineer tree is its ultimate at level 1. Well, it may look cool but when you are a Shooting Star and already have a tons of experience using it, you will probably see how awful this skill is in terms of damage. Instead of leveling it to 2, I prefer allocating that 1 point to the tower of an Engineer. 

And the last tree would be the Shooting Star Tree...

In this tree, I have maxed all active skills namely Alfredo Beam and Splash. Well, the decision of maxing this skill is based on personal preference. Alfredo Beam can be left at level 1 and allocate the points on the skills you like on the Engineer tree. The splash however is a good skill to max especially that it is cap at 6. Remember that there is a large increment in damage at level 6, 11 and 16 on t4 skill tree. 

Pingpong Bomb Ex is a no-brainer must get skill as we know that as a Shooting Star, PP bomb is our main skill. And of course, the two new ex version is a steal as it don't cost any SP. So go on and try them!

So there you have it guys.... This is my recommended level 60 skill build for Shooting Star in Dragon Nest SEA [T4].

For comments or suggestions, feel free to write a few words on the comment box below.

HAPPY GAMING WEBJUNKIES!

Level 60 Artillery Skill Build in Dragon Nest [T4]

Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D. 

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills. 

There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills. 

You might say that... "aw,, that's pretty boring". Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones. 

In this page, we will be discussing about Artillery at level 60 in Dragon Nest SEA [T4]. 

Firstly, let's determine the two new Ex skills of an Artillery. Here they are:
Rapid Shot Ex- Rapid Shot is enhanced to shoot more arrows quickly. Additional arrows give continuous explosive damage while they fly.
Swift Shot Ex- Swift Shot is enhanced. Number of arrows shot around oneself is increased to become denser. Additionally, enter normal attack button after the attack to jump backwards and shoot 3 arrows to the front.

Now, let us proceed to my recommended level 60 skill build for Artillery...  
Archer Skill Tree
Bowmaster Skill Tree

Artillery Skill Tree
Now, onto justifying my skill distribution on each tree. First is the Archer tree... In this tree, the skills you need to maximize prioritizing first is the MP mastery and Mind Conquer. Due to the current patch which drains mana fast when using skills (all classes are affected by this), we need the boost we can get from both this passive enhancement (boost in MP percentage and MP regeneration). In terms of DPS, you would want to enhance Twin Shot at least at level 16 for the highest DPS output of this skill. And of course, Aerial Evasion, Tumble and the power Tumble of this class should be at max level to lower the cooldown of this skill. 

Now let us proceed to the Bowmaster tree... If you have followed my level 50 build for Artillery, then I know that you are raising your eyebrows right now. As you can see at level 60, I have decided to just level Aerial Chain Shot to 1 and decided to max Swift Shot. Why? It is because of its Ex version. The enhancement it gives this skill is really great. The casting motion is now change, making it more hit-able and, the damage is increase due to the number of arrows added by the Ex version and as well as the explosion, significantly boost the damage of this skill. The final verdict is, MAX AT ALL COST!

How about Rapid Shot Ex? Why didn't you increase it at max level knowing that it has its ex version also? The thing about Swift Shot is it doesn't give that much of a damage to smaller enemies (like in PvP) as the shots aren't headed on one direction. They split to north, east, west and south and you can't do that much burst damage to player and small enemies. If only Aerial Chain Shot is a magical sided skill, then I would have chosen ACS than this skill but, IT'S NOT! I prefer focusing more on magic attack power that is why almost of the skill I maxed is at magic side. Well, I think it is better this way for Artillery as focusing more on physical side won't do any good for us. 

Now let us talk about Aerial Chain Shot.... Why I left it at 1? One reason is what I have said earlier, to increase Swift Shot. The other reason is, based on experienced, as an Artillery it is better to use this skill as a  mobility skill than a damage skill at level 60 cap. Sniper can benefit the most from this skill as it they have the Ex version but for an Artillery, it would be unwise to max this skill. Do remember that we also have Ex skills which are in our favor because they are magically sided skill.

Tracking Arrow, Ankle Shot, Sylph Aids are a no-brainer must max skill for Artillery. But for those who doesn't believe or don't know why we should max this skills, let me give a short explanation why...

  • Ankle Shot- For longer immobilization effect
  • Tracking Arrow- One of the prettiest and wicked skill of a BM and, we have the luxury of maximizing its full potential as an Artillery because we have its ex version.
  • Sylph's Aid- More attack speed and more movement speed means more fire power and, you have more of an advantage in range as you can outmaneuver enemies which will come near you (Keeping that long range you have).

Now about the Spiri Excel buff... As you can see, I still haven't distributed points on it at level 60 build even though a lot of people are suggesting me to do so. Well, in reality, you really don't need that extra boost in critical at end game where you have full set of item, heraldries and accessories. Even at level 60 where the critical cap is increase still, you can manage to attain that without relying on this skill. And in reality, the AGI isn't that much to boost a high value of your critical and then of course, talking about INT, well, it isn't that much also to boost your magic attack. Better rely on items and release the points intended to get this skill, and put it on those with FIRE POWER!

And lastly about Crossbow Mastery. We all know that the main weapon of Artillery is Crossbow as this is the recommended item for them, to boost their magic attack more and, getting Crossbow Mastery will be a good for you to increase that magic attack more and as well as your range.

Now lastly, let us discuss the distribution of points on the Artillery tree... In this tree, you can see that all active skills are at max level and all Ex versions are at max level 1 also. You probably will question me on why I max Magical Breeze even the increment is not that great. Well, the things is, I have extra points to spend and, at the BM tree, I have already allocated enough points for my most needed skills and it will be unwise not to use it. So, it's a choice between Twin Shot and Magical Breeze and I picked Magical Breeze because of personal preference :D. 

While the Detonation Arrow skill is surely a must max skill as we need that extra fire power on this skill to inflict more damage to our opponent.

And last but not the least... The ex versions of some BM skills. Well, Tracking Arrow Ex is a pretty no-brainer must get enhancement as Tracking Arrow is one of our main skill on our rotation while the other two new enhancement don't cost any SP so, it is pretty unwise not to help yourself by clicking the + button on these two :D.

So there you have it guys... This is my recommended level 60 skill build for Artillery in Dragon Nest SEA [T4].

For comments or suggestions on my build, feel free to write a few words on the comment box below...

HAPPY GAMING WEB JUNKIES!

Level 60 Sniper Skill Build in Dragon Nest [T4]

Level 60 Cap has finally arrived in Dragon Nest SEA. This Cap update brings a lot of things to the game. Some good ones and some bad ones. The good ones are the new ex skills dungeons and new items of course and some example of the bad ones is the COLESSEUM EXPERIENCE AND RANK RESET. Once you have log in to your account, if you are already an Imperator in the level 50 cap, you will be an egg at level 60 cap. :D.

Well, let's not make that a big issue because like it or not, we can't do anything about it. Let's just focus on the good stuff and one of them is the level 60 skills.

There are two skills available to each class at level 60 cap in Dragon Nest SEA and both of them are Ex version which only means that it is an improvement of your current 2nd job skills.

You might say that... "aw,, that's pretty boring". Well, that what's I think at first but then I realize that it is better to get ex version than active skills as it will surely be hard for players if there are many active ones.

In this page, we will be discussing about Sniper at level 60 in Dragon Nest SEA [T4].

Firstly, let's determine the two new Ex skills of an Sniper. Here they are:


Aerial Chain Shot Ex- Aerial Chain Shot is enhanced to increase explosion area and when Special Attack Button is entered, numerous arrows can be shot at once.
Seige Stance Ex- Siege Stance is enhanced. When normal attack button is entered, attack area is increased and a bigger damage is given at once. Additionally, enter Special Attack Button to give a shorter distance but bigger damage to more enemies by firing many arrows at once.

Now let us proceed to the level 60 skill build for Sniper.
Archer Skill Tree
Bowmaster Skill Tree
Sniper Skill Tree
I hate to say this guys but I did spend a skill reset scroll for the level 60 build... There goes my 10k gold :(. 

Well, anyway. let's see the changes that undergo-ed from level 50 to level 60 Sniper skill build..

On the Archer tree the only thing that have changed is the redistribution of 1 point from Multi Shot to Twin Shot. As you all know, Twin Shot is one of the BM skill which can deal the most DPS. With that being said, I think it would be wise to max it to the fullest level. In terms of Multi Shot, I only use this skill when enemies get close to me. Take note that this skill has the ability to destroy the Super Armor of the enemy and it can flinch them. It is best use for utility than damage as a BM.

And of course, the passive enhancement is at max level. These are the HP, MP and MP recovery. MP is special mentioned to be at max level as you notice, the MP consumption at current level 60 cap is really fast and, you don't want to have mana problems, especially in ladder matches.

And lastly, Aerial Evasion, Tumble and the power Tumble are a no-brainer must max skill.

On the Bowmaster skill tree, Charged Shot is at max level. Since this is our staple skill as a Sniper and we really mainly on this, it is at max level for the maximum damage output. 

Also, Aerial Chain Shot is at max level. One of our main DPS skill as a Sniper and, with the Ex version which enhances this skill with the larger explosion and more arrows, it is without a doubt, a highly recommended skill to be max.

You might be wondering why I did not add some points on Seige Stance. Even though it has an ex version now still, the time spent on casting this skill is really long. You will just use this skill in times when your opponent is down in PvP or he/she stays in a certain location due to, you manage to hit him/her with Ankle Shot or Stunning Shot. While in PvE, it is a big risk casting this skill especially on big bosses. 

If you followed my level 50 skill build for Sniper, then you will notice that I have just left it to level now at level 60. Well, the reason behind this is I need the points intended to level this skill to 11, and distribute it on Aerial Chain Shot and Charge Shot. Meaning, I need to sacrifice points on this two maximize my two main DPS skill. 

Then there's the longbow mastery at max level. Why did I max this skill at this current level? Well, by now, I prefer using Longbow as a Sniper than Crossbow. It is deciding which you want most Critical (Longbow) or increase in magic attack power (Crossbow), and I have decided to go with more critical. Do remember that the critical cap at level 60 is increased and for me, I would prefer depending on Longbow to increase my Critical. In line with this, Longbow mastery is a great asset for Longbow user, especially to Bowmaster. You would want that extra range and additional damage from this passive. The range is special mentioned as ton's of improvement has undergone on Dragon Nest SEA at level 60 cap, especially on AOE. That is why we need to get as much range as possible.

Now again, the explanation on why to sacrifice Spiritual Excel. At level 60, I rather sacrifice this skill to get the most needed one.. So you are saying that Critical isn't needed for Sniper? NO.. I am not saying that. What I am trying to imply here is that you can get as much critical as you want with the help of weapons, armors, accessories and as well as heraldries. I think these things are sufficient to get your desired critical. 

And lastly on the Sniper tree, I did max out Critical Break for that extra percentage of critical. Why Cheating point is left at level 1. The increase per level is good but the fact is, you are not using this skill every time. Unlike other skills like Aerial Chain Shot and Charge Shot which is basically part of your main skill rotation, Cheating Point is use only in certain situation. Do remember that it has long cooldown so instead of adding points on this, I better add those points to the ones which can do more DPS.

Charge Shot Ex is a must get as not only that it is a prerequisite but the enhancement for the Charge Shot is really crucial. Remember that this passive enhancement lowers the casting animation. Paired with a skill plate which hasten the action speed of Charge Shot, it may cut up 1.07 seconds on casting time.

While the two new Ex version is a no-brainer get also. Take note that this doesn't cost any SP and a bit of enhancement to Siege Stance is good while getting Aerial Chain Shot Ex is a big boost to you.

So there you have it guys... This is my recommended level 60 skill build for Sniper in Dragon Nest SEA [T4].

For comments and suggestions, feel free to write down a few words on the comment box below.

HAPPY GAMING WEB JUNKIES!

50 Hottest Cosplay as of June 2013

In this page, I have compiled some of the hottest cosplay that I have seen so far in this year. 

Take note that the materials you will see below aren't mine.

I have originally seen it on Otakumode.com and has compiled some of it here on Web Junkies Blog to share how hot these girls are on their cosplay costumes!

So let's cut to the chase guys and on to seeing these girls on their hottest cosplay dresses!

-CATHERINE-Catherine ◎HIKO

Cheerleader Shinka Nibutani (Mori Summer)
Evangelion 3.0 You Can (Not) Redo
Fatestaynight-RinTohsaka
KurokonoBaske MomoiSatsuki
Lollipop Chainsaw - Juliet Starling ◎HIKO
Lollipop Chainsaw -Juliet Starling ◎HIKO
Macross Frontier - Sheryl Nome ◎ HIKO
Miki Hoshii
Mikoto Urabe 【nazokanoX】
Miku Hatsune Cosplay
ONE PIECE - Princess Shirahoshi ◎ HIKO
One Piece - Nami ◎ HIKO
Panty (Panty&Stocking with Garterbelt)
Panty - Panty and Stocking with Garterbelt (PSWG)
Panty&Stocking with Garterbelt - Stocking ◎HIKO
Roromiya Karuta 【inuboku SS】
Samurai Spirits  Majikina Mina
Samurai Spirits  Majikina Mina
Siesta 45 (Umineko( Cosplay By Calssara
Soryu Asuka Langley Neon Genesis EVANGELION
VOCALOID - Hatsune Miku ◎HIKO

Chocolate Girl
Fresh Maid
Heart Maid
K animate Neko Hiko
Kasane
LOLLIPOP CHAINSAW
madoka magica- mame 
One Piece Boa Hancock
Original Cosplay
panty 【Panty & Stocking with Garterbelt】
racing miku 2013
ranka lee
reimu@Ringomitsuki
ririchiyo
Sexy Police Stocking
Sheryl Nome Nurse
Sheryl Nome Nurse
Skarlet from Mortal Kombat
Stocking
Stocking
Supersonico Cosplay

umeniko-beatrice
Panty (Panty&Stocking with Garterbelt)
Stocking
Stocking
Originally seen from: Otakumode.com
 
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