Blade & Soul Warlock Class Guide [Markings, Rotations, Skills and Builds]

I. Introduction
Want to learn how to properly play a Warlock? Then you came to the right place!

Skill Translation for Warlock class by Di'el

Please read through the skill tree simulator. It will make it easier in understanding this guide and the class.

II. Markings
When playing as a Warlock, there will be two different marks that will appear above the target's head, here's what they are:

When a target is branded, your Ravageskill can be used and some skills (when spec'ed) can deal additional damage.

List of skills that apply brand.


Bounded Field



Border Slash (Must be spec'ed)



List of skills that does additional damage when a target is branded.


Open (Must be spec'ed)



Spirit Surge (Must be spec'ed)



A target that is marked will enable the Dimensional Bullet skill to be instant cast.

List of skills that apply mark.


Rupture


Awakened Rupture (Can only be used when under the effects of Spiritualize)


Ruin (Familiar must be spec'ed as Offensive)

Raging Spirit



List of skills that can extend the duration of mark.


Spirit Surge (Must be spec'ed)



III. Main Rotation
Reminder: The rotations provided in this guide can be used with a ping of 200ms or above. Players with native, or low ping will have to make their own adjustments.

Also, you must be appropriately spec'ed in order to properly execute these rotations.

Rotation #1A





Summon (If not on CD) ⇒ Raging Spirit (Slow cast) ⇒ Spirit Surge (Slow cast) ⇒ Mantra ⇒ * *After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

Rotation #1B





Summon (If not on CD) ⇒ Bounded Field ⇒ Open ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Slow cast) ⇒ Mantra ⇒ *
*After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

Rotation #2





Border Slash ⇒ Ravage ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Auto-Attack 1 ⇒ Auto-Attack 2 ⇒ Mantra ⇒ *
*After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

Rotation #2 (Extended version)

Resized to 50% (was 1280 x 64) - Click image to enlarge

Border Slash ⇒ Ravage ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Auto-Attack 1 ⇒ Auto-Attack 2 ⇒ Mantra ⇒ Dimensional Bullet ⇒ Dimensional Bullet ⇒ Rupture ⇒ Dimensional Bullet ⇒ Dimensional Bullet ⇒ Rupture ⇒ Dimensional Bullet ⇒ Dimensional Bullet ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Auto-Attack 1 ⇒ Auto-Attack 2 ⇒ Mantra ⇒ * *After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

Rotation #2 with Time Warp

Resized to 83% (was 768 x 64) - Click image to enlarge

Border Slash ⇒ Ravage ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Time Warp ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Raging Spirit (Instant cast) ⇒ Spirit Surge (Instant cast) ⇒ Mantra ⇒ * *After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

IV. Extra Rotation
You can use these rotations as fillers when you can't use rotation #1A, #1B, or #2.

Rotation A





Dimensional Bullet (Slow cast) ⇒ Rupture ⇒ Dimensional Bullet (Instant cast) ⇒ Rupture ⇒ ** **Continue to repeat spamming Rupture and Dimensional Bullet.

Rotation B





Auto-Attack 1 ⇒ Auto-Attack 2 ⇒ Mantra ⇒ Spirit Surge (Slow cast) ⇒ Auto-Attack 1 ⇒ Rupture ⇒ * *After Mantra, you can either spam Dimensional Bullet, or you can alternate between spamming Rupture and Dimensional Bullet.

IV. Skill Point Priority
I'll be discussing and making recommendations on where to place your skill points.

Point placement will be as [C#, T#]. Here's an image reference (Using Di'el's format) to make it easier to understand.
Once again, be sure to read up on Di'el's skill tree simulator to make things easier for you. Also, the point placements are meant for PvE. I got nothing for PvP right now, so maybe someone else will provide a point placement for that someday.

Mantra
Placement: [C1, T3]
Comment: Standard point allocation is C1.

Dimensional Bullet
Placement: [C1, T4] or [C2, T4] or [C3, T3]
Comment: C1 is good for solo targets that are CC-able, like Tower of Mushin for example. C2 is better for party when you have a LBM or Destroyer that can grab stuff. C3 is for AoE.

Ravage
Placement: [C1, T3]
Comment: What's not to like about having a 20% critical damage boost?

Warding Charm
Placement: [C1, T2] or [C2, T2] (User Preference)
Comment: Warding Charm up to T2 in either column will suffice.

Quell
Placement: User Preference
Comment: If you got extra points to spare, put it wherever you want for Quell.

Rupture
Placement: [C2, T3]
Comment: Basic point allocation. It does more damage and has no cooldown.

Summon
Placement: [C1, T3] or [C2, T3]
Comment: If you want stuff to die faster, put it in C1. If you want your familiar to survive longer then put it in C2.

Extinguish
Placement: User Preference
Comment: C1 if you want your familiar to blow up on someone or something, fun to use in PvP. C2 greatly enhances your party and awakens an ability, which allows it to deal a lot of damage than their original counter-part. C3 refreshes the cooldown of all skills up to 3 times.

Bounded Field
Placement: [C1, T3]
Comment: DoTs are always good. Take it.

Escape
Placement: [T1]
Comment: One point will do fine for PvE, and two points for PvP. If you got extra points to spare, you can go further in the tier.

Open
Placement: [T4]
Comment: Go all the way down.

Raging Spirit
Placement: [C1, T3]
Comment: Standard point allocation. Get the Hongmun skill book for this ASAP and go into T4. You won't regret it, cause you will do a lot of damage.

Protection Charm
Placement: [C1, T2]
Comment: Immunity up to 5 hits is good for you, cause you're squishy. Go to T3 if you got extra points to spare.

Border Slash
Placement: [C1, T2]
Comment: T3 is user preference. You can choose to either down, groggy, or stun. Stun is on a longer cooldown FYI.

Circle of Purification
Placement: User Preference
Comment: If you got points to spare, take whatever you want. C3 is useless for PvE, except for maybe PvP. Maybe.

Spirit Surge
Placement: User Preference
Comment: C1 if you need to extend the duration of mark for up to 3 hits. C2 if you want more damage and heals, but it's on a longer cooldown. Both are good, so the choices are for you to decide.

Command
Placement: User Preference
Comment: C1 does a knock back and marks the target. C2 will stun the target, which is required in order to do a self-stun.

Lunar Eclipse
Placement: User Preference
Comment: C1 if you want a longer immunity, but will put the skill on a longer cooldown. C2 if you want to root it as you SS, useful for something like Tower of Mushin when you need to root from time to time.

Nether Pulse
Placement: User Preference
Comment: Nether Pulse is the giant energy ball your familiar throws at a marked target. If you have points to spare, you can invest into this.

Circle of Gravity
Placement: User Preference
Comment: C1 allows the familiar to be a vacuum machine, which is annoying for PvP and useful for PvE when AoE'ing trash mobs. C2 is power boost. C3 for chi regeneration.

VI. Basic Skill Build
These are just basic builds when you reach level 50 with a divine level of 1. Make your own adjustments depending on either your own, or your party's needs.

How to Use: Copy the codes, open up Di'el's skill simulator, select "Save/Load Build" in the top right corner, then paste the codes in the white empty box and hit "Apply Code." All the points will automatically be placed for you, so you can see how it is set up.

[PvE] Solo, Single Target Build (Link)
{"character_level" : 50, "character_mastery_level" : 1, "character_job" : "WL", "json_slot_data" : {"28011" : "31", "28020" : "11", "28030" : "11", "28035" : "31", "28040" : "31", "28050" : "11", "28060" : "41", "28070" : "21", "28090" : "31", "28170" : "31", "28220" : "32", "28300" : "11", "28310" : "11", "28450" : "41", "28510" : "1", "28610" : "31", "28620" : "31", "28660" : "33", "28800" : "33"}}
[PvE] Party/Raid, Single Target Build (Link)
{"character_level" : 50, "character_mastery_level" : 1, "character_job" : "WL", "json_slot_data" : {"28011" : "31", "28020" : "11", "28030" : "11", "28035" : "31", "28040" : "31", "28050" : "11", "28060" : "41", "28070" : "21", "28090" : "31", "28170" : "31", "28220" : "32", "28300" : "11", "28310" : "11", "28450" : "42", "28510" : "1", "28610" : "31", "28620" : "31", "28660" : "32", "28800" : "32"}}
[PvE] Solo/Party/Raid, Multiple Target Build (Link)
{"character_level" : 50, "character_mastery_level" : 1, "character_job" : "WL", "json_slot_data" : {"28011" : "31", "28020" : "21", "28030" : "21", "28035" : "31", "28040" : "31", "28050" : "11", "28060" : "41", "28070" : "21", "28090" : "31", "28170" : "31", "28220" : "32", "28300" : "11", "28310" : "11", "28450" : "33", "28510" : "1", "28610" : "31", "28620" : "31", "28660" : "33", "28800" : "33"}}
Credits: Guide byKona